The idea is to mainly use offensive spells due to somewhat low HP, and be able to go in and fight melee if you run out of SP or something. Enhancements were a little weirdly placed, I messed up and didn't feel like redoing them. But they don't matter so much.Code:Character Plan by DDO Character Planner Version 3.8.1 DDO Character Planner Home Page Level 20 True Neutral Human Male (6 Fighter \ 14 Wizard) Hit Points: 238 Spell Points: 1184 BAB: 13\13\18\23 Fortitude: 11 Reflex: 12 Will: 10 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (28 Point) (Level 1) (Level 20) (Level 20) Strength 14 14 16 Dexterity 16 21 22 Constitution 14 14 14 Intelligence 14 14 17 Wisdom 8 8 8 Charisma 8 8 8 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 5 17.5 17.5 Bluff -1 -1 0 Concentration 4 25 28 Diplomacy -1 -1 0 Disable Device n/a n/a n/a Haggle -1 -1 -1 Heal -1 -1 -1 Hide 3 6 6 Intimidate -1 -1 0 Jump 6 11.5 11.5 Listen -1 -1 -1 Move Silently 3 6 6 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 2 26 26 Search 2 3 3 Spot -1 -1 -1 Swim 2 3 3 Tumble n/a n/a n/a Use Magic Device 1 10.5 10.5 Level 1 (Fighter) Skill: Balance (+2) Skill: Concentration (+2) Skill: Jump (+4) Skill: Use Magic Device (+2) Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh Feat: (Human Bonus) Oversized Two Weapon Fighting Feat: (Selected) Two Weapon Fighting Enhancement: Fighter Haste Boost I Level 2 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+3) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Spell Focus: Evocation Spell (1): Burning Hands Spell (1): Chill Touch Spell (1): Hypnotism Spell (1): Mage Armor Spell (1): Magic Missle Enhancement: Human Improved Recovery I Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Force Manipulation I Enhancement: Wizard Energy of the Scholar I Level 3 (Fighter) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Repair (+2) Feat: (Selected) Toughness Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Enhancement: Racial Toughness I Enhancement: Fighter Strength I Enhancement: Fighter Toughness I Level 4 (Wizard) Ability Raise: DEX Skill: Concentration (+1) Skill: Repair (+4) Spell (1): Repair Light Damage Spell (1): Niac's Cold Ray Enhancement: Wizard Intelligence I Enhancement: Wizard Wand and Scroll Mastery I Level 5 (Wizard) Skill: Concentration (+1) Skill: Repair (+2) Skill: Use Magic Device (+1) Spell (2): Scorching Ray Spell (2): Blur Enhancement: Human Adaptability Intelligence I Enhancement: Wizard Lineage of Elements I Enhancement: Wizard Lineage of Force I Enhancement: Wizard Wand Heightening I Level 6 (Wizard) Skill: Balance (+1.5) Skill: Concentration (+1) Skill: Repair (+1) Feat: (Selected) Empower Spell Spell (2): Web Spell (2): Repair Moderate Damage Enhancement: Racial Toughness II Enhancement: Wizard Elemental Manipulation II Enhancement: Wizard Force Manipulation II Level 7 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Repair (+1) Skill: Use Magic Device (+1) Feat: (Wizard Bonus) Maximize Spell Spell (3): Fireball Spell (3): Displacement Enhancement: Wizard Lineage of Deadly Elements I Enhancement: Wizard Lineage of Deadly Force I Enhancement: Wizard Energy of the Scholar II Level 8 (Wizard) Ability Raise: DEX Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Repair (+1) Skill: Use Magic Device (+1) Spell (3): Heroism Spell (3): Repair Serious Damage Enhancement: Wizard Intelligence II Level 9 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Mental Toughness Spell (4): Wall of Fire Spell (4): Stoneskin Enhancement: Wizard Lineage of Elements II Enhancement: Wizard Lineage of Force II Level 10 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Use Magic Device (+0.5) Spell (4): Repair Critical Damage Spell (4): Ice Storm Enhancement: Wizard Elemental Manipulation III Level 11 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Use Magic Device (+0.5) Spell (5): Cone of Cold Spell (5): Protection From Elements Level 12 (Wizard) Ability Raise: DEX Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Improved Mental Toughness Feat: (Selected) Improved Two Weapon Fighting Spell (5): Dismissal Spell (3): Haste Enhancement: Wizard Lineage of Deadly Elements II Enhancement: Wizard Lineage of Deadly Force II Enhancement: Wizard Elemental Manipulation IV Level 13 (Fighter) Skill: Balance (+0.5) Skill: Concentration (+0.5) Skill: Jump (+1) Skill: Repair (+1) Skill: Use Magic Device (+0.5) Enhancement: Human Greater Adaptability Dexterity I Level 14 (Fighter) Skill: Balance (+0.5) Skill: Concentration (+1.5) Skill: Repair (+1) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Enhancement: Improved Concentration I Enhancement: Improved Concentration II Level 15 (Fighter) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Repair (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Critical: Slashing Weapons Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Level 16 (Fighter) Ability Raise: DEX Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Repair (+1) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Greater Two Weapon Fighting Enhancement: Kensei Khopesh Mastery I Enhancement: Fighter Kensei I Level 17 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Repair (+1) Skill: Use Magic Device (+1) Spell (6): Otiluke's Freezing Sphere Spell (6): Tenser's Transformation Enhancement: Wizard Archmage I Level 18 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Power Attack Spell (6): Reconstruct Spell (6): Mass Bull's Strength Enhancement: Fighter Toughness II Enhancement: Wizard Archmage II Level 19 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Use Magic Device (+0.5) Spell (7): Delayed Blast Fireball Spell (7): Mass Protection From Elements Level 20 (Wizard) Ability Raise: DEX Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Use Magic Device (+0.5) Spell (7): Mass Repair Serious Damage Spell (7): Finger of Death Enhancement: Wizard Lineage of Deadly Elements III Enhancement: Fighter Strength II Enhancement: Wizard Wand and Scroll Mastery II
Comments/suggestions?