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  1. #21
    Community Member Talon_Moonshadow's Avatar
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    The LFMs I see do not convince me that anyone actually wants a challenge in this game.

    The /tells I get or the flak from my own group that I get when I put up an LFM for something challenging also indicates that the majority of people do not actually want a chalenge.

    The rage quits I see as soon as it even looks like we may have a party wipe....

    The rage quits when the zerger dies....

    The "know it" LFMs.

    MY DDO screening.....


    All of these things show me a gaming community that only wants easy mode.




    Add to that that I have not TRed my main, nor want to.....yet I do want to do all content on him on all settings.

    Nope....

    /not signed.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  2. #22
    Community Member Phidius's Avatar
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    Quote Originally Posted by Aaxeyu View Post
    Many players, me included, does not find it very fun to have to purposley gimp yourself to be challenged.
    If you spend alot of time and effort to collect gear and make a good build you shouldn't be incentivized not to use it.
    ...
    But if you purposefully uber yourself (by TRing with a bank full of twink raid gear), you shouldn't complain that everything is too easy.

    That just sounds like buyer's remorse.

    Quote Originally Posted by Aaxeyu View Post
    ...
    I personally think the current incarnation of TR is the biggest mistake in DDO's history. IMO the game would be better without it. But it could be even better if they simply made it challenging, and not just a mind numbing grind.
    An argument to increase the challenge while at the same time decreasing the grind is something I can get behind. Unfortunately, the OP seems to focus on only on increasing the challenge.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  3. #23
    Community Member cupajoe's Avatar
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    Default How about this...

    deleted cause my post got duped!

  4. #24
    Community Member MrWizard's Avatar
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    Quote Originally Posted by SyZoRe View Post
    i even soloed von3 on hard on lvl 9 with shield only. srsly.
    um, you do know that dungeons scale to the number of people in the party on norm and hard right?

    Things should be easier when you are TR'd, got a ton of legacy gear, a ton of money for different buff pots, and with hirelings..

    perhaps it is because you have played the quests a million times and are now more powerful than you were the first time...and they scale...that you find it not as hard as you are used too?

    As a highly geared TR, try doing elite quests a level or two above you....so for your 9th level barb, try doing 10 and 11th level quests on elite...like threnal, invaders, and the like..
    Cannon fodder build The Stalwart Defender, Raid Tank
    Worst Shroud PUG EVER!!!!!! Epic Fail (started 1/13/10, necro'd 3/9/10, 4/20/10, raised dead 3/ 9/11, necro'd 4/9/11, 5/28/11, fame petition necro 8/5/11, necro'd 9/30/11, KIA 10/3/11, True reincarnated famed (by cleric Cordovan) 10/4/11,

  5. #25
    Community Member Cyr's Avatar
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    Quote Originally Posted by Phidius View Post
    An argument to increase the challenge while at the same time decreasing the grind is something I can get behind. Unfortunately, the OP seems to focus on only on increasing the challenge.
    And doing so at the expense of having content that can only be run by TR's and the considerable dev time that such an effort would require...as opposed to just changing the cost and reward structure of the TR system to reduce grind and increase average challenge taken on.
    Proud Recipient of At least 8 Negative Rep From NA Threads.
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  6. #26
    Community Member nolaureltree000's Avatar
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    the problem is that there isnt any incentive to run quests on harder difficulties, especially when TRing.

    generally ill run quests 1 level below my level and farm them out on normal until i get two levels banked. then level up once, and repeat on the next level content. occasionally ill go back to do quests on hard and elite if need the xp, its a high xp quest, or i want the favor.

    running quests 1 level above, on a 34 or 36 point build with past life feats and all your old raid and GS gear as soon as you get to levels 12-13, its no wonder you can blow through content. alot of times it feels more like a time sink than a challenge.

    i dont think that exclusionary content is the answer though. id rather see there be an incentive to run harder content without messing up the xp needed for your TR.

  7. #27
    Community Member krackythehoodedone's Avatar
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    Default Excuse me

    Err just to point out their are some non TR's who have stayed that way to keep old enhancements going because they are better off.

    Mine has spent all the time you lot spent Tr'ing into putting together the best epic item set its possible to have for that particular build. That took nearly 18 month's of hard grinding

    I too find all the epic content ridiculously easy yet you would not allow me access to higher level content because i havent TR'd.

    Well i guess a big fat

    /not signed

    However i would wholeheartedly agree with some form of increased challenge.

    Since the Epic difficulty level and equipment was released toons have jumped to a whole different Stratosphere of capability

  8. #28
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    I think Turbine needs to do the following to fix the TR process: bring back the under-level XP bonus, increase the powerleveling range for TRs, allow TRs to keep more XP "in the bank", and have the XP penalties decay over time (note - none of these are my idea, just stuff I've seen over time with which I agree).

    Under-level XP bonus - gives people an incentive to run more challenging quests. I don't know if it was abused in the past, but who cares. If two guys can do 4 million XP in under 3 days, it's not like an under-level XP bonus is going to break the game. Blowing through content with overpowered characters is what is breaking the game right now.

    TRs should also have a higher powerleveling range - a level 14 multiple TR with greensteel should be able to run Vale quests with level 18-19 first-life characters and lead the kill count, so why should they have a 50-100% powerleveling penalty for that? This would also help them get raid XP - they lose out on a lot of XP from raids due to the presence of level 20s in almost every raid group, which is a shame.

    Allow 3 levels of XP to be stored - there are not enough quests from levels 14-20, so the current TR system means that you have to save Gianthold until level 14/15, and the Vale until level 16/17 - unless you want to get your last million XP running Amrath for 200 XP/minute. Storing more XP will let the low-level content get you further, so you can run more quests below-level.

    XP penalty decay. After a week or two, the number of times you repeated the quest should decay, just like the ransack timer on chests. Today, if you ransack XP from a quest, it stays ransacked forever. This change wouldn't matter at lower levels, since anyone who could abuse it would out-level those high-XP quests such as Gwylans, Tear, or Shadow Crypt before they decay. And if someone wants to take three months to take their TR from level 1 to 6 by only repeatedly ransacking XP from Kobold's New Ringleader, more power to them. But there is no reason that a TR should have to avoid Running with the devils at level 14, and save it until level 17.

    The XP penalty decay is the most critical item in my opinion. It is the only way I can see getting level 8 TRs running Wiz King and Gianthold, and level 12s into the Vale.

  9. #29
    Community Member Vyrn's Avatar
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    Brilliant idea to the OP, its half of what makes a good suggestion. It does a good job increasing the challenge, now wheres the increased reward? Why dont we implement this and just reduce/remove the ridiculous xp curve for TRs? Or something to make this worthwhile, otherwise this is a bad idea since all it does is increase the challenge without any sort of reward for the greater challenge.
    Quote Originally Posted by The_Rocking_Dead View Post
    It's simply a matter of catering to a larger audience.

  10. #30
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    Quote Originally Posted by redspecter23 View Post
    I think that since TR's are essentially characters that have cheated death, perhaps having randomly spawning maruts or a side story involving you trying to evade them could be kind of cool. The more TR's you have, the more powerful your hunter is.

    The idea of having blanket buffs to all mobs based on your number of TR's is not something I'd like to see. I'm taking 3 fighter lives on my monk so my stuns will be better, not so I can break even each time.
    they could be the most evil of creatures ever created....

    lawyers....

    they have learned you cheated death and are collecting life insurance payments from your first lives and are trying to collect for the insurance companies....

  11. #31
    Halfling Hero phalaeo's Avatar
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    Quote Originally Posted by Requiro View Post

    • +10% more HP to all moobs inside quest


    To prevent future misunderstanding....

    Mob

    Moob
    ~ Pallai, Chennai, Saraphima~
    ~Shipbuff, Sophalia, Northenstar ~
    ~ Ascent~



  12. #32
    Community Member Khanyth's Avatar
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    Quote Originally Posted by mikesharpshooter View Post
    find a girlfriend and you will see how hard will be play DDO again
    Bah... that's easy. Girlfriends are a dime a dozen

    Get a wife. That's a bit harder but still easy because when it's just you two, you can have your own time to do hobbies.

    Get a wife AND then have a baby..... then see how hard it will be to play DDO. Watch you get your asskicked when you tell her that you can't look after your screaming baby because you're in the middle of a raid. Hell, forget about ddo: a buddy did that to his wife when he was playing call of duty, and while he was playing, she took a nine iron to his Xbox.

    Quote Originally Posted by 777atheaven View Post
    Too true my friend, too true. I once said no to sex, to craft my dream GS item lol
    I'm looking for a demotivational poster to properly explain how I truely feel, but I don't want to feed the Cube.
    Last edited by Khanyth; 06-01-2011 at 03:53 PM. Reason: EDIT: giving examples

  13. #33
    Community Member ~SyZoRe's Avatar
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    Quote Originally Posted by Talon_Moonshadow View Post
    The LFMs I see do not convince me that anyone actually wants a challenge in this game.

    The /tells I get or the flak from my own group that I get when I put up an LFM for something challenging also indicates that the majority of people do not actually want a chalenge.

    The rage quits I see as soon as it even looks like we may have a party wipe....

    The rage quits when the zerger dies....

    The "know it" LFMs.

    MY DDO screening.....


    All of these things show me a gaming community that only wants easy mode.




    Add to that that I have not TRed my main, nor want to.....yet I do want to do all content on him on all settings.

    Nope....

    /not signed.
    Let me tell you my point of view of how i see why does it happen

    People TR, they find it too easy, slow and meaningless so they wanna get to level cap ASAP, so they are looking for the easy-er life and faster leveling . Not that they don't want the challenge.
    ~ P h o e n i x - K n i g h t s ~
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  14. #34
    Community Member Phidius's Avatar
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    Quote Originally Posted by Khanyth View Post
    Bah... that's easy. Girlfriends are a dime a dozen

    Get a wife. That's a bit harder but still easy because when it's just you two, you can have your own time to do hobbies.

    Get a wife AND then have a baby..... then see how hard it will be to play DDO. Watch you get your asskicked when you tell her that you can't look after your screaming baby because you're in the middle of a raid. Hell, forget about ddo: a buddy did that to his wife when he was playing call of duty, and while he was playing, she took a nine iron to his Xbox.
    ...
    Or the ultimate challenge... get a wife AND a girlfriend.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  15. #35
    Community Member Blank_Zero's Avatar
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    Simple fix.

    Start rolling up new toons with no gear.

    Start on a new server with no money.

    Play a class/style you aren't used to.
    Smrti on Khyber

  16. #36
    Community Member Rian's Avatar
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    1) They already raised the original Green steel min lvl, it used to be level EIGHT (8), I'm sure many are aware of that.

    2) The point of TRing is to create a more ideal character, people want to put those ideal characters to the test.

    3) delete, reroll? and we'll just delete every grinding hour we took to EARN the gear...

    Just because it's an easier solution to you, does not make it THE solution to others
    Don't go around saying the world owes you a living. The world owes you nothing. It was here first. - Mark Twain

  17. #37
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by SyZoRe View Post
    Let me tell you my point of view of how i see why does it happen

    People TR, they find it too easy, slow and meaningless so they wanna get to level cap ASAP, so they are looking for the easy-er life and faster leveling . Not that they don't want the challenge.
    But it's not only the TRs.

    And even if there is some kind of justification for the TRs wanting easy leveling runs....it doesn't make my opinion not true. Fact is...they don't want a challenge. They want easy, guaranteed completions.

    I suppose some just want to max out XP, and have this opinion that they have to do quests on a certain difficulty at a certain char lvl....etc.

    Friend of mine wouldn't join me for for Vale quests when he was......about lvl 14. Not because he couldn't handle them. But because he thoght he would lose out on XP by not waiting to do them when he was higher lvl.
    He absolutely refused to do them...even though he admitted that he enjoyed them and thought it would be fun.

    So I guess...maybe it's not totally fair to say people do not want a challenge. But for whatever reason.....they choose "not" to do challenging quests. or group with sub-standard groups.

    They do not want risk of failure.
    Maybe they have a good reason...... XP/Min and all. grinding for loot....etc.

    But whatever their reasons.
    They choose "easy".
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  18. #38
    Community Member Rian's Avatar
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    Quote Originally Posted by Talon_Moonshadow View Post
    <snick>
    Friend of mine wouldn't join me for for Vale quests when he was......about lvl 14. Not because he couldn't handle them. But because he thoght he would lose out on XP by not waiting to do them when he was higher lvl.
    He absolutely refused to do them...even though he admitted that he enjoyed them and thought it would be fun.
    <snack>

    Do not forget they also away bonuses for running quests under leveled to encourage players to run quests at level or above level. I said good bye to WW at 1, Deleras at 3, and SC at 4 when that went out.
    Don't go around saying the world owes you a living. The world owes you nothing. It was here first. - Mark Twain

  19. #39
    2015 DDO Players Council Sebastrd's Avatar
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    Threads like this always crack me up.

    Knuckleheads run content and raids ad nauseum to gear up their characters, TR, do it again, TR, etc. Then they **** and moan because the game is easy.

    What exactly is the point of all that grinding and looting if not to become more powerful, thereby making the game easier? Why should the developers cater to the minority of players who run into this self-induced "problem"?

    The game, as it should be, is designed to be challenging for average players with average characters, i.e., the majority. Exceptional players with exceptional characters are, amazingly enough, the exception.
    Astreya the Unturning

    It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.

  20. #40
    Community Member easyaction's Avatar
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    I personally agree that they should make a number of quests geared toward at lvl TR characters. what i dont agree with is that they make them exclusive to TR'ed characters. If you want to send your average character into the $h!tstorm that would give pause to some GS geared TR grindheads, then i say do it, i'll be in line to run that, just throw a disclaimer on the front: Really Hard, come geared out! disclaimers make it so people cant complain about the lvl being to hard or their coffee being to hot. Hell, they could even write it around the whole maurat (sp?) story line that was brought up previously. one rediculously hard "at lvl" quest line wouldnt be so bad, would it?

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