Originally Posted by
Shade
I see a reason:
If you fully upgrade say a silver greataxe with a large guild augment with say holy burst glob.. Then later get a epic antique and decide u no longer need the glob - why should you be able to just disjunct it and sell it to someone?
The act of binding an item should have consequences that are not undoable.
Sure if it was say a crappy item that had no/little value, then who cares..
But in your case of silver handwrap,s or my case of augmented axe, both are very rare/valuable items, even disjuncted.
re: Disjunct removes eldritch rituals - yep it does, i know.. All I meant by those is that, you need to bind the item to first add those, another benefit of binding.
Should the simple act of adding shards in general make items bound? Imo not, but thats best left for another thread. They are planning to add unbound crafting (goes in that missign slot in the craft hall) after all.. But the costs and limitations on it will likely be higher. Tho the bound verisons should have some benefit too, like lower ml or something.