Results 1 to 5 of 5

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member azrael4h's Avatar
    Join Date
    Jan 2010
    Posts
    2,160

    Default Criticize this build

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (20 Fighter) 
    Hit Points: 382
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 19
    Reflex: 13
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             16                    27
    Dexterity            16                    18
    Constitution         16                    18
    Intelligence         12                    14
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 11
    +2 Tome of Charisma used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    17
    Bluff                -1                     3
    Concentration         3                     7
    Diplomacy            -1                     3
    Disable Device        n/a                   n/a
    Haggle               -1                     0
    Heal                 -1                     2
    Hide                  3                     4
    Intimidate            3                    30
    Jump                  5                    31
    Listen               -1                     0
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair                1                     2
    Search                1                     2
    Spot                 -1                     0
    Swim                  3                    21
    Tumble                4                     5
    Use Magic Device      1                    14
    
    Level 1 (Fighter)
    Feat: (Past Life) Past Life: Paladin
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Weapon Fighting
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Toughness I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    Enhancement: Human Improved Recovery I
    Enhancement: Fighter Strength I
    
    
    Level 3 (Fighter)
    Feat: (Selected) Skill Focus: Use Magic Device
    Enhancement: Human Versatility I
    Enhancement: Racial Toughness I
    Enhancement: Improved Intimidate I
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 5 (Fighter)
    Enhancement: Fighter Haste Boost II
    Enhancement: Human Adaptability Strength I
    
    
    Level 6 (Fighter)
    Feat: (Selected) Least Dragonmark of Passage
    Feat: (Fighter Bonus) Stunning Blow
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 7 (Fighter)
    Enhancement: Human Improved Recovery II
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Racial Toughness II
    
    
    Level 9 (Fighter)
    Feat: (Selected) Lesser Dragonmark of Passage
    Enhancement: Fighter Strength II
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Selected) Greater Dragonmark of Passage
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Enhancement: Fighter Strength III
    
    
    Level 13 (Fighter)
    Enhancement: Human Improved Recovery III
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Kensei Khopesh Mastery II
    Enhancement: Fighter Kensei II
    
    
    Level 15 (Fighter)
    Feat: (Selected) Power Attack
    Enhancement: Fighter Haste Boost III
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Fighter Khopesh Specialization II
    Enhancement: Fighter Toughness IV
    
    
    Level 17 (Fighter)
    Enhancement: Fighter Critical Accuracy III
    
    
    Level 18 (Fighter)
    Feat: (Selected) Past Life: Soldier of the Faith
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Kensei III
    
    
    Level 19 (Fighter)
    Enhancement: Kensei Khopesh Mastery III
    Enhancement: Improved Intimidate II
    Enhancement: Improved Intimidate III
    Enhancement: Improved Intimidate IV
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Human Versatility II
    A few notes:

    1 - I like the utility of being able to teleport to Meridia, and having Ddoor for when it's useful. But the three DMs of Passage are not even remotely a required choice, and can be swapped easily.

    2 - This has the Paladin active past life for access to the Divine Favor, which gives a little extra damage. Again not remotely required, but a nice bonus.

    3 - Oversized TWF was taken at 20 due to a lack of feats I saw which were useful. Completely unnecessary however.

    4 - I am far too lazy to list gear I have. However, it's not much, as I have absolutely no luck with pulling named items (raid or not). And I've been amassing GS mats waiting on the T3 bug to be fixed.
    Anyone who disagrees is a Terrorist...

    Cthulhu 2020 Never settle for the lesser evil...

  2. #2
    Community Member fluffybunnywilson's Avatar
    Join Date
    Apr 2011
    Posts
    212

    Default

    This build is ugly and its mother dresses it funny.

    (Hey, you said to criticize it!)


    Also, I don't understand the 16 Dex. 15 Dex would let you grab a 9 Wisdom and 9 Charisma and that would let you use Silver Flame potions even without any +stat gear.

    Instead of OTWF, consider Improved Crit: Blunt. I'm not saying that you should take it, but just consider it. If you make a pair of Pos/Pos/Pos Warhammers, then you'll get a little boost on the Good Burst and you can also make a Stunning +10 Warhammer a little more useful in your hands with it. It's not the greatest feat you'll ever take, but you really shouldn't need the extra To Hit for OTWF with this character, so might as well take something that at least offers a little boost to DPS.


    Edit: The Dragonmark feats are all very nice additions, but would you rather have them than an extra 66 HP? It's absolutely your choice, but it's something to think about.
    Last edited by fluffybunnywilson; 05-30-2011 at 09:24 PM.

  3. #3
    Community Member azrael4h's Avatar
    Join Date
    Jan 2010
    Posts
    2,160

    Default

    Quote Originally Posted by fluffybunnywilson View Post
    This build is ugly and its mother dresses it funny.

    (Hey, you said to criticize it!)
    It's mother also wears combat boots. And swings a Falchion.

    Also, I don't understand the 16 Dex. 15 Dex would let you grab a 9 Wisdom and 9 Charisma and that would let you use Silver Flame potions even without any +stat gear.
    The point spread ends up leaving me with a couple extra points, due to 4 points into INT. Couldn't afford more STR or CON, and didn't need more INT. I've thought about dropping INT down a point, since I have a few +1 tomes floating around. I can boost CON, and use Human adaptability to even it out.

    Instead of OTWF, consider Improved Crit: Blunt. I'm not saying that you should take it, but just consider it. If you make a pair of Pos/Pos/Pos Warhammers, then you'll get a little boost on the Good Burst and you can also make a Stunning +10 Warhammer a little more useful in your hands with it. It's not the greatest feat you'll ever take, but you really shouldn't need the extra To Hit for OTWF with this character, so might as well take something that at least offers a little boost to DPS.
    The only time I've ever used bludgeoning weapons is against skellies, which won't be giving any use to IC/Impact. My luck with pulling useful items isn't all that great; the only Stunning weapon I've pulled is the mace out of Sharn Syndicate end reward. Another thought was IC:Pierce, solely for the spiders in the Vale.

    Edit: The Dragonmark feats are all very nice additions, but would you rather have them than an extra 66 HP? It's absolutely your choice, but it's something to think about.
    Those, the Pally active past life, and OTWF are all optional feats. The Pally past life less so, as it does add a bit of damage for a short time here and there. I just like having DDoor around since I can't buy scrolls and UMD them, and a Fighter won't be quite as easy to get high UMD on. I considered taking Toughness in all 5 slots as well, but went to this instead.

    Quote Originally Posted by unbongwah
    I would start base stats 18 / 15 / 16 / 8 / 8 / 8. Or CON 14 INT 12 if you really want extra skill pts; although in that case a rogue splash seems like a pretty good idea.
    I want the capstone, and there is no way I will drop CON to 14. On any build. I always felt my old Elf Cleric was too squishy with 14 CON and a +2 tome. Explained the even DEX earlier.


    Swim is a terrible skill. I'd put points into Haggle or Spot before I chose Swim. Hell, I make Tumble builds just for backflips, but I'd never put pts into Swim; my self-gimpage only goes so far!
    That only came after listing a supreme tome. There's only so much I actually need or want, and Swim isn't it. It's more use than spot though. That's more an issue with a lack of use for most skills than anything else. I only want Intimidate, Balance, and UMD, and Intimidate is iffy.

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (20 Fighter) 
    Hit Points: 446
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 17
    Reflex: 9
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             16                    27
    Dexterity            15                    17
    Constitution         17                    20
    Intelligence         11                    12
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    14
    Bluff                -1                     3
    Concentration         3                     8
    Diplomacy            -1                     3
    Disable Device        n/a                   n/a
    Haggle               -1                     0
    Heal                 -1                     2
    Hide                  2                     3
    Intimidate            3                    33
    Jump                  3                    27
    Listen               -1                     0
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair                0                     1
    Search                0                     1
    Spot                 -1                     0
    Swim                  3                     8
    Tumble                n/a                   n/a
    Use Magic Device      1                    14
    
    Level 1 (Fighter)
    Feat: (Past Life) Past Life: Paladin
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Weapon Fighting
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Toughness I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    Enhancement: Human Improved Recovery I
    Enhancement: Fighter Strength I
    
    
    Level 3 (Fighter)
    Feat: (Selected) Past Life: Soldier of the Faith
    Enhancement: Racial Toughness I
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 5 (Fighter)
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Human Adaptability Constitution I
    Enhancement: Improved Intimidate I
    Enhancement: Fighter Toughness II
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Skill Focus: Use Magic Device
    Enhancement: Fighter Kensei I
    
    
    Level 7 (Fighter)
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Racial Toughness II
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Enhancement: Human Improved Recovery II
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Fighter Strength II
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Khopesh Specialization I
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Skill Focus: Intimidate
    Enhancement: Fighter Strength III
    
    
    Level 13 (Fighter)
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Critical Accuracy III
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Kensei II
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    Enhancement: Kensei Khopesh Mastery II
    Enhancement: Human Greater Adaptability Strength I
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Khopesh Specialization II
    
    
    Level 17 (Fighter)
    Enhancement: Human Improved Recovery III
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    Feat: (Selected) Toughness
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Toughness III
    
    
    Level 19 (Fighter)
    Enhancement: Kensei Khopesh Mastery III
    Enhancement: Racial Toughness III
    Enhancement: Improved Intimidate II
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Improved Intimidate III
    Enhancement: Improved Intimidate IV
    Dropped Dragonmarks and OTW, picked up Toughness x2 and SF:Intim and Improved Crit: Bludgeon. STR is now odd at 20, so I can free up 6ap, and given basic gear (Minos, GFL, +6CON, GS HP), can break 600hp.
    Anyone who disagrees is a Terrorist...

    Cthulhu 2020 Never settle for the lesser evil...

  4. #4
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    I would start base stats 18 / 15 / 16 / 8 / 8 / 8. Or CON 14 INT 12 if you really want extra skill pts; although in that case a rogue splash seems like a pretty good idea.

    Swim is a terrible skill. I'd put points into Haggle or Spot before I chose Swim. Hell, I make Tumble builds just for backflips, but I'd never put pts into Swim; my self-gimpage only goes so far!
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
    Community Member Therigar's Avatar
    Join Date
    Aug 2006
    Posts
    3,614

    Default

    Quote Originally Posted by azrael4h View Post
    Criticize this build
    Its ugly and you dress it funny!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload