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  1. #1
    Community Member articwarrior's Avatar
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    Default Spell Damage Modifiers

    Are spell damage modifiers cumulative or additive? ex: max then emp maxxed spell or max + emp
    Khyber - Nuic (TR), Zapn (TR), Alixer, Nuiq

  2. #2
    Community Member shagath's Avatar
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    x2 for maximize and x1.5 for empower. Together x2.5 so the latter.

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  3. #3
    The Hatchery Habreno's Avatar
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    Not to thread hijack, but as it's a related question:

    What about enhancements and potency/clickies/eardweller? I have heard that they stack additively with each other. Is this true?

    Do they stack multiplitively with metamagics?
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  4. #4
    Community Member Arctigis's Avatar
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    BASE * (enhancements + potency) * (feats)

    e.g. For a L20 Sorcerer with Capstone, maximise, empower, 50% enhancement and eardweller:

    BASE * ( 1.0 + 0.5 + 1.0) * (1.0 + 1.0 + 0.5 + 0.2)

    Bloodline of Power stacks in with feats (as it affects all spells which can be empowered)

  5. #5
    The Hatchery Habreno's Avatar
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    Thank you.
    Quote Originally Posted by TheLegendOfAra View Post
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  6. #6
    Community Member articwarrior's Avatar
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    Quote Originally Posted by Arctigis View Post
    BASE * (enhancements + potency) * (feats)

    e.g. For a L20 Sorcerer with Capstone, maximise, empower, 50% enhancement and eardweller:

    BASE * ( 1.0 + 0.5 + 1.0) * (1.0 + 1.0 + 0.5 + 0.2)

    Bloodline of Power stacks in with feats (as it affects all spells which can be empowered)
    cool thanks

    EDIT: oh.. I believe it would be like this:

    (2 + 1.5 + 2) * (2 + 2 + 1.5 + 1.2) because you must multiply the base as well so the base is 1, doing that equation that way would actually make it less than actual damage
    Last edited by articwarrior; 05-29-2011 at 06:35 PM.
    Khyber - Nuic (TR), Zapn (TR), Alixer, Nuiq

  7. #7
    Community Member articwarrior's Avatar
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    ok... so I worked out the damage for my magic missiles specced to the max, tell me what you think...

    BASE * (enhancements + potency) * (feats)

    Therefore, my magic missile damage will be... (1d2+3) * (1.55 + 1.75 + 2) * (2 + 1.5) = (1d2+3) * (5.3) * (3.5) = (1d2+3) * (18.55) = Average of (4.5) * (18.55) = 83.475

    That is one missile

    Here is the boat load:
    83.475 * 5 (full amount of missiles) = 417.375. I will have 2250 sp at level 20, 2250/2 (sp cost) = 1125... 417.375 * 1125 = 469 546.875

    Those are 2 sp magic missiles specced out to max... oh yea, I didn't factor crits into the equation, so it's moar!

    Modifiers: Maximize, Empower, Full spec into force damage, a 75% damage item, and eardweller
    Last edited by articwarrior; 05-29-2011 at 06:36 PM.
    Khyber - Nuic (TR), Zapn (TR), Alixer, Nuiq

  8. #8
    Community Member Kinerd's Avatar
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    Quote Originally Posted by articwarrior View Post
    cool thanks

    EDIT: oh.. I believe it would be like this:

    (2 + 1.5 + 2) * (2 + 2 + 1.5 + 1.2) because you must multiply the base as well so the base is 1, doing that equation that way would actually make it less than actual damage
    It's 1. Think of it this way:

    (2 + 2 + 1.5 + 1.2)

    Turn off Maximize:

    (2 + 1.5 + 1.2)

    Turn off Empower:

    (2 + 1.2)

    Spec out of Capstone:

    (2)

    With nothing on, your formula gives double damage when you should get unmodified damage. Therefore, the 1 is correct.

  9. #9
    Community Member articwarrior's Avatar
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    Quote Originally Posted by Kinerd View Post
    It's 1. Think of it this way:

    (2 + 2 + 1.5 + 1.2)

    Turn off Maximize:

    (2 + 1.5 + 1.2)

    Turn off Empower:

    (2 + 1.2)

    Spec out of Capstone:

    (2)

    With nothing on, your formula gives double damage when you should get unmodified damage. Therefore, the 1 is correct.
    true, but that 1 should not be there in the first place
    Khyber - Nuic (TR), Zapn (TR), Alixer, Nuiq

  10. #10
    Community Member Arctigis's Avatar
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    Quote Originally Posted by articwarrior View Post
    cool thanks

    EDIT: oh.. I believe it would be like this:

    (2 + 1.5 + 2) * (2 + 2 + 1.5 + 1.2) because you must multiply the base as well so the base is 1, doing that equation that way would actually make it less than actual damage
    No, what I posted is correct (verified empirically)

    To clarify, the one is added in to represent no-modifier (otherwise you end up making the number smaller)

    BASE * (unity + potency + enhancements) * (unity + maximise + empower + BoP)

    As Kinerd said, when you take out all modifiers, BASE must end up being unaltered. It is in the above
    equation, not in yours.

  11. #11
    Community Member Arctigis's Avatar
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    Quote Originally Posted by articwarrior View Post
    ok... so I worked out the damage for my magic missiles specced to the max, tell me what you think...

    BASE * (enhancements + potency) * (feats)

    Therefore, my magic missile damage will be... (1d2+3) * (1.55 + 1.75 + 2) * (2 + 1.5) = (1d2+3) * (5.3) * (3.5) = (1d2+3) * (18.55) = Average of (4.5) * (18.55) = 83.475

    That is one missile

    Here is the boat load:
    83.475 * 5 (full amount of missiles) = 417.375. I will have 2250 sp at level 20, 2250/2 (sp cost) = 1125... 417.375 * 1125 = 469 546.875

    Those are 2 sp magic missiles specced out to max... oh yea, I didn't factor crits into the equation, so it's moar!

    Modifiers: Maximize, Empower, Full spec into force damage, a 75% damage item, and eardweller
    Erm, no.

    It would be:

    BASE * (1.0 + 1.0 (eardweller) + 0.5 (Full force enhancements) ) * (1.0 + 1.0 (max) + 0.5 (emp))

    = 4.5 * (2.5) * (2.5) = 28 per missile average(excluding crits)

    Notes:
    I haven't included BoP as the thread title is Wizard Spell Damage Modifiers
    Eardweller does not stack with potency or clickies - regardless of what the description says.

  12. #12
    Community Member articwarrior's Avatar
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    eardweller doesn't stack? too bad, I tough it was an alternative bonus modifier than random loot gen items
    Khyber - Nuic (TR), Zapn (TR), Alixer, Nuiq

  13. #13
    Community Member sweez's Avatar
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    Quote Originally Posted by articwarrior View Post
    eardweller doesn't stack? too bad, I tough it was an alternative bonus modifier than random loot gen items
    Nope, it's the same bonus type as potency/clickies.
    Comfortably [d|n]umb

    Weirdly / Annoyed of Khyber
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  14. #14
    Community Member Havok.cry's Avatar
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    Quote Originally Posted by sweez View Post
    Nope, it's the same bonus type as potency/clickies.
    Is that WAI, or will it get fixed to match the description sometime in the future?

  15. #15
    Community Member shagath's Avatar
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    Quote Originally Posted by Havok.cry View Post
    Is that WAI, or will it get fixed to match the description sometime in the future?
    If you compare actual effect(boost) to description, it's not WAI but perhaps description is just wrong and boost itself is WAI. +100% boost that stacks would be too much, that couldn't be WAI. Just my 2 cents.

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  16. #16
    Community Member Symar-FangofLloth's Avatar
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    Description is wrong. They've fixed it a couple times and it keeps reverting.
    Former Xoriat-er. Embrace the Madness.

  17. #17
    The Hatchery Habreno's Avatar
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    Stupid Devs. Can't fix a description xD

    Not really, if it was multiplicative it would most certainly not be WAI and would be OP.
    Quote Originally Posted by TheLegendOfAra View Post
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  18. #18
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by articwarrior View Post
    eardweller doesn't stack? too bad, I tough it was an alternative bonus modifier than random loot gen items
    Still worth using for an extra 25% damage (75% from a clicky vs. 100% from Eardweller).
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