Are spell damage modifiers cumulative or additive? ex: max then emp maxxed spell or max + emp
Are spell damage modifiers cumulative or additive? ex: max then emp maxxed spell or max + emp
Khyber - Nuic (TR), Zapn (TR), Alixer, Nuiq
x2 for maximize and x1.5 for empower. Together x2.5 so the latter.
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Not to thread hijack, but as it's a related question:
What about enhancements and potency/clickies/eardweller? I have heard that they stack additively with each other. Is this true?
Do they stack multiplitively with metamagics?
BASE * (enhancements + potency) * (feats)
e.g. For a L20 Sorcerer with Capstone, maximise, empower, 50% enhancement and eardweller:
BASE * ( 1.0 + 0.5 + 1.0) * (1.0 + 1.0 + 0.5 + 0.2)
Bloodline of Power stacks in with feats (as it affects all spells which can be empowered)
Last edited by articwarrior; 05-29-2011 at 06:35 PM.
Khyber - Nuic (TR), Zapn (TR), Alixer, Nuiq
ok... so I worked out the damage for my magic missiles specced to the max, tell me what you think...
BASE * (enhancements + potency) * (feats)
Therefore, my magic missile damage will be... (1d2+3) * (1.55 + 1.75 + 2) * (2 + 1.5) = (1d2+3) * (5.3) * (3.5) = (1d2+3) * (18.55) = Average of (4.5) * (18.55) = 83.475
That is one missile
Here is the boat load:
83.475 * 5 (full amount of missiles) = 417.375. I will have 2250 sp at level 20, 2250/2 (sp cost) = 1125... 417.375 * 1125 = 469 546.875
Those are 2 sp magic missiles specced out to max... oh yea, I didn't factor crits into the equation, so it's moar!
Modifiers: Maximize, Empower, Full spec into force damage, a 75% damage item, and eardweller
Last edited by articwarrior; 05-29-2011 at 06:36 PM.
Khyber - Nuic (TR), Zapn (TR), Alixer, Nuiq
No, what I posted is correct (verified empirically)
To clarify, the one is added in to represent no-modifier (otherwise you end up making the number smaller)
BASE * (unity + potency + enhancements) * (unity + maximise + empower + BoP)
As Kinerd said, when you take out all modifiers, BASE must end up being unaltered. It is in the above
equation, not in yours.
Erm, no.
It would be:
BASE * (1.0 + 1.0 (eardweller) + 0.5 (Full force enhancements) ) * (1.0 + 1.0 (max) + 0.5 (emp))
= 4.5 * (2.5) * (2.5) = 28 per missile average(excluding crits)
Notes:
I haven't included BoP as the thread title is Wizard Spell Damage Modifiers
Eardweller does not stack with potency or clickies - regardless of what the description says.
eardweller doesn't stack? too bad, I tough it was an alternative bonus modifier than random loot gen items
Khyber - Nuic (TR), Zapn (TR), Alixer, Nuiq
Description is wrong. They've fixed it a couple times and it keeps reverting.
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