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  1. #1
    Community Member
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    Nov 2009
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    30

    Default Idea for making groups/invites to guild ships a LOT more convenient

    If we were to have a toggle, an option, a preference, something somewhere to say "share my airship with the group" it'd cut out the "may I have an invite?" that's completely ritualistic/reflexive at this point. It's not unbalancing anything, its not taking away the point of anything, and it'd make life a whoooole lot easier.

    If toggled, people entering the airship entrance could be presented an available list of airships with the level in [ xx ] brackets next to it. Easy to code, universally loved. This is all I want for Christmas!

  2. #2
    Community Member Dysmetria's Avatar
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    Apr 2010
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    44

    Default

    Quote Originally Posted by goresplasher View Post
    If we were to have a toggle, an option, a preference, something somewhere to say "share my airship with the group" it'd cut out the "may I have an invite?" that's completely ritualistic/reflexive at this point. It's not unbalancing anything, its not taking away the point of anything, and it'd make life a whoooole lot easier.

    If toggled, people entering the airship entrance could be presented an available list of airships with the level in [ xx ] brackets next to it. Easy to code, universally loved. This is all I want for Christmas!
    I'd rather they removed the ability to invite others to your airship. It would shave minutes off the average time from when the last person joins a new group until we start the quest.

  3. #3
    Dual-Wielder of Halflings DevHead's Avatar
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    Sep 2009
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    Quote Originally Posted by Dysmetria View Post
    I'd rather they removed the ability to invite others to your airship. It would shave minutes off the average time from when the last person joins a new group until we start the quest.
    I'd rather everyone in the group have as much buffage as possible so said quest has highest possible success. It's a good buffer for less knowledgeable players.

  4. #4
    The Hatchery
    2014 & 2016 DDO Players Council
    Dandonk's Avatar
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    Dec 2009
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    Quote Originally Posted by dozkal-mo View Post
    I'd rather everyone in the group have as much buffage as possible so said quest has highest possible success. It's a good buffer for less knowledgeable players.
    True, as far as it goes. But it comes at a cost. The 15 minute quest turns into 10 minutes with buffs... and 15 minutes buffing and people finding their way to the quest, so now it's 25 minutes...

  5. #5
    Dual-Wielder of Halflings DevHead's Avatar
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    Quote Originally Posted by Dandonk View Post
    True, as far as it goes. But it comes at a cost. The 15 minute quest turns into 10 minutes with buffs... and 15 minutes buffing and people finding their way to the quest, so now it's 25 minutes...
    Eh, just throw up in the LFM that you're wanting to quest quickly and not waiting or somethin'. Usually keeps away a lot of peeps.

  6. #6
    The Hatchery
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    Quote Originally Posted by dozkal-mo View Post
    Eh, just throw up in the LFM that you're wanting to quest quickly and not waiting or somethin'. Usually keeps away a lot of peeps.
    Sometimes. And sometimes I get even more "sharplox" people.

    I really need to learn to kick people faster.

  7. #7
    Dual-Wielder of Halflings DevHead's Avatar
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    Quote Originally Posted by Dandonk View Post
    Sometimes. And sometimes I get even more "sharplox" people.

    I really need to learn to kick people faster.
    The real twitch player. :P

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