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  1. #1
    Community Member Ungood's Avatar
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    Default An Idea for some new spells!

    Ok maybe not "new" but much needed spells.

    Can we get.:

    Group Freedom of Movement,
    Group Resist Energy (Single type is fine)
    Group Neutralize Poison.
    Group Stalwart Pact.
    Group Greater Heroism.

    I mean. I do not see how making a group version of these spells would be game breaking. all it would do is save some time during buffing.

    So can we see these spells made into Group Versions sometime in the future, please!

  2. #2
    Community Member Vellrad's Avatar
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    Thumbs up

    Except saving time during buffing, it would also sligthly decrease mana usage.
    But even if cost would vary from number of targets, and spell would be much higher level, this would be really good addition.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  3. #3
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    /signed

    I was so happy when we got all the resist shrines on our ship so my cleric could stop handing them out individually

  4. #4
    Community Member FranOhmsford's Avatar
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    Default Much Needed Spells

    Silence 15' Radius - Make sneak quests like Stealthy Repo and Claw of Vulkoor less annoying
    Spider Climb - If Kobolds can do it why can't we?
    Phantasmal Force
    Find Familiar - Change Summon Monster 1 and Summon Natures Ally to Permanent in quest companion
    Tasha's Uncontrollable Hideous Laughter
    Spectral Hand - Make touch range spells more usable incl. Cures
    Mirror Image
    Darkness 15' Radius {Light also needed to counter}
    Improved Phantasmal Force
    Prot. Normal Missiles - DR 5 vs Arrows, Bolts and Throwing Weapons {Not extra effects}
    Melf's Minute Meteors
    Invisiblility 10' Radius
    Feign Death - Stop enemies performing killing blows when unconscious - Needs to be cast b4hand of course
    Blink
    Fly
    Leomund's Tiny Hut - Much higher lvl spell usable once/quest - Provides Rest Shrine {Not Res}

  5. #5
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    Quote Originally Posted by FranOhmsford View Post
    Silence 15' Radius - Make sneak quests like Stealthy Repo and Claw of Vulkoor less annoying
    Spider Climb - If Kobolds can do it why can't we?
    Phantasmal Force
    Find Familiar - Change Summon Monster 1 and Summon Natures Ally to Permanent in quest companion
    Tasha's Uncontrollable Hideous Laughter
    Spectral Hand - Make touch range spells more usable incl. Cures
    Mirror Image
    Darkness 15' Radius {Light also needed to counter}
    Improved Phantasmal Force
    Prot. Normal Missiles - DR 5 vs Arrows, Bolts and Throwing Weapons {Not extra effects}
    Melf's Minute Meteors
    Invisiblility 10' Radius
    Feign Death - Stop enemies performing killing blows when unconscious - Needs to be cast b4hand of course
    Blink
    Fly
    Leomund's Tiny Hut - Much higher lvl spell usable once/quest - Provides Rest Shrine {Not Res}
    no to spider climb and tiny hut broken for ddo


    Beware the Sleepeater

  6. #6
    Community Member FranOhmsford's Avatar
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    Default Broken?

    As I commented that Tiny Hut would have to be a much higher lvl spell {I'd say around 7} I'd like to know how an extra rest shrine could be considered broken - I also said no to res.

    If they do bring in Spider Climb I'd also like to see Rogues and Rangers gain their climbing abilities.

    The spells I listed are all low lvl {1-3} Spells in the AD&D 2nd Ed. Players Handbook - Some may have been changed for 3rd ed. and later. If so then of course I'm looking at them from the 2nd Ed. perspective - DDO changes many things itself from the PnP {3.5 Game}.

  7. #7
    Community Member Vellrad's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    As I commented that Tiny Hut would have to be a much higher lvl spell {I'd say around 7} I'd like to know how an extra rest shrine could be considered broken - I also said no to res.

    If they do bring in Spider Climb I'd also like to see Rogues and Rangers gain their climbing abilities.
    Still one spell giving 2k-60k mana to whole party (depending on classes and numbers) is way to OP.
    It should IMO create a small haven only for players to enter in quest for cuple of minutes, so you can regroup, heal, rethink your strategy etc, or cast it at shrine to secure it from mobs and allow party to rest and buff uninterupted (I mean shrine found in quest/bougth by TP).

    The spells I listed are all low lvl {1-3} Spells in the AD&D 2nd Ed. Players Handbook - Some may have been changed for 3rd ed. and later. If so then of course I'm looking at them from the 2nd Ed. perspective - DDO changes many things itself from the PnP {3.5 Game}.
    I'm not trying to be rude, and no offense, but this was 10-20+ years ago.
    Maybe its time for a little upgrade?
    Last edited by Vellrad; 05-29-2011 at 03:25 PM.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  8. #8
    Community Member Templarion's Avatar
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    How about somekind of feat button (like "Attack-feat" to activate auto-attack) which you could activate to cast buff spells in group mode with higher sp cost?

  9. #9
    Community Member FranOhmsford's Avatar
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    Strange if you're "Not trying to be rude" that the gist of this statement is that I'm stuck in the past and not "with it".

    I actually rather like the idea of "Securing a shrine" from enemies. This is a nice compromise.

    From what I've been told by current 3.5 players most if not all of these spells have been adapted for that edition and therefore should also be able to be adapted for DDO.

    Some quests have no shrines whatsoever, some {Taming the Flames} have a res shrine near the boss but you have to go to the other end of the quest for the rest shrine {This may be the other way round}. Possibly Leomund's Tiny Hut could be adapted to allow you to bring said shrine to you rather than having to brave respawns to reach it.

    This of course is completely different to said spell in PnP But the PnP version {Mordenkainen's Magnificent Mansion would suffer the same} is not viable for DDO.

    As a last word if this was implemented then along with making Leo's Hut lvl 7 I'd suggest MMMansion be made Lvl 9

  10. #10
    Community Member Ungood's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    Silence 15' Radius - Make sneak quests like Stealthy Repo and Claw of Vulkoor less annoying
    This might work better if it was a single target or even a group buff, like like "Snakes Silent Movement" and gave a +10 Move Silently buff, to the player. to work better in an MMO environment, as opposed to that 15 ft radius, just saying.

    But I could see this going on, like a shadow blend (Hide Buff) in both single and group forms, spell and a move silent spell. I am down for that. I think that would be quite a good addition to the game.

    Fly
    Already exists: Talk to the Storm Reaver

    Spider Climb - If Kobolds can do it why can't we?
    Umm they can't. And this would be way too OP for a MMO, especially when you consider that when this spell was made you had to choose to cast it 1 time a day as opposed to any other spell. With the introduction of Spell Points, a spell like spider climb would unbalance the dynamic of a quest horribly, and that is also why I would presume that Fly was not made open to spell casters.

    The only way they could make spells like spider climb work, if it was 1 cast per rest like death pact and can't be used in public zones. Can't use in armor, can't have more then light burden, blah, blah, requirments and such.

    Invisiblility 10' Radius
    I believe this is already in the game as Mass Invsisiblity would have the same (if not a better) effect. I can just see the horror as people pop out invsi the second they move more then 10 ft away from he arcane. I think that might open a door to a whole new kind of griefing.

    Blink
    With a 10% chance to jump into a wall and insta-die, with your stone stuck in a wall, I could get down for that.

    Leomund's Tiny Hut - Much higher lvl spell usable once/quest - Provides Rest Shrine {Not Res}
    Off hand I would say this would be way too over powered for an MMO like DDO, unless they made it require 3 small Eberron dragonshard fragments as a material component and have it cost 1 spell point to cast, then I am all cool with it! (have it toss in a rez shrine just to even it out)
    Last edited by Ungood; 05-29-2011 at 05:42 PM.

  11. #11
    Community Member Ungood's Avatar
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    Quote Originally Posted by Templarion View Post
    How about somekind of feat button (like "Attack-feat" to activate auto-attack) which you could activate to cast buff spells in group mode with higher sp cost?
    You know. making is so that Meta Magic Feat: "Enlarge" made single target spells into group buff spells would also be a viable and wonderful alternative!

    I have room now for new feat options as a arcane since they went and decreased the effectiveness of extend and maxmize.
    Last edited by Ungood; 05-29-2011 at 05:46 PM.

  12. #12
    Bwest Fwiends Memnir's Avatar
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    I'd just like to see an Acid version of the new Niacs and Elidar's DoT spells, and I'd be happy.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  13. #13
    Community Member FranOhmsford's Avatar
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    I forgot about Mass invis. The 15' Rads are essentially group buffs anyway or in this case group debuff.

    I've been to Reaver's Reach - Once {took in Soami Gardens} and the fly spell there is incredibly irritating - OK Fly would like Tiny Hut have to be upgraded in lvl so as not to annoy all the FavSouls and give the same or lesser benefit as Reaver's or the FS wings.

    I'd say 1 small eb would be enough with the ah prices as they are.

    I really like the Blink 10% annoyance factor tho maybe make it the same percentage as teleport sending you 5 miles above the marketplace.

  14. #14
    Community Member FranOhmsford's Avatar
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    Default Memnir

    Acid and Fire

  15. #15
    Community Member donfilibuster's Avatar
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    Default

    Silence - This is the equivalent of invisibility for listen, should be called inaudibility.
    Mirror Image - This is a very good spell on mage's repertoire, DDO needs more illusions.
    Prot. Normal Missiles - This is gone as of 3e, was before DR was invented.
    Melf's Minute Meteors - This is gone from 3e but a good oldie, just like the 2e version of flaming arrows.
    Invisiblility 10' Radius - This is different from Mass invis, and spell lv III, but not a big need.
    Feign Death - This is really useful in PnP, might be even overpowered in DDO but still situationally.
    Blink - Like Mirror Image, big spell on the repertoire, what more iconic than striking a mage to find isn't there.

    Quote Originally Posted by Memnir View Post
    I'd just like to see an Acid version of the new Niacs and Elidar's DoT spells, and I'd be happy.
    But Melf will sue :P

  16. #16
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    I really wish we could cast fly...

    I remember as a caster flying around the Reaver's head after getting the fly spell (the barb already got it to go to lever) and casting at him. And then for the remainder of the spell shotting at the air eles from above. So very entertaining....



    ...but that woud break DDO, especially against melee bosses.

  17. #17
    Community Member Doxmaster's Avatar
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    Quote Originally Posted by Thesoulgazer View Post
    ...but that woud break DDO, especially against melee bosses.
    And most quests. And most exploreres. And enemy AI. And...

  18. #18
    Community Member Nephilia's Avatar
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    Quote Originally Posted by Doxmaster View Post
    And most quests. And most exploreres. And enemy AI. And...
    And it will destroy a lot of quest.
    Think about altar of the sky in Epic Small Problem for example...

    And tiny hut will be the same. Quests are pretty balanced about shrines and resting time!
    To me add possibility to cast a personal shrine in quest like "Coalescent Chamber" and "Chains of Flame" where shrines are really poor will nerf a lot those few quests where a little strategy is needed (and they are very few!)
    Last edited by Nephilia; 05-31-2011 at 07:24 AM.
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

  19. #19
    Community Member Yvonnel's Avatar
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    Default about flight

    fly: dont think i want this spell!!!

    but a quest where u work with it, like some big hall, crater, open field under the stars or alike that is build around the need to fly would be nice - not always only swim/dive quests plz
    "Peinlicher Raider"

    Yvonnel-1 Sylestria-1 Jarlaxle-1 Sammaster-1 Zapp-1
    ***all -1ed ***

  20. #20
    Founder Bowser_Koopa's Avatar
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    Quote Originally Posted by Memnir View Post
    I'd just like to see an Acid version of the new Niacs and Elidar's DoT spells, and I'd be happy.
    you know oddly I was thinking about this over the weekend and I thought it would be cool if they made a spell called greater melf's acid arrow that basically was a stronger version and acted as if it had the improved precise shot feat. I suppose there could be some better name etc.

    Keeper of Keenbean's Heart

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