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  1. #21
    Community Member TheMidnightMage's Avatar
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    Default Empower/Empower Healing

    Does Empower also effect the healing spells?
    Would You offer your throat to the Wolf with the red roses?

  2. #22
    Community Member Rusty_Can's Avatar
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    Quote Originally Posted by TheMidnightMage View Post
    Does Empower also effect the healing spells?
    Empower and Maximize affect all healing spells but Heal and Mass Heal.

    Empower Healing affects them all.
    On Thelanis: Hallelujah (EK wraith) - Jerryrigged Juggernaut (Fiend Warlock) - Sepulchral (Druid) - Chopchopchop (Monk) - Alleyshadow (retired gimped monkcher). Formerly on Keeper : Misericordia (Thug) - Mumbo Jumbo (Battle Caster) - Infernal Can (WF Kinda Cleric) - Halleluyah (Melee Spellsinger).

  3. #23
    Community Member Tsuarok's Avatar
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    Empower/maximize effect all but heal and mass heal, which only empower healing improves. All three will effect the cures. They stack additively, so all 3 on gives 3x the healing for the (mass)cures.

  4. #24
    Community Member TheMidnightMage's Avatar
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    Default Empower and Empower healing

    So why would I not want both remember the toons idea is to supplement and heal my brothers Wiz. I will be his healer/tank.
    Would You offer your throat to the Wolf with the red roses?

  5. #25
    Community Member TheMidnightMage's Avatar
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    Default OK this is the update Further suggestions?

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    TTiinnyy Midnight
    Level 20 True Neutral Warforged Male
    (20 Favored Soul) 
    Hit Points: 382
    Spell Points: 1813 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 11
    Will: 10
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             17                 22                   22
    Dexterity             9                  9                    9
    Constitution         18                 18                   20
    Intelligence         10                 10                   10
    Wisdom                6                  6                    6
    Charisma             12                 12                   14
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               1                  7                    2
    Bluff                 1                  2                    2
    Concentration         8                 28                   28
    Diplomacy             1                  2                    2
    Disable Device        n/a               n/a                   n/a
    Haggle                1                  2                    2
    Heal                 -2                 -2                   -2
    Hide                 -1                 -1                   -6
    Intimidate            1                  2                    4
    Jump                  3                 13                    8
    Listen               -2                 -2                   -2
    Move Silently        -1                 -1                   -6
    Open Lock            n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  0                    2
    Search                0                  0                    0
    Spot                 -2                 -2                   -2
    Swim                  3                  6                   -4
    Tumble               n/a               n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Favored Soul)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Feat: (Selected) Adamantine Body
    Feat: (Diety) Favored by the Lord of Blades
    Feat: (Automatic) Attack
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Warforged Immunities
    Spell (1): Divine Favor
    Spell (1): Nimbus of Light
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Warforged Damage Reduction I
    
    
    Level 2 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Spell (1): Bless
    Enhancement: Favored Soul Wand and Scroll Mastery I
    Enhancement: Warforged Brute Fighting I
    Enhancement: Warforged Healer's Friend I
    
    
    Level 3 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Toughness
    Feat: (Automatic) Child of the Lord of Blades
    Spell (1): Nightshield
    Enhancement: Warforged Constitution I
    
    
    Level 4 (Favored Soul)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Spell (2): Resist Energy
    Enhancement: Favored Soul Life Magic II
    
    
    Level 5 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (2): Deific Vengance
    Enhancement: Warforged Healer's Friend II
    
    
    Level 6 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Maximize Spell
    Spell (3): Cure Serious Wounds
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    
    
    Level 7 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Spell (2): Cure Moderate Wounds
    Spell (3): Remove Curse
    Enhancement: Favored Soul Life Magic III
    Enhancement: Warforged Brute Fighting II
    
    
    Level 8 (Favored Soul)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Spell (4): Freedom of Movement
    Enhancement: Favored Soul Toughness III
    
    
    Level 9 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Power Attack
    Spell (2): Soundburst
    Spell (3): Remove Blindness
    Spell (4): Deathward
    Enhancement: Racial Toughness III
    
    
    Level 10 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    Spell (5): Raise Dead
    Enhancement: Favored Soul Life Magic IV
    
    
    Level 11 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Spell (3): Prayer
    Spell (4): Divine Power
    Spell (5): Mass Cure Light Wounds
    Enhancement: Favored Soul Toughness IV
    
    
    Level 12 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Empower Healing Spell
    Feat: (Automatic) Beloved of the Lord of Blades
    Spell (6): Blade Barrier
    Enhancement: Warforged Brute Fighting III
    Enhancement: Warforged Constitution II
    
    
    Level 13 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Spell (4): Panacea
    Spell (5): Spell Resistance
    Spell (6): Mass Cure Moderate Wounds
    Enhancement: Racial Toughness IV
    
    
    Level 14 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Spell (7): Greater Restoration
    Enhancement: Warforged Damage Reduction II
    
    
    Level 15 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Quicken Spell
    Spell (5): Protection From Elements
    Spell (6): Heal
    Spell (7): Mass Cure Serious Wounds
    
    
    Level 16 (Favored Soul)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Spell (8): Holy Aura
    Enhancement: Warforged Healer's Friend III
    
    
    Level 17 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Automatic) Leap Of Faith
    Spell (7): Resurrection
    Spell (8): Mass Death Ward
    Enhancement: Warforged Damage Reduction III
    
    
    Level 18 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Empower Spell
    Spell (9): Mass Heal
    Enhancement: Warforged Brute Fighting IV
    
    
    Level 19 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Spell (8): Mass Cure Critical Wounds
    Spell (9): True Resurrection
    Enhancement: Favored Soul Greatsword Specialization I
    Enhancement: Favored Soul Greatsword Specialization II
    
    
    Level 20 (Favored Soul)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Diety) Favored Soul Damage Reduction: Adamantine
    Spell (9): Summon Monster IX
    Enhancement: Favored Soul Ascendency: Lord of Blades
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Would You offer your throat to the Wolf with the red roses?

  6. #26
    Community Member Tsuarok's Avatar
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    while I still would personally exchange adam body or empower for IC: Slash, I think the build is solid and will be fun to play.

    I say go with it.

  7. #27
    Community Member TheMidnightMage's Avatar
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    Default Thank You All

    Thank You for the assistance in making a good build one final question would it be better to try to obtain Angel of Vengeance? is it that much better of a pre? One other thing how do the requirements for casting work into this? I thought divine uses Wis? Am i going to be able to cast everything without tomes or equipment?
    Last edited by TheMidnightMage; 05-30-2011 at 04:13 PM.
    Would You offer your throat to the Wolf with the red roses?

  8. #28
    Community Member TheMidnightMage's Avatar
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    Default Plans

    Quote Originally Posted by Tsuarok View Post
    while I still would personally exchange adam body or empower for IC: Slash, I think the build is solid and will be fun to play.

    I say go with it.
    Later on in the progression I plan to use the Free Feat swap for just that change ADM to Slash ADM is for the lower levels. I have also heard and read that the DR that is provided through Enhancements is almost useless once you get to lvls 15-20 so i plan on swapping them just no0t sure for what yet.
    Would You offer your throat to the Wolf with the red roses?

  9. #29
    Community Member Cardtrick's Avatar
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    Quote Originally Posted by TheMidnightMage View Post
    Later on in the progression I plan to use the Free Feat swap for just that change ADM to Slash ADM is for the lower levels. I have also heard and read that the DR that is provided through Enhancements is almost useless once you get to lvls 15-20 so i plan on swapping them just no0t sure for what yet.
    You have heard wrong, at least for this build. One of the biggest reasons people like a Warforged pure Favored Soul Build is that at level 20 it gains DR 10/adamantine that stacks with the feat and enhancements, so it's possible to have a total static DR of 15/adamantine at cap. That's enough to drastically cut down on your healing needs, since it's being taken off virtually every hit. Combine that with your resists, which will vary from 30 to 40 without gear, warforged CON bonuses, and both the racial and FVS toughness lines and you get a high HP character who takes significantly less damage than almost anything else.

    As for whether to take both Empower and Empower Healing . . . I still say there's no need to take both. You would be much better served by IC:Slashing. There are many enemies that are just much more efficient to melee down, and IC:Slashing makes a big difference in your melee effectiveness. Running all 3 metas costs so much extra SP that it's not remotely worth it in most situations. Often, you'll only have one of them turned on. In rare instances, two. If you have all three, you'll usually just be wasting SP and over-healing.
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  10. #30
    Community Member Tsuarok's Avatar
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    Quote Originally Posted by TheMidnightMage View Post
    Thank You for the assistance in making a good build one final question would it be better to try to obtain Angel of Vengeance? is it that much better of a pre? One other thing how do the requirements for casting work into this? I thought divine uses Wis? Am i going to be able to cast everything without tomes or equipment?
    You have all the feats you need for AoV, so the only cost is AP. Try it out and if you don't like it, change it 3 days later.

    I personally think it is very strong for this build. But don't stress if you don't end up liking it.

  11. #31
    Community Member TheMidnightMage's Avatar
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    Default KK So Empower Versus Empower Healing

    Emp Healing only helps healing spells and emp helps all but the spells Heal and Mass Heal so would it be better to just take Emp and drop those two spells for something else? Or was that a miss post from earlier?
    Would You offer your throat to the Wolf with the red roses?

  12. #32
    Community Member ~Sindaera's Avatar
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    Midnight,
    I have a similar build capped. It's basically a mix of soul survivor and the Lord of the Blades built adjusted to my playstyle. Some stuff that was working well:
    I kept Adamantine Body up to around lvl 15 and then dumped it. Reason is that I invested into UMD which is not as effective with that feat. While I agree that the adamantine body is still very useful on level 20 it depends on your playstyle.
    Extend turned out to be very useful throughout leveling and even on level 20 - but that's more taste than required.
    Empower is a waste. Never used it, never even had it. Rarely using empower healing and thinking of dropping it as mass heal usually does not need the extra healing power.
    also don't dump balance. As someone else posted earlier: A Fvs laying on his back is a dead Fvs. screw jump if you have to. there are spells that can take care of it. Balance is a life saver you will need.

  13. #33
    Community Member Dasthug's Avatar
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    The ideal feat setup for a WF melee/heal FVS is probably along the lines of: PA, Toughness, imp crit: slash, Maximize, empower healing, quicken, extend. Extend would probably be the feat to drop for Adamantine body, but it can be hard to give up extended buffs once you get used to them.

  14. #34
    Community Member Cardtrick's Avatar
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    Quote Originally Posted by Sindaera View Post
    Empower is a waste. Never used it, never even had it
    That may have been the case before U9, but not anymore. Even ignoring the benefits to Blade Barrier and the Cure spells, Empower would be worth taking if it did nothing but boost Divine Punishment.

    An empowered, maximized, superior brilliance-d Divine Punishment does superb DPS. Against raid bosses, who you can count on to hit you or your champion enough to get at least a couple of stacks of the aura debuff, it hits for over 500 damage every 2 seconds -- that's 250+ DPS, on par with an average PUG melee, without you doing anything except casting a quick spell once every 15 seconds. You can sit there and shield block, or concentrate on healing, or swing a sword, and DP just continues ticking down. It's a great spell, and has no save, and so it's ideal for this sort of sword-swinging, wis-dumped favored soul -- and it's enhanced by Empower.
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

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