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  1. #21
    Community Member 2x4's Avatar
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    And now this hit (Combat): You hit Hobgoblin Slayer for 625 points of electric damage.

    See what I mean about the range?

    This is very typical.

    I'll stop posting, live, as the pattern is coming through in these posts

  2. #22
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    Quote Originally Posted by Shade View Post
    1 person may not, but the entire community would.

    Since no one has EVER reported doing under 500, or over 700 (vs standard 100% vuln, 0 resist).. The 10d100 idea is wrong. Community results trump your basic pobability math.

    Plus ddo has never worked like that for anything. Any and all very wide dmg ranges from pnp, get tighted up in ddo as a rule... Nothing has such a huge variance.
    My whole point was that with such a large amount of dice (100d10) you wouldn't expect to see much outside a very tight bunching. I wouldn't actually expect the community to notice anything under 400 or over 700. Either of those would be a one in 14,000,000+ event. You would then have to have it be an unmodified strike - so no weaknesses or resistances - that the player notices and then reports. People are used to seeing higher or lower hits against held/vulnerable or resistant targets so I wouldn't be surprised if the outliers get ignored.

    I wouldn't actually expect them to use that method in the back end simply because it would be computationally expensive (generate 100 random numbers and add them up...) so I'd guess they would approximate and likely simplify it somehow. But the numbers do fit the 100d10 distribution rather nicely from what I've seen.

  3. #23
    Community Member 2x4's Avatar
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    Last 2 hits were 618 and 628 (averaging is 600+) in these samples

  4. #24
    Community Member Shade's Avatar
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    Quote Originally Posted by pal_sch View Post
    My whole point was that with such a large amount of dice (100d10) you wouldn't expect to see much outside a very tight bunching. I wouldn't actually expect the community to notice anything under 400 or over 700. Either of those would be a one in 14,000,000+ event. You would then have to have it be an unmodified strike - so no weaknesses or resistances - that the player notices and then reports. People are used to seeing higher or lower hits against held/vulnerable or resistant targets so I wouldn't be surprised if the outliers get ignored.

    I wouldn't actually expect them to use that method in the back end simply because it would be computationally expensive (generate 100 random numbers and add them up...) so I'd guess they would approximate and likely simplify it somehow. But the numbers do fit the 100d10 distribution rather nicely from what I've seen.
    you don't have much faith in the community then. Finding and reporting something that is a 1 in 14 million chance happens all the time in ddo.

    Ever heard of the epic spell storing ring? think the shard drop rates a bit worse then that, but people get them =)

    But yea thats some purposelt skewed number anyways, like i said, no ones shown under 500, not 400 as you say.. If you up the probabity results to 500, that 14 million chance gets a ton easier.

  5. #25
    Community Member Junts's Avatar
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    Quote Originally Posted by Shade View Post
    you don't have much faith in the community then. Finding and reporting something that is a 1 in 14 million chance happens all the time in ddo.

    Ever heard of the epic spell storing ring? think the shard drop rates a bit worse then that, but people get them =)

    But yea thats some purposelt skewed number anyways, like i said, no ones shown under 500, not 400 as you say.. If you up the probabity results to 500, that 14 million chance gets a ton easier.
    Actually hes right, because of it being 100 dice, it would be really unlikely to ever see it vary all that much.

    A lot of DDO players dont post on the forums, and honestly I would be surprised if the total number of lightning strike procs seen by people posting int this thread were even .01% of 14 million. It doesnt happen -that- often, you can't se every single one in the combat log (because the log is often significantly delayed from the actual event), and a variety of other factors.

    I think you might not appreciate just how big a number those odds are.

    It probably is a very slightly weighted die, but not nearly as much as other DDO dice. Think about how nonvariable the weighted 20d6 proc on greater shocking blow is - its nearly impossible to even see it go below 90 or over 110, and that's a lot less dice than are likely to be present in whatever lightning strike happens to deal.

    People tend not to appreciate how much more consistently close to average something with more dice will be. That's also part of what makes the epic sos great: having 5 separate die rolls, it basically always does 14-20 damage and almost never goes higher or lower in its damage range. The consistency gain is exponential.
    Last edited by Junts; 05-28-2011 at 09:12 PM.

  6. #26
    Community Member dragonmane's Avatar
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    Does smite evil influence the numbers?

  7. #27
    Community Member Shade's Avatar
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    Quote Originally Posted by Junts View Post
    20d6 proc on greater shocking blow is - its nearly impossible to even see it go below 90 or over 110,
    meh ye of little faith.

    You really don't get it ? Why is it not hard to understand, turbine just makes up descriptions, then writes code to generate numbers in a much more fixes wya that just sorted matches it. Remember spells descriptions? Always used to say 1d6 per lvl, but they were infact always 1d3+3.

    Don't have the epic charged gauntlets.. But regular ones aren't 10d6 either. They do exactly 50 to 62 damage. If they were 10d6.. 62 would be impossible. So im sure the same is true for the epic ones, they definetely aren't 20d6.

    So no, nothing in ddo with big damage ranges just uses big dice, never has. They always limit the dice for whatever reason, perhaps to improve performanc and make things less random and more fun.

  8. #28
    Community Member 2x4's Avatar
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    First strike this morning (Combat): You hit Black Widow for 645 points of electric damage.

    (Elite Shan-To-Kor)

  9. #29
    Community Member 2x4's Avatar
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    2nd strike of the day (Combat): You hit Hobgoblin Guard for 641 points of electric damage.

    3rd strike (Combat): You hit Hobgoblin Guard for 610 points of electric damage.

    4th strike (Combat): You hit Large Earth Elemental for 648 points of electric damage. (so far none under 600)

    5th strike (Combat): You hit Hobgoblin Guard for 632 points of electric damage.

    6th strike (Combat): You hit Hobgoblin Marksman for 655 points of electric damage.
    Last edited by 2x4; 05-29-2011 at 07:44 AM.

  10. #30
    Community Member 2x4's Avatar
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    Now finished Shan to Kor and didn't get any strikes under 600.

    Next quest 3 hits were 611, 628 and 605. Still no hits under 600.

    Proof is in Poison Elite - 5 hits two under 600. One 588 and this one (Combat): You hit Quickfoot Caster for 595 points of electric damage.
    Last edited by 2x4; 05-29-2011 at 08:37 AM.

  11. #31
    Community Member Miahoo's Avatar
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    Quote Originally Posted by Junts View Post
    Actually hes right, because of it being 100 dice, it would be really unlikely to ever see it vary all that much.
    He's not.

    The point is not to see the BIG 1000 dmg. The point is to see any roll which > 700 or < 500 (no resists/helds, bla bla...). You'll find, statisticly, that u need much much much MUCH less than 100^10 rolls in order to get any of this numbers while rolling 100d10.
    just /roll 100d10, I bet u'll see a "> 700 or < 500" number by the 20th try (I wanna say 10, but try and see).
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  12. #32
    Community Member LookingForABentoBox's Avatar
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    Quote Originally Posted by dragonmane View Post
    Does smite evil influence the numbers?
    I've never tested smite evil on lightning strike, the ability being discussed, but I have tested that it works on lightning burst and lightning blast. However, those are directly tied to critical damage of weapons, and lightning strike seems to be the same for all weapons of all crit abilities, so I'd venture to say it does not influence the numbers.

    Quote Originally Posted by MiahooJunk View Post
    He's not.

    The point is not to see the BIG 1000 dmg. The point is to see any roll which > 700 or < 500 (no resists/helds, bla bla...). You'll find, statisticly, that u need much much much MUCH less than 100^10 rolls in order to get any of this numbers while rolling 100d10.
    just /roll 100d10, I bet u'll see a "> 700 or < 500" number by the 20th try (I wanna say 10, but try and see).
    http://www.wizards.com/dnd/dice/dice.htm

    try it.

    Though anecdotally a mean value of 550 seems too low to be accurate, anyway.
    edit: unless the dice aren't fair
    Last edited by LookingForABentoBox; 05-29-2011 at 09:05 AM.
    Argonnessen mains: Pinku, Ohtaku

  13. #33
    Community Member Miahoo's Avatar
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    Quote Originally Posted by LookingForABentoBox View Post
    http://www.wizards.com/dnd/dice/dice.htm

    try it.

    Though anecdotally a mean value of 550 seems too low to be accurate, anyway.
    edit: unless the dice aren't fair
    Nice stuff.
    Out of ~300 clicks, I got plenty of 4xx's but none of > 700 (or < 400).
    I do admit, that with some mods (aka 100d10 + 30) it'd result the numbers we know today by the LitII proc.

    I guess I failed my statisticly sense.
    I take it back until someone will come with more details.
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  14. #34
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by MiahooJunk View Post
    Nice stuff.
    Out of ~300 clicks, I got plenty of 4xx's but none of > 700 (or < 400).
    I do admit, that with some mods (aka 100d10 + 30) it'd result the numbers we know today by the LitII proc.

    I guess I failed my statisticly sense.
    I take it back until someone will come with more details.
    Getting a number below 500 is only 1 in 24 on 100d10, while getting a number that is either below 400 or above 700 is 1 in 7,440,000.

    With a 2% proc rate that would require 372,000,000 attacks with a LS weapon.
    You could look at average attack rates and estimate how many people use LS weapons an how much time they spend swinging them.

  15. #35
    Community Member KraahgDaAxe's Avatar
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    (Combat): You hit Hobgoblin Cleric for 951 points of electric damage.

    Wasn't purple.
    Stillz Azgoth:
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  16. #36
    Community Member Kinerd's Avatar
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    Quote Originally Posted by KraahgDaAxe View Post
    (Combat): You hit Hobgoblin Cleric for 951 points of electric damage.

    Wasn't purple.
    But was it held/stunned, weakened to 0 Str, etc.?

  17. #37
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    Just for those arguing about the average, rolled a bunch of 100d10's and am posting the screenshot.
    Quote Originally Posted by Melcena View Post
    Who is Shade?
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  18. #38
    Community Member 2x4's Avatar
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    I want to thank all who responded and I just wanted to report the following:

    Since the live reports on the hits (from tier 3 LitII GS khopesh) I have been watching all my hits more closely. I am still working through elite quests for favour and I conclude the following:

    Lightining hits below 600 are best categorized as uncommon.
    Lightning hits above 650 are rare
    Lightining hits bewteen 600 and 650 are common and usual
    Thanks for the replies and please have as much fun as I do playing DDO

  19. #39
    Community Member Shade's Avatar
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    Quote Originally Posted by KraahgDaAxe View Post
    (Combat): You hit Hobgoblin Cleric for 951 points of electric damage.

    Wasn't purple.
    Helplesss +50 Dmg generally doesn't make for purple numbers. Just things like sorc debuff/monk punch do that.

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