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  1. #1
    Community Member
    Join Date
    Apr 2010
    Posts
    23

    Default Need Advice. This Build Is NOT for End Game.

    As the Title says I need advice on this 12fighter/8Barb 32 THF 32 point build. I play in a static group with a couple close friends and we have a healer a pally tank and a trap monkey. We ae all gonna TR when we hit twenty so I'm just wondering if this would be a good build to just get to twenty with. Thanks in Advance!

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Dwarf Male
    (12 Fighter \ 8 Barbarian) 
    Hit Points: 398
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 20
    Reflex: 9
    Will: 6
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             17                 23                   24
    Dexterity            14                 16                   16
    Constitution         17                 20                   22
    Intelligence         13                 15                   15
    Wisdom                8                 10                   10
    Charisma              6                  8                    8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    19
    Bluff                -2                     1
    Concentration         3                     8
    Diplomacy            -2                     1
    Disable Device        n/a                   n/a
    Haggle               -2                    -1
    Heal                 -1                     0
    Hide                  2                     3
    Intimidate           -2                    27
    Jump                  5                    28
    Listen               -1                     0
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                1                     2
    Search                1                     4
    Spot                 -1                     0
    Swim                  3                     8
    Tumble                3                     4
    Use Magic Device      0                    11
    
    Level 1 (Fighter)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 3 (Fighter)
    Feat: (Selected) Stunning Blow
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Trip
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Ability Raise: CON
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Power Attack
    
    
    Level 13 (Barbarian)
    
    
    Level 14 (Barbarian)
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    
    
    Level 17 (Barbarian)
    
    
    Level 18 (Barbarian)
    Feat: (Selected) Cleave
    
    
    Level 19 (Barbarian)
    
    
    Level 20 (Barbarian)
    Ability Raise: STR
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Barbarian Damage Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Barbarian Improved Damage Reduction I
    Enhancement: Barbarian Improved Damage Reduction II
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extend Rage III
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Rage I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Tactics I
    Enhancement: Dwarven Tactics II
    Enhancement: Kensei Greataxe Mastery I
    Enhancement: Kensei Greataxe Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Fighter Strategy (Sunder) II
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Strategy (Trip) II
    Enhancement: Fighter Greataxe Specialization I
    Enhancement: Racial Toughness I
    Enhancement: Barbarian Constitution I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Really My main question Is this Viable for the journey to Twenty, and Is the Level progression okay or should I throw two levels of barb in Earlier?

  2. #2
    Community Member
    Join Date
    Feb 2006
    Posts
    293

    Default

    i would change 2 things,

    First i have this spec in works as a wf. I love it.

    I would suggest WF so you don't get fatigued, as you will each time you rage, unless you take lots of lesser restoration pots with you. (Dwarf is fine)

    second, take level 1 fighter, 2 barb, then max out fighter, then max out barb.

    the 2nd level being barb, it gives you the run speed, and just moves you back 1 level on capping, which is no big deal.
    I am one of the 1%

  3. #3
    Community Member
    Join Date
    Apr 2010
    Posts
    23

    Default

    Quote Originally Posted by skunk View Post
    i would change 2 things,

    First i have this spec in works as a wf. I love it.

    I would suggest WF so you don't get fatigued, as you will each time you rage, unless you take lots of lesser restoration pots with you. (Dwarf is fine)

    second, take level 1 fighter, 2 barb, then max out fighter, then max out barb.

    the 2nd level being barb, it gives you the run speed, and just moves you back 1 level on capping, which is no big deal.
    I don't have WF so I'll be going Dwarf. and thanks I'll take that Barb Level

  4. #4
    Community Member AtomicMew's Avatar
    Join Date
    Oct 2010
    Posts
    0

    Default

    Actually, fast movement comes from barb level 1.

    If you don't have warforged, I think you are better off with just 1 level of barb and 18 levels of fighter, and 1 level of whatever.

    8 barb doesn't get you a whole lot besides a weak rage and Dr 3/-. Meh.

  5. #5
    Community Member stille_nacht's Avatar
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    Sep 2009
    Posts
    2,111

    Default

    i strongly suggest trading 2 levels of barb for 2 levels of rogue, evasion is extremely useful as long as you have a dex item and a save item on.
    adversity is something we face every day - for a true test, give someone power

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  6. #6

    Default

    Quote Originally Posted by stille_nacht View Post
    i strongly suggest trading 2 levels of barb for 2 levels of rogue, evasion is extremely useful as long as you have a dex item and a save item on.
    Good advice, not required by any means but evasion is really handy to have for some quests as a tank.

    Its a good build all around and should get you to 20 in style.
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