As the Title says I need advice on this 12fighter/8Barb 32 THF 32 point build. I play in a static group with a couple close friends and we have a healer a pally tank and a trap monkey. We ae all gonna TR when we hit twenty so I'm just wondering if this would be a good build to just get to twenty with. Thanks in Advance!
Code:
Character Plan by DDO Character Planner Version 3.9.1
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Level 20 True Neutral Dwarf Male
(12 Fighter \ 8 Barbarian)
Hit Points: 398
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 20
Reflex: 9
Will: 6
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 17 23 24
Dexterity 14 16 16
Constitution 17 20 22
Intelligence 13 15 15
Wisdom 8 10 10
Charisma 6 8 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 19
Bluff -2 1
Concentration 3 8
Diplomacy -2 1
Disable Device n/a n/a
Haggle -2 -1
Heal -1 0
Hide 2 3
Intimidate -2 27
Jump 5 28
Listen -1 0
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair 1 2
Search 1 4
Spot -1 0
Swim 3 8
Tumble 3 4
Use Magic Device 0 11
Level 1 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Handed Fighting
Level 2 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Level 3 (Fighter)
Feat: (Selected) Stunning Blow
Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Trip
Level 5 (Fighter)
Level 6 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 7 (Fighter)
Level 8 (Fighter)
Ability Raise: CON
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 9 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 11 (Fighter)
Level 12 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Two Handed Fighting
Feat: (Selected) Power Attack
Level 13 (Barbarian)
Level 14 (Barbarian)
Level 15 (Barbarian)
Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
Level 16 (Barbarian)
Ability Raise: STR
Level 17 (Barbarian)
Level 18 (Barbarian)
Feat: (Selected) Cleave
Level 19 (Barbarian)
Level 20 (Barbarian)
Ability Raise: STR
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Barbarian Damage Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Barbarian Improved Damage Reduction I
Enhancement: Barbarian Improved Damage Reduction II
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extend Rage III
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Rage I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Tactics I
Enhancement: Dwarven Tactics II
Enhancement: Kensei Greataxe Mastery I
Enhancement: Kensei Greataxe Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Strategy (Sunder) I
Enhancement: Fighter Strategy (Sunder) II
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Fighter Greataxe Specialization I
Enhancement: Racial Toughness I
Enhancement: Barbarian Constitution I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Really My main question Is this Viable for the journey to Twenty, and Is the Level progression okay or should I throw two levels of barb in Earlier?