(final solution: )
For those who are interested...
After doing 20-30 builds a day, trying every combo I could think of, or find, a few things became VERY apparent:
1) I love playing a Rogue, not something that has Rogue skills, but a ROGUE!
2) The main problems my old level 6 Rogue had, besides eating cure pots like mad, were low damage, low hit points, and to few good feats.
To that end, I created:
Code:
Character Plan by DDO Character Planner Version 3.8.2
DDO Character Planner Home Page
Slysen Dice
Level 4 True Neutral Drow Female
(2 Fighter \ 2 Rogue)
Hit Points: 91
Spell Points: 0
BAB: 3\3
Fortitude: 7
Reflex: 6
Will: 3
Starting Feat/Enhance/Equip
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 4)
Strength 15 18
Dexterity 15 17
Constitution 14 15
Intelligence 13 14
Wisdom 10 12
Charisma 10 10
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 4)
Balance 7 7
Bluff 0 0
Concentration 2 2
Diplomacy 0 0
Disable Device 3 10
Haggle 0 10
Heal 0 1
Hide 7 7
Intimidate 0 0
Jump 5 5
Listen 7 7
Move Silently 7 7
Open Lock 7 10
Perform n/a n/a
Repair 2 2
Search 8 8
Spot 7 10
Swim 3 4
Tumble 4 5
Use Magic Device 4 7
Level 1 (Rogue)
Feat: (Selected) Toughness
Level 2 (Fighter)
Feat: (Fighter Bonus) Two Handed Fighting
Level 3 (Fighter)
Feat: (Fighter Bonus) Oversized Two Handed Fighting
Feat: (Selected) Power Attack
Level 4 (Rogue)
Enhancement: Elven Dexterity I
Enhancement: Fighter Item Defense I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Racial Toughness I
Enhancement: Rogue Dexterity I
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
I have that +3 Con item I'll use at level 5, and may eat a +1 Dex tome to boost that attribute, and it's related skills.
Overall, her hit points are much higher than my old level six's were, she hits a constant 30 +/- 5, compared to the low 20's before, and her UMD has her using an Eternal Cure Light Wounds wand fairly regularly.
Combined with the 100+ cure pots I got from all of the builds I tried, she's good to go, for now.
As to her future...
She will continue on as a Rogue, ending at Rogue 18 / Fighter 2.
She's going to work on getting the Assassin Prestige line.
She's currently wielding duel long swords. I had planned on taking the Khopesh feat at level 6, but have been informed (see end of page two, this thread) that taking the Drow Weapon Damage & Attack enhancements I & II will increase Rapier damage to that of the Khopeshes, so that is the route I plan on going.
I might add:
It's helpful to remember that potions only need to keep you alive, not at max hp.
(Scrolls and wands can top you off between encounters.)
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(Original post: )
Thanks to everyone for looking!
I've been playing DDO off & on for almost two years now, and have tried most of the paths, classes, and races. (I don't have Favored Soul, or Half-Orc.)
As a fan of D&D since 1984, I've played PnP, and most of the D&D computer games, but DDO, and it's v3.5 rules are hard to get used to after playing as I have in the past. (Which is also why I've played DDO off & on.)
So, far, in DDO, I've found that I enjoy having the skills of a Rogue, the spells of a Cleric, and playing like a Barbarian. After I achieved Veteran Status, I deleted my old characters, and began toying with new builds. The Warpriest of Siberys by tihocan is fun to play, but lacks the Rogue skills I enjoy having.
After several wild & weird builds, I came up with this:
Code:
Character Plan by DDO Character Planner Version 3.8.2
DDO Character Planner Home Page
Ifala Ju'el
Level 4 Chaotic Good Drow Female
(2 Fighter \ 1 Rogue \ 1 Cleric)
Hit Points: 89
Spell Points: 140
BAB: 2\2
Fortitude: 8
Reflex: 7
Will: 5
Starting Feat/Enhance/Equip
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 4)
Strength 15 18
Dexterity 15 18
Constitution 12 13
Intelligence 16 16
Wisdom 11 13
Charisma 10 10
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 4)
Balance 6 8
Bluff 0 0
Concentration 1 1
Diplomacy 0 0
Disable Device 7 11
Haggle 0 0
Heal 0 1
Hide 6 8
Intimidate 0 0
Jump 6 10
Listen 4 7
Move Silently 6 8
Open Lock 6 12
Perform n/a n/a
Repair 3 3
Search 7 12
Spot 4 7
Swim 2 4
Tumble 6 9
Use Magic Device 4 4
Level 1 (Rogue)
Feat: (Selected) Toughness
Enhancement: Improved Disable Device I
Enhancement: Improved Open Lock I
Enhancement: Rogue Improved Trap Sense I
Level 2 (Fighter)
Feat: (Fighter Bonus) Two Handed Fighting
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Item Defense I
Enhancement: Fighter Toughness I
Level 3 (Cleric)
Feat: (Selected) Power Attack
Enhancement: Elven Dexterity I
Enhancement: Racial Toughness I
Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Strength I
The reason for the order of the classes, and their selection, was primarily to get the feats A.S.A.P., to get the hit points as high as I could (and meet my other criteria,) to get the proficiencies I needed to wield a Great Sword, and to wear Full Plate armor if I needed to.
When I created the character, the original plan was to continue leveling as a Rogue, but now I'm wondering if I should head down the Warpriest path? or would a fighter path be better?
I currently have a +3 con item, that I can't use until level 5, and if necessary, I can purchase some +1 tomes 'til I can get to level 7/8, and I should be able to find a +2/3 wis item if need be.
Any suggestions would be appreciated.
And... If there's a build that has the skills of a Rogue, the spells of a Cleric, and plays like a Barbarian, PLEASE let me know.
Again, Thanks for stopping by.