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  1. #1
    Community Member Rosze's Avatar
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    Default Tr necromancer ??? plz critic

    So i normally go horribly wrong with my builds so i want you to tell whats wrong with it. ( If you can think of anything use your imagination )

    So basic idea is to do a wiz with high dc in necromancy and enchantment. Also have a lot hit points and decent mana pool.

    Here it is:

    Level 20 True Neutral Human Female

    (20 Wizard)

    Hit Points: 242

    Spell Points: 1604

    BAB: 10\10\15\20

    Fortitude: 13

    Reflex: 5

    Will: 14



    Starting Ending Feat/Enhancement

    Abilities Base Stats Base Stats Modified Stats

    (Level 1) (Level 20) (Level 20)

    Strength 10 10 10

    Dexterity 8 8 8

    Constitution 16 18 18

    Intelligence 18 27 31 Able to get int to 42-44 easy with + 6 int +3 expt and +2 lich = 42

    Wisdom 8 8 8

    Charisma 14 16 16



    Tomes Used

    +2 Tome of Constitution used at level 7

    +2 Tome of Intelligence used at level 7

    +2 Tome of Charisma used at level 7





    Starting Feat/Enhancement

    Base Skills Modified Skills

    Skills (Level 1) (Level 20)

    Balance -1 10

    Bluff 4 14

    Concentration 7 27

    Diplomacy 4 14

    Disable Device n/a n/a

    Haggle 4 14

    Heal -1 -1

    Hide -1 -1

    Intimidate 2 3

    Jump 2 11

    Listen -1 -1

    Move Silently -1 -1

    Open Lock n/a n/a

    Perform n/a n/a

    Repair 4 12

    Search 4 11

    Spot 1 10

    Swim 0 6

    Tumble n/a 0

    Use Magic Device 4 14



    Level 1

    Feat: Extend Spell

    Feat: (Past Life) Past Life: Wizard

    Feat: (Wizard Bonus) Spell Focus: Necromancy

    Feat: (Human Bonus) Toughness





    Level 3 (Wizard)

    Feat: Past Life: Arcane Initiate





    Level 5 (Wizard)

    Feat: (Wizard Bonus) Maximize Spell





    Level 6 (Wizard)

    Feat: Spell Focus: Enchantment







    Level 9 (Wizard)

    Feat: Greater Spell Focus: Necromancy





    Level 10 (Wizard)

    Feat (Wizard Bonus) Empower Spell






    Level 12 (Wizard)

    Feat: Greater Spell Focus: Enchantment





    Level 15 (Wizard)

    Feat: (Wizard Bonus) Heighten Spell

    Feat: Spell Penetration





    Level 18 (Wizard)

    Feat: Greater Spell Penetratio





    Level 20 (Wizard)

    Feat: (Wizard Bonus) Quicken Spell



    Feats migth not be in order but close enough



    Enhancement: Wizard Master of Magic

    Enhancement: Human Adaptability Intelligence I

    Enhancement: Human Versatility I

    Enhancement: Racial Toughness I

    Enhancement: Racial Toughness II

    Enhancement: Glacial Spellcasting I

    Enhancement: Glacial Spellcasting II

    Enhancement: Glacial Spellcasting III

    Enhancement: Glacial Spellcasting IV

    Enhancement: Glacial Spellcasting V

    Enhancement: Glacial Spellcasting VI

    Enhancement: Combustive Spellcasting I

    Enhancement: Combustive Spellcasting II

    Enhancement: Combustive Spellcasting III

    Enhancement: Combustive Spellcasting IV

    Enhancement: Combustive Spellcasting V

    Enhancement: Combustive Spellcasting VI

    Enhancement: Deadly Ice I

    Enhancement: Deadly Ice II

    Enhancement: Deadly Ice III

    Enhancement: Deadly Ice IV

    Enhancement: Deadly Flame I

    Enhancement: Deadly Flame II

    Enhancement: Deadly Flame III

    Enhancement: Deadly Flame IV

    Enhancement: Deadly Flame V

    Enhancement: Deadly Flame VI

    Enhancement: Frost Manipulation I

    Enhancement: Frost Manipulation II

    Enhancement: Frost Manipulation III

    Enhancement: Frost Manipulation IV

    Enhancement: Frost Manipulation V

    Enhancement: Frost Manipulation VI

    Enhancement: Frost Manipulation VII

    Enhancement: Flame Manipulation I

    Enhancement: Flame Manipulation II

    Enhancement: Flame Manipulation III

    Enhancement: Flame Manipulation IV

    Enhancement: Flame Manipulation V

    Enhancement: Flame Manipulation VI

    Enhancement: Flame Manipulation VII

    Enhancement: Wizard Spell Penetration I

    Enhancement: Wizard Spell Penetration II

    Enhancement: Wizard Energy of the Scholar I

    Enhancement: Wizard Energy of the Scholar II

    Enhancement: Wizard Energy of the Scholar III

    Enhancement: Wizard Intelligence I

    Enhancement: Wizard Intelligence II

    Enhancement: Wizard Intelligence III

    Enhancement: Wizard Wand and Scroll Mastery I

    Enhancement: Shroud of the Lich

    Enhancement: Wizard Pale Master I

    Enhancement: Wizard Pale Master II

    Enhancement: Wizard Pale Master III

    Enhancement:Shroud of the Vampire

    And im also wondering does insigthfull reflexes help at all when you are a pure wiz?

  2. #2
    Community Member SynalonEtuul's Avatar
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    Default

    Insightful Reflexes is amazing on a wizard.

    Also considering you already have at least one past life in wizard, you could drop one or more spell penetration feats and get something better.

  3. #3
    Community Member Srozbun's Avatar
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    Feb 2010
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    Default

    Insightful reflexes does help. Some of my guildies swear by it. I've never used it before but I'm trying it out over GSP. I can switch back if I find I prefer the spell pen.

    My thoughts on your build:

    I would drop CHA and take full CON and full INT at start. Don't care what you do with your last 2 points. I put mine in STR.

    You have IMO too many crit enhancements. I'd grab greater adaptability CON, which also allows you to take toughness 3. Instead of getting more than one of each crit enhancment, I'd probably put a few points into other elements. The first 1 AP improves each element 20% while each additional point only increases it by 5%. I'd probably take at least one spell pen enhancement as well.

    Also, gear setup is pretty important but you don't have it posted.
    700+ HP? 90+ AC? TWF DPS and Hate?
    http://forums.ddo.com/showthread.php?t=326756


  4. #4
    Community Member Rosze's Avatar
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    Default

    Well gear would be something like this :
    head: minos
    googles: gs con opposition
    bracers: bracers of glacier / or gs item
    Rings: sanuras band and something
    Boots: striding 30
    Gloves: gs or gloves of the glacier
    Belt: Erie belt
    Cloak: napkin or gs
    Trinket: litany/ or the one from cove
    nekclace: Torc/ Torin choker/ noxious embers
    Robe: bluedragon scale/ shroud of abbot/dt
    Weapon: staff of petitioner

  5. #5
    Community Member TBot1234's Avatar
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    Oct 2009
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    293

    Cool

    I have the same goal for my Wizard: high necro DC and high enchantment DC. Your feat choices is identical to mine, except that I took Past Life: Bardic Dilettante instead of Great Spell Pen.

    Glimrac
    "So maybe it's about time we all get a reality check and realize that if you raid, run epics, and have capped toons and worry about ED's TR's and all that jazz, you are a small part of the population of this game, a very small part in fact." -- Ungood

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