So i normally go horribly wrong with my builds so i want you to tell whats wrong with it. ( If you can think of anything use your imagination )

So basic idea is to do a wiz with high dc in necromancy and enchantment. Also have a lot hit points and decent mana pool.

Here it is:

Level 20 True Neutral Human Female

(20 Wizard)

Hit Points: 242

Spell Points: 1604

BAB: 10\10\15\20

Fortitude: 13

Reflex: 5

Will: 14



Starting Ending Feat/Enhancement

Abilities Base Stats Base Stats Modified Stats

(Level 1) (Level 20) (Level 20)

Strength 10 10 10

Dexterity 8 8 8

Constitution 16 18 18

Intelligence 18 27 31 Able to get int to 42-44 easy with + 6 int +3 expt and +2 lich = 42

Wisdom 8 8 8

Charisma 14 16 16



Tomes Used

+2 Tome of Constitution used at level 7

+2 Tome of Intelligence used at level 7

+2 Tome of Charisma used at level 7





Starting Feat/Enhancement

Base Skills Modified Skills

Skills (Level 1) (Level 20)

Balance -1 10

Bluff 4 14

Concentration 7 27

Diplomacy 4 14

Disable Device n/a n/a

Haggle 4 14

Heal -1 -1

Hide -1 -1

Intimidate 2 3

Jump 2 11

Listen -1 -1

Move Silently -1 -1

Open Lock n/a n/a

Perform n/a n/a

Repair 4 12

Search 4 11

Spot 1 10

Swim 0 6

Tumble n/a 0

Use Magic Device 4 14



Level 1

Feat: Extend Spell

Feat: (Past Life) Past Life: Wizard

Feat: (Wizard Bonus) Spell Focus: Necromancy

Feat: (Human Bonus) Toughness





Level 3 (Wizard)

Feat: Past Life: Arcane Initiate





Level 5 (Wizard)

Feat: (Wizard Bonus) Maximize Spell





Level 6 (Wizard)

Feat: Spell Focus: Enchantment







Level 9 (Wizard)

Feat: Greater Spell Focus: Necromancy





Level 10 (Wizard)

Feat (Wizard Bonus) Empower Spell






Level 12 (Wizard)

Feat: Greater Spell Focus: Enchantment





Level 15 (Wizard)

Feat: (Wizard Bonus) Heighten Spell

Feat: Spell Penetration





Level 18 (Wizard)

Feat: Greater Spell Penetratio





Level 20 (Wizard)

Feat: (Wizard Bonus) Quicken Spell



Feats migth not be in order but close enough



Enhancement: Wizard Master of Magic

Enhancement: Human Adaptability Intelligence I

Enhancement: Human Versatility I

Enhancement: Racial Toughness I

Enhancement: Racial Toughness II

Enhancement: Glacial Spellcasting I

Enhancement: Glacial Spellcasting II

Enhancement: Glacial Spellcasting III

Enhancement: Glacial Spellcasting IV

Enhancement: Glacial Spellcasting V

Enhancement: Glacial Spellcasting VI

Enhancement: Combustive Spellcasting I

Enhancement: Combustive Spellcasting II

Enhancement: Combustive Spellcasting III

Enhancement: Combustive Spellcasting IV

Enhancement: Combustive Spellcasting V

Enhancement: Combustive Spellcasting VI

Enhancement: Deadly Ice I

Enhancement: Deadly Ice II

Enhancement: Deadly Ice III

Enhancement: Deadly Ice IV

Enhancement: Deadly Flame I

Enhancement: Deadly Flame II

Enhancement: Deadly Flame III

Enhancement: Deadly Flame IV

Enhancement: Deadly Flame V

Enhancement: Deadly Flame VI

Enhancement: Frost Manipulation I

Enhancement: Frost Manipulation II

Enhancement: Frost Manipulation III

Enhancement: Frost Manipulation IV

Enhancement: Frost Manipulation V

Enhancement: Frost Manipulation VI

Enhancement: Frost Manipulation VII

Enhancement: Flame Manipulation I

Enhancement: Flame Manipulation II

Enhancement: Flame Manipulation III

Enhancement: Flame Manipulation IV

Enhancement: Flame Manipulation V

Enhancement: Flame Manipulation VI

Enhancement: Flame Manipulation VII

Enhancement: Wizard Spell Penetration I

Enhancement: Wizard Spell Penetration II

Enhancement: Wizard Energy of the Scholar I

Enhancement: Wizard Energy of the Scholar II

Enhancement: Wizard Energy of the Scholar III

Enhancement: Wizard Intelligence I

Enhancement: Wizard Intelligence II

Enhancement: Wizard Intelligence III

Enhancement: Wizard Wand and Scroll Mastery I

Enhancement: Shroud of the Lich

Enhancement: Wizard Pale Master I

Enhancement: Wizard Pale Master II

Enhancement: Wizard Pale Master III

Enhancement:Shroud of the Vampire

And im also wondering does insigthfull reflexes help at all when you are a pure wiz?