Does the +2 exceptional damage from the Shintao monk ToD set stack with the +2 damage of the Frenzied Beserker ToD set?
I've been watching, but I haven't noticed a difference... especially on crits, where I should see a new max.
Does the +2 exceptional damage from the Shintao monk ToD set stack with the +2 damage of the Frenzied Beserker ToD set?
I've been watching, but I haven't noticed a difference... especially on crits, where I should see a new max.
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Not haveing both sets, so i cant say for sure. but have you tried looking at your dmg report?
Go to your inventory. Hit the arrow at the bottom, and itll tell you your total dmg for each wep.
Now remove both rings. them put them on one at a time. Lets say start with the encrusted. you should see it increase by +2. then move on to the Shinato set. and should see it increase by anther +2.
To take it a step further. should the shinato not stack, try taking off the encrusted and see if your dmg stays the same or decreases. if it decreases the shinato isnt stacking with anther item in your inventory or its bugged.
Hope this helps^^
Looking at the damage, they don't seem to stack.
That's too bad. I had thought that they did.... but it's +35 with and without the Encrusted ring on.
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are you using handwraps?![]()
Jesus saves. Everyone else rounds to nearest 5%.
Sarlona: Nafaka[Rogue] Nandu[Monk] Neotheny[Wizard]
Bullet Fist Tony My rogue's build
My fighter has both sets and I can test tonight, but I'm pretty sure they stack.
Every single source of +dmg bonus in the game always stacks with everything.
This particular case I have tested on multiple characters.
Full guide on what stacks for tod sets here:
http://forums.ddo.com/showthread.php?t=203630
I tried it with the FB ring/belt combo on, yes.
Looking at the damage in the weapon screen... it's +35 with the FB set and +35 without the FB set.
Without the Shintao set, it drops to +31...
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Thanks... but that link has so many errors that it's effectively useless.
It mentions bonuses that stack with everything... but don't. Just to give you an example...
The assassin set gives +2 to hit on sneak attacks and +5 to damage. The +2 is an exceptional bonus and DOES stack with "sneak attack" items. The damage does not.
Do exceptional damage bonuses stack? I always thought so... but I'm not seeing it displayed.... so something is wrong.
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I've noticed the drop down summary doesn't always displaying modifiers correctly.
If this is a Handwrap character those are currently massively bugged and that could be affecting results.
Rather rude and generalized statement. I've personally tested and verified most of the infromation in my guide and it is accurate.
If you know specific errors in my guide, post them in my guide and ill update it.
The sneak attack information comes from several other players. Perhaps they were wrong, but since you are being so vague and rude im not going to update the guide based on your single comment.
If anyone else can confirm the assasin set works as he said, ill update it.
To answer your other question - exceptional bonuses: Yes they stack, but only if they are of differeing amounts. So there's no way you can know the +2 to hit from the assasin set is actually typed as exceptional, unless you had another set it wasn't stacking with listed as that type. Tho ToD sets are rather buggy and sometimes don't actually have the bonuses typed as their listed.
also this statement makes no sense:
Your example lists something in my guide that I explicitly state doesn't stack. So your own example doesn't match what your trying to infer.It mentions bonuses that stack with everything... but don't. Just to give you an example...
Besides that, the guide has specificly answered your question, both from me, and other in that thread. If you refuse to believe all of them, why are you even asking. Go test it yourself if you cant trust anyone. The inventory does correctly reflect the damage change for me and others, so not sure what your issue is. It's possible the damage isn't stacking with another source you may have, or that your running into the current handwrap bug that.
Last edited by Shade; 05-25-2011 at 02:49 PM.
Eh? When did that change?
Given a choice, I don't trust the displays (or item descriptions, for that matter). So many descriptions are either borked from the get go or tweaked and never updated that I just use the wiki most of the time. Suck, I know.
As of U8 it didn't (i.e. should be exceptional bonus from the effect description, but if you actually take a set out and check your die rolls, it's just SA to-hit...doesn't stack with Tharne's, for instance).
Haven't check U9/9.1 tho.
Just getting tired of trotting out my set every mod "just to see", heh heh.![]()
Last edited by SableShadow; 05-25-2011 at 03:07 PM.
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I didn't mean to be rude. Just stating a fact. I'm sorry that it hurt your feelings. Having posted a guide myself, I know how much work goes into it.
I don't have the time or inclination to do so, sorry.
I won't devolve into childish name calling like you, but needless to say... they are wrong. The bonus itself clearly states in the icon mouseover that the sneak attack bonus is a +2 exceptional bonus. This IS different that the regular sneak attack bonus. It DOESN'T stack with the Shintoa set for example, which also gives a +2 exceptional bonus to attack (although, with the Shintoa it applies to ALL attacks, not just sneak attacks)
Do as you wish.
I don't understand what you are trying to say here.also this statement makes no sense:
Your example lists something in my guide that I explicitly state doesn't stack. So your own example doesn't match what your trying to infer.
You guide specifically states it WILL stack... see below:
I'm saying... looking at the UI... they do not appear to stack, nor have I noticed any damage difference.Originally Posted by Guide
Now... either you're right, or the Game UI is right. Which is it?
Get over yourself.
Your guide appears to be riddled with certain errors. They may not even be your fault, the way Turbine stealth nerfs/changes stuff.
If you don't like to be called out on it, then you need to be constantly updating to changing it. Test EVERYTHING yourself - don't rely on others. Test everything after EVERY update.
But seriously... take a chill pill and don't take it personally.
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Training dummy won't work, what with 100% fort.
Give me about 15 minutes, I'll go test it out.
Testing on Vale rats, done with solar phoenix build(10/7/1 paladin/monk/rogue, PL rogue passive)
To hit, using a single +2 club(tier 2, lightning): 2 item+9 str+15 BAB+3 hound path=29+5 tharne's=34, assuming that set bonus doesn't work with tharne's
Test done via putting a hireling next to the four meridia rats, and then hitting one rat for SA
(Combat): You attack Twilight Giant Rat. You roll a 3 (+36): you hit!
Assassin set does appear to be providing a +2 exceptional to hit. It also appears to be only working when SAing. The damage part does not seem to be working with tharne's: 1d6+3(rogue SA training 1)+8(tharne's)+1(past life)=13-18, and I never got any damage outside of that range.
It does appear to be working as he said, though he could have been nicer about it.
Last edited by khaldan; 05-25-2011 at 03:38 PM.
Did you account for flanking?
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