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  1. #1
    Community Member bjlinden's Avatar
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    Default Please stop making us hold two-handed weapons like idiots.

    This has been bugging me ever since I started playing, and I'm sure it's been brought up before, but I haven't cared enough to complain about it until just now, so here goes...

    Seriously, Turbine? What is the point of making us hold two-handed weapons like we're trying to hammer in a nail with the flat of the blade? You're making us look like morons, and turning people off from a game that's already showing its age graphically. And even if it DIDN'T look stupid, nobody carries a weapon like that. They would have to flip the thing around in their hands before they could even swing it, losing precious few moments which could mean life or death in battle. One-handed and Two-weapon fighters look like they actually know how to use the weapons they're carrying, and two-handed fighters should look the same. Are you trying to play to the idea that they are all big dumb barbarian types, or something? Well, let me tell you something; even big dumb barbarians know how to use their weapons, and they should look the part. They PROBABLY also care about not looking stupid in the process, if only to impress the wenches.

    I just... don't get it. I can't even imagine what they must have been thinking when you designed that, and can't imagine it would be that difficult to change. Please change the at rest animation for toons carrying two-handers so they're holding the blade vertically.

    Thank you.

  2. #2
    Community Member Kahless_of_Cannith's Avatar
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    /signed

    The ability to actually see your weapon(s) sheathed on your back or on your belt would be nice, it looks ridiculous for the entire town of adventurers to be constantly armed to the teeth and ready for battle.

  3. #3
    Community Member Shyver's Avatar
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    Quote Originally Posted by bjlinden View Post
    ........ and turning people off from a game that's already showing its age graphically....
    While I agree the attacking/holding graphic looks silly with a lot of the weapons, just not two-handers, I'm curious what MMO's are graphically superior to DDO.
    Last edited by Shyver; 05-22-2011 at 03:30 PM.
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  4. #4
    Community Member toughguyjoe's Avatar
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    Quote Originally Posted by bjlinden View Post
    This has been bugging me ever since I started playing, and I'm sure it's been brought up before, but I haven't cared enough to complain about it until just now, so here goes...

    Seriously, Turbine? What is the point of making us hold two-handed weapons like we're trying to hammer in a nail with the flat of the blade? You're making us look like morons, and turning people off from a game that's already showing its age graphically. And even if it DIDN'T look stupid, nobody carries a weapon like that. They would have to flip the thing around in their hands before they could even swing it, losing precious few moments which could mean life or death in battle. One-handed and Two-weapon fighters look like they actually know how to use the weapons they're carrying, and two-handed fighters should look the same. Are you trying to play to the idea that they are all big dumb barbarian types, or something? Well, let me tell you something; even big dumb barbarians know how to use their weapons, and they should look the part. They PROBABLY also care about not looking stupid in the process, if only to impress the wenches.

    I just... don't get it. I can't even imagine what they must have been thinking when you designed that, and can't imagine it would be that difficult to change. Please change the at rest animation for toons carrying two-handers so they're holding the blade vertically.

    Thank you.
    I would challenge you to show me a player that was ready to spend four years worth of monthly fees who all of a sudden said

    "I'm not going to play that game! Holding a falchion that way makes all the immersion dribble out of my ear and then I just lose all interest!"

    I mean come, They're just trying to make it so you can look down at your character and admire their weapon. It's not like if you put auto attack on they swing it flat side down.
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    Why should I care about what none friends think? It really not like anythink they do are say in this game really affects me.

  5. #5
    Community Member CaptainPurge's Avatar
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    The initial swing of a two-hander is different than a one-hander. See the animation swinging a Great Sword or axe from a rest, the hands come together for more of a lateral attack than the one-hander which is more overhead lateral. The inital position of the two-hander makes it more accessible for the two-handed grasp and a slight flick of the wrists upon impact make for a more damaging blow.

  6. #6
    Community Member LoveNeverFails's Avatar
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    Quote Originally Posted by Shyver View Post
    While I agree the attacking/holding graphic looks silly with a lot of the weapons, just not two-handers, I'm curious what MMO's are graphically superior to DDO.
    this. I is confuzzeld

  7. #7
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    They could at least have the weapon sheathed when climbing a ladder. I'm growing quite tired of cutting off my left arm every rung. Although, being Warforged it is easy enough to re-attach.

  8. #8
    Community Member CaptainPurge's Avatar
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    Quote Originally Posted by Mulupai View Post
    They could at least have the weapon sheathed when climbing a ladder. I'm growing quite tired of cutting off my left arm every rung. Although, being Warforged it is easy enough to re-attach.
    What's funnier is swimming in full plate sporting a tower shield and dwarven axe.

  9. #9
    Community Member ThePrincipal's Avatar
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    the lordsmarch named/craft two handers are the worst. my barb holds that vampiric fury greatsword like he's afriad of it and my dwarf swings the destructive war axe from the center of the shaft, not from the end like a typical greataxe. the result is this short, stubby half swing that is horrible.

  10. #10
    Community Member donfilibuster's Avatar
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    Unfortunately i gather the engine limits the animations to some extent.

    If it weren't for the animations we would be able to freely switch from 1h to 2h on any weapon, just to name one d&d thing that isn't in DDO.
    But obviously developing a whole set of animations just to gain 1.5 str bonus to damage is not deserving the work.

    (let alone doubleweapons, multiple damage types, etc)

  11. #11
    Community Member sirdanile's Avatar
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    Quote Originally Posted by Shyver View Post
    While I agree the attacking/holding graphic looks silly with a lot of the weapons, just not two-handers, I'm curious what MMO's are graphically superior to DDO.
    Rift and aion are both graphically superior, however the gameplay leaves much to be desired. :P

    Anywho back to shrouding.
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  12. 05-22-2011, 09:38 PM

    Reason
    nvm

  13. #12
    Community Member ceiswyn's Avatar
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    Quote Originally Posted by Mulupai View Post
    They could at least have the weapon sheathed when climbing a ladder. I'm growing quite tired of cutting off my left arm every rung. Although, being Warforged it is easy enough to re-attach.
    /signed.

    It's harder to reattach that arm when you're a fleshy TWF who's just cut off the other one too.
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  14. #13
    Community Member Ungood's Avatar
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    Quote Originally Posted by toughguyjoe View Post
    "I'm not going to play that game! Holding a falchion that way makes all the immersion dribble out of my ear and then I just lose all interest!"
    I have to admit, I thought it looked stupid when I first started playing, and it has not grown on me to the point of looking not-stupid, I just put up with it, I don't like it.

    To the OP:

    /Signed!

  15. #14
    Community Member bjlinden's Avatar
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    Quote Originally Posted by CaptainPurge View Post
    The initial swing of a two-hander is different than a one-hander. See the animation swinging a Great Sword or axe from a rest, the hands come together for more of a lateral attack than the one-hander which is more overhead lateral. The inital position of the two-hander makes it more accessible for the two-handed grasp and a slight flick of the wrists upon impact make for a more damaging blow.
    That's just not the case, though.

    At first I was thinking the same thing, and assumed that Turbine never would have implemented such a silly weapon holding position if it wasn't to simplify the actual attack animation, but when I took a closer look I found that not to be the case at all. It's easier to see on a greatsword that has some kind of handguard that comes down over your fist, because it's easier to see where the front of the weapon is in relation to your hand, but the same is true with any weapon.

    When you swing a two-handed weapon, the front of the weapon points away from your knuckles/the front of your main hand. When you're holding it, the front of the weapon points away from your thumb/palm. When you go to swing it, the weapon just sort of magically switches the way it is positioned. That's not just a simple wrist movement, that's actually loosening your grip on the weapon and rotating it in your hand.

    To address somebody else's point, it also doesn't give you any sort of "better view" of your weapon; you get a perfectly good view of your weapon when weilding a one-hander, and you actually hold those properly. I'm just completely flabberghasted over why Turbine would make us hold them that way. All I can think of is that it's something like a "gangsta" holding their gun sideways, without realizing how stupid it makes them look to anyone who actually knows a thing or two about marksmanship.

    (Also, on an entirely unrelated note, of course nobody is going to LEAVE the game over a little graphical quirk like that, which has been part of the game since release. I'm talking more about new players, and I can think of several new players who gave the game a shot and listed it among their various reasons why they didn't want to stick with it.)

  16. #15
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    I don't care about sheathing our weapons, you could just take them out of your characters hands when in the city if that bothers you. But it would be nice to get some new fighting animations, these old ones are getting quite long in the tooth. An animation for fighting with piercing weapons is long overdue, now we're slashing with rapiers and daggers.
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  17. #16
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    Blade of fury... I like to pull it out when I run around town, or through explorer areas so I don't look so dumb.
    Last edited by FastTaco; 05-23-2011 at 04:54 AM.

  18. #17
    Community Member Rian's Avatar
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    Quote Originally Posted by bjlinden View Post
    This has been bugging me ever since I started playing, and I'm sure it's been brought up before, but I haven't cared enough to complain about it until just now, so here goes...

    Seriously, Turbine? What is the point of making us hold two-handed weapons like we're trying to hammer in a nail with the flat of the blade? You're making us look like morons, and turning people off from a game that's already showing its age graphically. And even if it DIDN'T look stupid, nobody carries a weapon like that. They would have to flip the thing around in their hands before they could even swing it, losing precious few moments which could mean life or death in battle. One-handed and Two-weapon fighters look like they actually know how to use the weapons they're carrying, and two-handed fighters should look the same. Are you trying to play to the idea that they are all big dumb barbarian types, or something? Well, let me tell you something; even big dumb barbarians know how to use their weapons, and they should look the part. They PROBABLY also care about not looking stupid in the process, if only to impress the wenches.

    I just... don't get it. I can't even imagine what they must have been thinking when you designed that, and can't imagine it would be that difficult to change. Please change the at rest animation for toons carrying two-handers so they're holding the blade vertically.

    Thank you.
    barbarians may be stupid, but they probably know how to handle a weapon better than anyone else. They also probably don't care how stupid they look as long as that thing blocking the path to their XP/Loot is gone in a bloody mess. And have you ever seen a big halfling barbarian? I doubt it, and they're still pretty scary!

    please refer to fierce under http://forums.ddo.com/showthread.php?t=212942&page=5

    Quote Originally Posted by Kahless_of_Cannith View Post
    /signed

    The ability to actually see your weapon(s) sheathed on your back or on your belt would be nice, it looks ridiculous for the entire town of adventurers to be constantly armed to the teeth and ready for battle.
    Obviously, you weren't around for the Devil Invasion when they sucked up our (beloved/hated) marketplace tent!
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  19. #18
    Community Member LordArkan's Avatar
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    Quote Originally Posted by Shyver View Post
    While I agree the attacking/holding graphic looks silly with a lot of the weapons, just not two-handers, I'm curious what MMO's are graphically superior to DDO.
    Not sure if serious. Have you taken a look at those oven mitts that are supposed to be our characters' hands? Creepy static skins with no facial expression, too.

    LotRO and Guild Wars are both far ahead of DDO graphically, and neither of them are exactly new either. I love this game, but I'm not playing it for the graphics.
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  20. #19
    Community Member Truga's Avatar
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    You guys haven't tried /sheathe, have you? :P

  21. #20
    Community Member Vikkus's Avatar
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    Quote Originally Posted by Kahless_of_Cannith View Post
    /signed

    The ability to actually see your weapon(s) sheathed on your back or on your belt would be nice, it looks ridiculous for the entire town of adventurers to be constantly armed to the teeth and ready for battle.

    Yes, I would like them to look like they do when we create them. They llok so good on the creation screen with the weapons. Not sure why that never made it in game.
    My gaming experience began long ago with a red box, six dice, a marker crayon and my imagination.

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