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  1. #1
    Community Member bjlinden's Avatar
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    Default Please stop making us hold two-handed weapons like idiots.

    This has been bugging me ever since I started playing, and I'm sure it's been brought up before, but I haven't cared enough to complain about it until just now, so here goes...

    Seriously, Turbine? What is the point of making us hold two-handed weapons like we're trying to hammer in a nail with the flat of the blade? You're making us look like morons, and turning people off from a game that's already showing its age graphically. And even if it DIDN'T look stupid, nobody carries a weapon like that. They would have to flip the thing around in their hands before they could even swing it, losing precious few moments which could mean life or death in battle. One-handed and Two-weapon fighters look like they actually know how to use the weapons they're carrying, and two-handed fighters should look the same. Are you trying to play to the idea that they are all big dumb barbarian types, or something? Well, let me tell you something; even big dumb barbarians know how to use their weapons, and they should look the part. They PROBABLY also care about not looking stupid in the process, if only to impress the wenches.

    I just... don't get it. I can't even imagine what they must have been thinking when you designed that, and can't imagine it would be that difficult to change. Please change the at rest animation for toons carrying two-handers so they're holding the blade vertically.

    Thank you.

  2. #2
    Community Member Kahless_of_Cannith's Avatar
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    /signed

    The ability to actually see your weapon(s) sheathed on your back or on your belt would be nice, it looks ridiculous for the entire town of adventurers to be constantly armed to the teeth and ready for battle.

  3. #3
    Community Member Rian's Avatar
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    Quote Originally Posted by bjlinden View Post
    This has been bugging me ever since I started playing, and I'm sure it's been brought up before, but I haven't cared enough to complain about it until just now, so here goes...

    Seriously, Turbine? What is the point of making us hold two-handed weapons like we're trying to hammer in a nail with the flat of the blade? You're making us look like morons, and turning people off from a game that's already showing its age graphically. And even if it DIDN'T look stupid, nobody carries a weapon like that. They would have to flip the thing around in their hands before they could even swing it, losing precious few moments which could mean life or death in battle. One-handed and Two-weapon fighters look like they actually know how to use the weapons they're carrying, and two-handed fighters should look the same. Are you trying to play to the idea that they are all big dumb barbarian types, or something? Well, let me tell you something; even big dumb barbarians know how to use their weapons, and they should look the part. They PROBABLY also care about not looking stupid in the process, if only to impress the wenches.

    I just... don't get it. I can't even imagine what they must have been thinking when you designed that, and can't imagine it would be that difficult to change. Please change the at rest animation for toons carrying two-handers so they're holding the blade vertically.

    Thank you.
    barbarians may be stupid, but they probably know how to handle a weapon better than anyone else. They also probably don't care how stupid they look as long as that thing blocking the path to their XP/Loot is gone in a bloody mess. And have you ever seen a big halfling barbarian? I doubt it, and they're still pretty scary!

    please refer to fierce under http://forums.ddo.com/showthread.php?t=212942&page=5

    Quote Originally Posted by Kahless_of_Cannith View Post
    /signed

    The ability to actually see your weapon(s) sheathed on your back or on your belt would be nice, it looks ridiculous for the entire town of adventurers to be constantly armed to the teeth and ready for battle.
    Obviously, you weren't around for the Devil Invasion when they sucked up our (beloved/hated) marketplace tent!
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  4. #4
    Community Member CaptainPurge's Avatar
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    Quote Originally Posted by Rian View Post
    barbarians may be stupid, but they probably know how to handle a weapon better than anyone else. They also probably don't care how stupid they look as long as that thing blocking the path to their XP/Loot is gone in a bloody mess.
    Not. Barbarians are mountains of meat that rely on STR and rage. Kensai 3 fighters are masters of weaponry and especially their weapon specialization. Kensai 3 is akin to a Jedi with a light saber; sand people are barbarians.

  5. #5
    Community Member Vikkus's Avatar
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    Quote Originally Posted by Kahless_of_Cannith View Post
    /signed

    The ability to actually see your weapon(s) sheathed on your back or on your belt would be nice, it looks ridiculous for the entire town of adventurers to be constantly armed to the teeth and ready for battle.

    Yes, I would like them to look like they do when we create them. They llok so good on the creation screen with the weapons. Not sure why that never made it in game.
    My gaming experience began long ago with a red box, six dice, a marker crayon and my imagination.

  6. #6

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    Quote Originally Posted by Kahless_of_Cannith View Post
    /signed

    The ability to actually see your weapon(s) sheathed on your back or on your belt would be nice, it looks ridiculous for the entire town of adventurers to be constantly armed to the teeth and ready for battle.
    Hmmm...walking around armed in a city originally founded by pirates and the like. A city in which, at least novels and other books, is a haven for criminals, thieves, pirates, cut-throats and the like. Ya...I'd rather have my scimitars sheathed so I look like an over confident idiot to a would-be thief than have them out and make same thief look for another victim. Soooo many people coming to the game (Originally called DDO: Stormreach) since F2P don't even know the history of the game let alone the city. I'd like to see them put in more wandering NPCs in the city, some of them thieves and perhaps even some merc-types in the bars who pick random fights. But that's for another post.

    LotRo graphically better? Ok. Never played it so I don't know but it IS created by Turbine and came out HOW LONG after DDO?

    Newbies trying the game and leaving citing graphics....and how many of them went back to the cartoonish WoW or came from there? I bet over half at least.

    If this game was what everyone wants it to be, I'd wager only the top 3-5% of the current computer systems out there (based on CPU/RAM/Graphics Cards) would even be able to run it. Personally I'm not gonna fork out a couple grand for a computer to play a game on.
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  7. #7
    Community Member bjlinden's Avatar
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    Quote Originally Posted by Nerate_Mireth View Post
    If this game was what everyone wants it to be, I'd wager only the top 3-5% of the current computer systems out there (based on CPU/RAM/Graphics Cards) would even be able to run it. Personally I'm not gonna fork out a couple grand for a computer to play a game on.
    It doesn't take any extra processing power to flip a model that already exists in the game 90 degrees. Like I said, they do it every time we swing the weapon anyway. Same goes for simple fixes to weird graphical quirks like keeping your weapons/shields out while climbing or swimming. Those are design choices, not graphical limitations, and lousy ones at that.

    That being said, while it would definitely be cool to have a way to sheathe your weapon and still have it appear on your back or belt, it's worth pointing out that if you really want to hide them, it's simple to just drag an empty weapon set slot to your toolbar to switch to fists. The Coin Lords DO seem to issue everyone in Stormreach a Bag of Holding, after all, and I know that if I had one of those in real life I'd keep my weapons in there too, rather than strapping them somewhere they'll get in the way, unless I was trying to look intimidating. Bags of Holding are freaking amazing...

  8. #8
    Community Member Calebro's Avatar
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    Turn on auto attack and he'll hold the weapon over his head, ready to strike.
    Problem solved. You're welcome.

  9. #9
    Community Member der_kluge's Avatar
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    What's even more funny is watching a TWF PC climb a ladder and with each rung, the sword cuts off the hand of the other arm.

    But you know... whatever.

    Turbine - just execute a /sheathe command the moment a character starts to climb a ladder. Done.
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  10. #10
    Community Member Shyver's Avatar
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    Quote Originally Posted by bjlinden View Post
    ........ and turning people off from a game that's already showing its age graphically....
    While I agree the attacking/holding graphic looks silly with a lot of the weapons, just not two-handers, I'm curious what MMO's are graphically superior to DDO.
    Last edited by Shyver; 05-22-2011 at 03:30 PM.
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  11. #11
    Community Member LoveNeverFails's Avatar
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    Quote Originally Posted by Shyver View Post
    While I agree the attacking/holding graphic looks silly with a lot of the weapons, just not two-handers, I'm curious what MMO's are graphically superior to DDO.
    this. I is confuzzeld

  12. #12
    Community Member sirdanile's Avatar
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    Quote Originally Posted by Shyver View Post
    While I agree the attacking/holding graphic looks silly with a lot of the weapons, just not two-handers, I'm curious what MMO's are graphically superior to DDO.
    Rift and aion are both graphically superior, however the gameplay leaves much to be desired. :P

    Anywho back to shrouding.
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  13. 05-22-2011, 09:38 PM

    Reason
    nvm

  14. #14
    Community Member LordArkan's Avatar
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    Quote Originally Posted by Shyver View Post
    While I agree the attacking/holding graphic looks silly with a lot of the weapons, just not two-handers, I'm curious what MMO's are graphically superior to DDO.
    Not sure if serious. Have you taken a look at those oven mitts that are supposed to be our characters' hands? Creepy static skins with no facial expression, too.

    LotRO and Guild Wars are both far ahead of DDO graphically, and neither of them are exactly new either. I love this game, but I'm not playing it for the graphics.
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  15. #15
    Community Member English_Warrior's Avatar
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    Quote Originally Posted by LordArkan View Post
    Not sure if serious. Have you taken a look at those oven mitts that are supposed to be our characters' hands? Creepy static skins with no facial expression, too.

    LotRO and Guild Wars are both far ahead of DDO graphically, and neither of them are exactly new either. I love this game, but I'm not playing it for the graphics.
    Its completely true that LOTRO and Guild Wars are light-years ahead of DDO graphically.

    Not that it makes a huge difference, I spend twice as much time playing DDO compared to LOTRO and about 100x as much time with those two than Guild Wars.

    I do wish DDO would import the LOTRO cosmetic clothing system.....you get 7 different slots (cloak,hat,shoulders,vest,gloves,legs,feet) that actually all make cosmetic changes to your character...and once you slot a cool piece of gear you can keep it displayed even if you dont even own it anymore. HUGE cosmetic flexibility.

    Its a little disappointing in DDO to find out that uber piece of armour makes you look like you are wearing a metal diaper.
    Last edited by English_Warrior; 05-23-2011 at 12:40 PM.
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  16. #16
    Community Member ExK444's Avatar
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    Quote Originally Posted by Shyver View Post
    While I agree the attacking/holding graphic looks silly with a lot of the weapons, just not two-handers, I'm curious what MMO's are graphically superior to DDO.
    Well, not so much MMOs as...

    Did you play Battlefield: Bad Company 2 on the PC? ****. That's a pretty game.

    And I don't think LotRO looks any better than DDO. I actually prefer DDO. Although Rift does look nice, I would call it similar, maybe slightly better in the graphical department.

  17. #17
    Founder Hambo's Avatar
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    Quote Originally Posted by ExK444 View Post
    Well, not so much MMOs as...

    Did you play Battlefield: Bad Company 2 on the PC? ****. That's a pretty game.

    And I don't think LotRO looks any better than DDO. I actually prefer DDO. Although Rift does look nice, I would call it similar, maybe slightly better in the graphical department.
    MMOs have to cater to a greater range of hardware and network connectivity options that may limit graphical representations than locally run software does.

    After all, if you don't have the minimum hardware requirements for Battlefield you wouldn't buy it to begin with or you would upgrade the system. Bringing Battlefield into the discussion is a non-sequitor.
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  18. #18
    Community Member toughguyjoe's Avatar
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    Quote Originally Posted by bjlinden View Post
    This has been bugging me ever since I started playing, and I'm sure it's been brought up before, but I haven't cared enough to complain about it until just now, so here goes...

    Seriously, Turbine? What is the point of making us hold two-handed weapons like we're trying to hammer in a nail with the flat of the blade? You're making us look like morons, and turning people off from a game that's already showing its age graphically. And even if it DIDN'T look stupid, nobody carries a weapon like that. They would have to flip the thing around in their hands before they could even swing it, losing precious few moments which could mean life or death in battle. One-handed and Two-weapon fighters look like they actually know how to use the weapons they're carrying, and two-handed fighters should look the same. Are you trying to play to the idea that they are all big dumb barbarian types, or something? Well, let me tell you something; even big dumb barbarians know how to use their weapons, and they should look the part. They PROBABLY also care about not looking stupid in the process, if only to impress the wenches.

    I just... don't get it. I can't even imagine what they must have been thinking when you designed that, and can't imagine it would be that difficult to change. Please change the at rest animation for toons carrying two-handers so they're holding the blade vertically.

    Thank you.
    I would challenge you to show me a player that was ready to spend four years worth of monthly fees who all of a sudden said

    "I'm not going to play that game! Holding a falchion that way makes all the immersion dribble out of my ear and then I just lose all interest!"

    I mean come, They're just trying to make it so you can look down at your character and admire their weapon. It's not like if you put auto attack on they swing it flat side down.
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  19. #19
    Community Member Ungood's Avatar
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    Quote Originally Posted by toughguyjoe View Post
    "I'm not going to play that game! Holding a falchion that way makes all the immersion dribble out of my ear and then I just lose all interest!"
    I have to admit, I thought it looked stupid when I first started playing, and it has not grown on me to the point of looking not-stupid, I just put up with it, I don't like it.

    To the OP:

    /Signed!

  20. #20
    Community Member CaptainPurge's Avatar
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    The initial swing of a two-hander is different than a one-hander. See the animation swinging a Great Sword or axe from a rest, the hands come together for more of a lateral attack than the one-hander which is more overhead lateral. The inital position of the two-hander makes it more accessible for the two-handed grasp and a slight flick of the wrists upon impact make for a more damaging blow.

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