Page 1 of 5 12345 LastLast
Results 1 to 20 of 87
  1. #1
    Community Member
    Join Date
    Jan 2010
    Posts
    29

    Thumbs down Guild Renown Decay is broken.

    Guild renown decay is Broken. our guild on sarlona is one of the largest guilds and has the following problem:

    Guild renown decay: PIF is comprised of 616 accounts, 420 active 243 inactive for a modified size of 196. This number is what our renown decay is based on. Booting inactive accounts will raise this number and increase our renown decay.
    Any thoughts on this would be appreciated.

  2. #2
    Hero Marcus-Hawkeye's Avatar
    Join Date
    Mar 2007
    Posts
    531

    Default

    When you boot an account it will take some of the renown with them... could this be part of the issue you are overlooking?

  3. #3
    Community Member Tunst's Avatar
    Join Date
    Jan 2010
    Posts
    198

    Default

    I find it funny.
    I personally think the formula should be the following instead of the past one, since this won't press the idea of getting inactive account on purpose like the last one did.

    Active account+(Inactive Accounts X 2)+Recent departs=Modified account

    Compared to the past

    Active accounts-Inactive Accounts+Recent Departs


    A recent depart will still remain the same number as 1, for one week.

  4. #4
    Community Member Crazyfruit's Avatar
    Join Date
    Sep 2008
    Posts
    1,556

    Default

    Booting inactive accounts makes them recent departures.

    Your guild renown decay shouldn't be broken if you don't kick people out
    olganon.org - Remember to play in moderation.

  5. #5
    Hatchery Hero BOgre's Avatar
    Join Date
    Jan 2011
    Posts
    807

    Default

    why do you care about your inactives? they don't count towards your modified guild size, so they're not increasing decay.
    Quote Originally Posted by Towrn
    ...when the worst thing that happens when you make a mistake at your job is someone complains on the internet, you probably care a little less!

  6. #6
    Community Member t0r012's Avatar
    Join Date
    Jul 2009
    Posts
    1,770

    Default

    Quote Originally Posted by QueenPennyThe1st View Post
    Guild renown decay is Broken. our guild on sarlona is one of the largest guilds and has the following problem:

    Guild renown decay: PIF is comprised of 616 accounts, 420 active 243 inactive for a modified size of 196. This number is what our renown decay is based on. Booting inactive accounts will raise this number and increase our renown decay.
    Any thoughts on this would be appreciated.
    umm what is your problem with decay? what is "broken" about it IYO?
    are you saying your only getting charged decay for only 196 members in a 616 guild with 420 active?
    Move along , Nothing to see here

  7. #7
    Hatchery Hero BOgre's Avatar
    Join Date
    Jan 2011
    Posts
    807

    Default

    Quote Originally Posted by Tunst View Post
    I find it funny.
    I personally think the formula should be the following instead of the past one, since this won't press the idea of getting inactive account on purpose like the last one did.

    Active account+(Inactive Accounts X 2)+Recent departs=Modified account

    Compared to the past

    Active accounts-Inactive Accounts+Recent Departs


    A recent depart will still remain the same number as 1, for one week.
    Huh??? you want the modified guild size to be LARGER than normal when accounts go inactive?
    Quote Originally Posted by Towrn
    ...when the worst thing that happens when you make a mistake at your job is someone complains on the internet, you probably care a little less!

  8. #8
    Hatchery Hero BOgre's Avatar
    Join Date
    Jan 2011
    Posts
    807

    Default

    Quote Originally Posted by t0r012 View Post
    umm what is your problem with decay? what is "broken" about it IYO?
    are you saying your only getting charged decay for only 196 members in a 616 guild with 420 active?
    ^^This
    sounds like a pretty good deal to me.
    Quote Originally Posted by Towrn
    ...when the worst thing that happens when you make a mistake at your job is someone complains on the internet, you probably care a little less!

  9. #9
    Community Member
    Join Date
    Oct 2009
    Posts
    831

    Default

    Quote Originally Posted by B.Ogre View Post
    ^^This
    sounds like a pretty good deal to me.
    If you want to see which members of the guild are online, you have to wait for all 600 to show up in the guild box. I am in a small (tiny) guild and I think we stopped booting inactive players due to this change, but for us it is a non-issue. I also play in a permadeath guild (so no non-guildie grouping) where this can be an issue.

    Inactive accounts make turbine sad. It is your duty to get them active again.

  10. #10
    Community Member Tunst's Avatar
    Join Date
    Jan 2010
    Posts
    198

    Default

    Quote Originally Posted by B.Ogre View Post
    Huh??? you want the modified guild size to be LARGER than normal when accounts go inactive?
    actually, yes.
    it poses a few things this way instead.
    1) people wont want inactive accounts in my guild
    2) itll make recruiting differently, as then smart guilds would just stand in harbor sending blind invites and spamming the chat box.

    inactive accounts make a guild look bad, i know if i join a guild and see 1/3rd of them last time online like 2 months ago, i leave.
    it just doesnt look good.

  11. #11
    Community Member k1ngp1n's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    Quote Originally Posted by Tunst View Post
    actually, yes.
    it poses a few things this way instead.
    1) people wont want inactive accounts in my guild
    2) itll make recruiting differently, as then smart guilds would just stand in harbor sending blind invites and spamming the chat box.

    inactive accounts make a guild look bad, i know if i join a guild and see 1/3rd of them last time online like 2 months ago, i leave.
    it just doesnt look good.
    Huh. I never knew guilds were about looking good. I thought they were places where friends could play together, and, if someone has to offline for a few months for a RL issue (or need a break), they'll have a place to come back to.
    Sarlona: Riyana | Ilyrae | Elaeria | Arlayh | Aryis | Lyanis | Yaera | Kyilsi | Malitae | Niariel | Laeriya
    'Polluting Sarlona with gimpy elves since 2009.'
    Endgame

  12. #12
    Community Member TheDearLeader's Avatar
    Join Date
    Oct 2009
    Posts
    2,217

    Default

    Holy [guacamole] that is a ton of accounts.

    I'd say your guild is lucky to have the modified size it does. Imagine if you actually had to pay decay for all 400 of your accounts - you'd better refresh those amenities often
    Last edited by IWIronheart; 05-23-2011 at 08:13 AM.

  13. #13
    Community Member
    Join Date
    Apr 2009
    Posts
    10

    Default

    The whole guild renown system needs to be rethought. And for those that buy into the excuse that it stops guilds from sending blind invites to try and get thier renown up....it doesn't. Don't believe me? Take one of your unguilded mules next to the bank in the harbor and wait. The longer you wait...the more blind invites you will get. Please see my post "The Unproductive Renown System". Sincerely, Jack
    Last edited by jackinthegrn; 05-28-2011 at 12:29 PM.

  14. #14
    Community Member jwdaniels's Avatar
    Join Date
    Feb 2010
    Posts
    694

    Default

    Are you sure you have 616 accounts and not 616 toons? If you really had 616 accounts and it was subtracting 243 from that, you'd have 373 active accounts. The active accounts are based off of players that have logged in any of their toons in the last month, not all of the toons that have logged in during that time.


    Quote Originally Posted by jackinthegrn View Post
    The whole guild renown system needs to be rethought. And for those that buy into the excuse that it stops guilds from sending blind invites to try and get thier renown up....it doesn't. Don't believe me? Take one of your unguilded mules next to the bank in the harbor and wait. The longer you wait...the more blind invites you will get. The whole renown system needs to be rethought or just plain thrown out. Please see my post "The Unproductive Renown System". Sincerely, Jack
    Actually, I think it works pretty well compared to some other systems that I've seen. You're not really penalized for keeping people in guild indefinitely if RL issues get in the way, and it's not a terrible penalty to remove people either if that becomes necessary.


    Proud officer of Crate and Barrel Smashing, LLC

  15. #15
    Community Member
    Join Date
    Jan 2010
    Posts
    29

    Red face Okay Let me restate this

    We do not kick people out of our guild

    according to the numbers that are posted when hovering over our guild number we have over 600 accounts, 400+ active - 200+ inactive under 20 recent departures, modifided guild size of under 200. ( I have rounded to the nearest hundred as these numbers do fluctuate occasionally.)

    We are a great guild with alot of really fun people, who are trying not to let this stupid arbitrary number of guild level ruin moral, but every time we get to a new level, we have done level 61 about 5 times now, we are within minutes kicked back to level 60 and all the work we have done for the day is wasted. Now I understand that Turbine wants to sell potions that will give us better renown but I for one would rather spend my points on someting that they are not going to take away from us.

  16. #16
    Community Member
    Join Date
    Jan 2010
    Posts
    29

    Unhappy oh yes .....

    and we have over 900 toons in our guild, Pay it Forward, which means that if 600 accounts had only 1.5 toons on average we have alot of players ...... I personally have 14 toons on Sarlona alone. I put alot of money into this game, but chose to go to premium statis after a year and a half of VIP. I own all but 4 of the adventure packs and have over 2000 turbine points. What am I trying to say?? I am a guild leader, who is trying to do the best she can for her guild, but I find it hard to justify the renown decay in this game, as it serves no apparent purpose except to create one more thing for me to try and justify to my people and friends. At this point I am telling them that we are just here to have fun and all we can do is hope that someone will explain the reasons for this moral buster.

    Also, why is it that someone who kills more monsters, breaks more breakables, and solves more puzzles can get less renown that the person who gets a phone call 3 minutes into the dungeon, hides somewhere and comes back to finish the dungeon by raiding the chests and gets tales of valor? does that make sense????
    Last edited by QueenPennyThe1st; 05-22-2011 at 11:12 PM.

  17. #17
    Community Member bendover's Avatar
    Join Date
    Jul 2008
    Posts
    0

    Default you guys should

    Worry more about game mechanics and game play

    Less about renown

  18. #18
    Community Member TheDearLeader's Avatar
    Join Date
    Oct 2009
    Posts
    2,217

    Default

    Quote Originally Posted by QueenPennyThe1st View Post
    we have done level 61 about 5 times now, we are within minutes kicked back to level 60 and all the work we have done for the day is wasted.
    Eternal Wrath gets, and loses, level 81 daily. This has been for over a month now. It's something to laugh at - really, if you think about it, it's pretty awesome to still be gaining a level a day.

    Welcome to the club, cry us a river.

    Quote Originally Posted by bendover View Post
    Worry more about game mechanics and game play

    Less about renown
    Oh yeah, and this.

  19. #19
    Community Member Emili's Avatar
    Join Date
    Apr 2006
    Posts
    5,756

    Default


    I really do not care... I do know that the system encourages penalizing casuals and sometimes separates people who tend to care about friendships... actually most the game does these days since it went F2P. Guild renown, TR, Epics all tend to split aquaintances apart rather than draw them together due to the very stages of focus they're planning for in game. For such reasons the smaller guilds tend do much better socially and manage collective raids regularly. The upper tiers of regular and power gamers more often tand use channels rather than guilds to form high level groups and the scope of what a guild used to be can never be what it once was.

    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
    Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour

  20. #20
    Community Member
    Join Date
    Mar 2010
    Posts
    426

    Default

    could be worse, my guild is at 40 now, takes us about a month to gain each new level. i made a post awhile back in the suggestion forum about changing the way renown decay was calculated. i'd like to see decay calculated by the average of renown gained the past 3 days and the average of accounts that logged in those same 3 days. that should smooth out any spikes and dips in renown and not penalize anyone that can only play on the weekends or can only play for a week when on leave from the military.
    Quote Originally Posted by QueenPennyThe1st View Post
    Also, why is it that someone who kills more monsters, breaks more breakables, and solves more puzzles can get less renown that the person who gets a phone call 3 minutes into the dungeon, hides somewhere and comes back to finish the dungeon by raiding the chests and gets tales of valor? does that make sense????
    well, tell W****y to hang up the phone and quit piking
    Last edited by Don1966; 05-23-2011 at 11:25 PM.
    Server: Sarlona. Characters: Rackoribs Barbequed, Brautwurst Flamegrilled, Porkloin Flameseared


Page 1 of 5 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload