How to get Guild Renown
The most basic way to gain renown is to kill NPCs. Once an NPC has been killed (whether by you or another party member, as long as you are inside the quest instance), you will have a percentage chance of gaining renown from that kill. Quest, raid, and mini-bosses, as well as wilderness rares, all generate renown 100% of the time.
Guild Trophies (Renown tokens) can also be found in chests and reward lists:
Heroic Deeds - + 50 Guild Renown
Tales of Valor - + 150 Guild Renown
Impressive Trophy - + 500 Guild Renown
Legendary Victory - + 1,000 Guild Renown
"We've made a change where mob renown won't rely on collectible bags. Hopefully this change will hit Lamannia on Friday." (Dev MadFloyd on 06-10-2010, 08:30 AM link)
"'Odds of renown dropping should be similar to the mechanic used to give XP vs the level of a quest. The higher the player is vs the content the lower the odds, and vice versa.' That has always been the intention." (Dev MadFloyd on 06-10-2010, 01:02 PM link)
"We've increased the base chance of finding trophies in chests, and also increased the "epic difficulty" bonus. End rewards should have trophies available very often. (Nearly 100% for Long or Very Long dungeons, in fact.)" (Dev Eladrin on 06-10-2010, 10:38 AM link)
"When you run quests at level, you have a 20% chance of finding renown in chests. For every level you're above the quest level, that chance is reduced by 4%. So if you're 3 levels over, you're looking at an 8% chance to find renown." (Dev MadFloyd on 07-22-2010, 01:01 PM link)
"the length of the quest affects your chances for renown in the end reward. Unless you're 5 levels over the quest, you should have a minimum of 50% chance to see renown and it goes up from there to 100% for a very long quest." (Dev MadFloyd on 07-22-2010, 01:43 PM link)
"it's based on the player with the highest level in the party." (Dev MadFloyd on 07-22-2010, 03:08 PM link)
"On Epic you have a 7% additional chance for drops from chests and monsters compared to Normal." (Dev MadFloyd on 07-22-2010, 03:09 PM link)
"the level of the quest iplays [sic] a role in the average value of the renown." (Dev MadFloyd on 07-22-2010, 03:30 PM link)
"Guild renown drops from chests and end rewards have been increased. End rewards now have a 50% chance to drop." (Update 5.1 Patch 1 release notes on 07-26-2010, 11:59 AM link)
Best places to earn Guild Renown thread, by Crazyfruit
Guild Renown boost
Guilds are counted by number of unique active accounts, not characters. This is the Modified Guild Size, and is viewable in the Guild tab of the Social window.
Modified Guild Size = Total Accounts - Inactive Accounts (>30 days since an character has logged in on that account) + Recent Departures (<14 days since the last character in that account left the guild)
A guild may get a "guild bonus," depending on the Modified Guild Size, to all renown gained. This renown bonus applies to all the members receiving renown, and is earned when there the Modified Guild Size is 50 or lower. The fewer the number of active accounts in your guild, the higher the bonus (guilds of 50 active accounts or more get no bonus, 25-account guilds get a small bonus, 24-account guilds get a slightly larger bonus, etc.), down to Modified Guild Size 6 guilds; below that, the bonus decreases once more.
Very Small
Guild Renown Bonus Small
Guild Renown Bonus Medium
Guild Renown Bonus
Modified Guild Size Multiplier Modified Guild Size Multiplier Modified Guild Size Multiplier Modified Guild Size Multiplier
11 225% 26 41 15.4%
12 210% 27 42 13.4%
13 195% 28 43 11.4%
14 180% 29 44 9.6%
15 165% 30 45 7.8%
1 150% 16 150% 31 46 6%
2 180% 17 135% 32 47 4.2%
3 210%* 18 120% 33 36.2% 48 2.8%
4 240% 19 105% 34 49 1.4%
5 270% 20 35 50 0%
6 300% 21 97.4% * 36
7 285% 22 89.8% * 37
8 270% 23 82.2% * 38
9 255% 24 39
10 240% 25 15% 40
Source Problem with Small Guild Renown Bonus Formula NOTE: This info comes from U5, and has not been updated since U7. Most of the bonus percentages from account size 1-25 are unverified (* Asterisk indicates value is from U9.1) .
Example: If you had 6 unique active accounts in your guild (with no inactive accounts or recently-departed accounts), your small guild bonus would be 300% of the base renown gained. A Heroic Deeds (50 renown) would be 50 + (50 x 300%) = 150) = 200 total.
Guild Renown required per Guild Level
Lvl renown Lvl renown Lvl renown Lvl renown
1 0 26 878,800 51 6,632,550 76 21,948,800
2 400 27 984,150 52 7,030,400 77 22,826,650
3 1,350 28 1,097,600 53 7,443,850 78 23,727,600
4 3,200 29 1,219,450 54 7,873,200 79 24,651,950
5 6,250 30 1,350,000 55 8,318,750 80 25,600,000
6 10,800 31 1,489,550 56 8,780,800 81 26,572,050
7 17,150 32 1,638,400 57 9,259,650 82 27,568,400
8 25,600 33 1,796,850 58 9,755,600 83 28,589,350
9 36,450 34 1,965,200 59 10,268,950 84 29,635,200
10 50,000 35 2,143,750 60 10,800,000 85 30,706,250
11 66,550 36 2,332,800 61 11,349,050 86 31,802,800
12 86,400 37 2,532,650 62 11,916,400 87 32,925,150
13 109,850 38 2,743,600 63 12,502,350 88 34,073,600
14 137,200 39 2,965,950 64 13,107,200 89 35,248,450
15 168,750 40 3,200,000 65 13,731,250 90 36,450,000
16 204,800 41 3,446,050 66 14,374,800 91 37,678,550
17 245,650 42 3,704,400 67 15,038,150 92 38,934,400
18 291,600 43 3,975,350 68 15,721,600 93 40,217,850
19 342,950 44 4,259,200 69 16,425,450 94 41,529,200
20 400,000 45 4,556,250 70 17,150,000 95 42,868,750
21 463,050 46 4,866,800 71 17,895,550 96 44,236,800
22 532,400 47 5,191,150 72 18,662,400 97 45,633,650
23 608,350 48 5,529,600 73 19,450,850 98 47,059,600
24 691,200 49 5,882,450 74 20,261,200 99 48,514,950
25 781,250 50 6,250,000 75 21,093,750 100 50,000,000
Source - DDO daily
How Guilds Lose Renown
Renown starts to decay at level 26. Decay is applied once every 24 hours. The exact time this decay is applied can vary. The current theory is that the decay happens around 24 hours after your guild hit 26, but this time may change when servers go down for maintenance. It is no longer necessary to try and track when the decay is applied in order to determine amount of decay. You can simply use the formula provided below.
Guild renown decay formula
The formula for renown decay is a level-based multiplier times an account-based multiplier (LevelMultiplier * AccountMultiplier). The account-based multiplier is the Modified Guild Size + 10. The level-based multiplier can be looked up in the list below.
Level Multiplier Level Multiplier Level Multiplier
26 2.197000 51 119.385900 76 845.028800
27 2.460375 52 126.547200 77 878.826025
28 2.744000 53 133.989300 78 913.512600
29 3.048625 54 141.717600 79 949.100075
30 3.375000 55 149.737500 80 985.600000
31 7.447750 56 184.396800 81 1275.458400
32 8.192000 57 194.452650 82 1323.283200
33 8.984250 58 204.867600 83 1372.288800
34 9.826000 59 215.647950 84 1422.489600
35 10.718750 60 226.800000 85 1473.900000
36 17.496000 61 317.773400 86 1653.745600
37 18.994875 62 333.659200 87 1712.107800
38 20.577000 63 350.065800 88 1771.827200
39 22.244625 64 367.001600 89 1832.919400
40 24.000000 65 384.475000 90 1895.400000
41 41.352600 66 452.806200 91 2109.998800
42 44.452800 67 473.701725 92 2180.326400
43 47.704200 68 495.230400 93 2252.199600
44 51.110400 69 517.401675 94 2325.635200
45 54.675000 70 540.225000 95 2400.650000
46 73.002000 71 626.344250 96 2654.208000
47 77.867250 72 653.184000 97 2738.019000
48 82.944000 73 680.779750 98 2,823.576000
49 88.236750 74 709.142000 99 2,910.897000
50 93.750000 75 738.281250 100 3,000.000000
Example:
Guild level:26, Member Count: 6
Renown lost = (LevelMultiplier * AccountMultiplier)
Renown lost = (2.197 * (6 + 10))
Renown lost = 35.152 [NOTE: rounding may apply]
The level-based multiplier, shown in the table above, is determined by the minimum renown needed to be at that level, not your current renown, which is 50 * Level^3. Take every 5 levels starting at the onset of renown decay to be a tier (so level 26-30 = tier 1, level 31-35 = tier 2, etc.). Multiply the renown by the tier that the level is in. Then, multiply the product by the following:
Level Multiplier
Level 26-40 2.5
Level 41-60 3.0
Level 61-80 3.5
Level 81-100 4.0
Now divide by 1,000,000. The result will be the level-based multiplier for renown decay.
Example:
Guild level:26
minimum renown = 50*(Guild level)^3
minimum renown = 878,800
Level-based mult = [(Minimum renown) * (Tier multiplier)]/1,000,000
Level-based mult = [878,800 * 2.5]/1,000,000
Level-based mult = [2,197,000]/1,000,000
Level-based mult = 2.197
Guild renown loss from leaving characters
Guilds may also lose renown when a character leaves the guild. Note that this renown is just gone, they cannot add it onto another guild.
If a character leaves on amicable terms (by selecting that option when they voluntarily drop from the guild), 10% of the renown that character gained while a member of the guild is lost.
If a character leaves on bad terms (by selecting that option when they voluntarily drop from the guild), 25% of the renown that character gained while a member of the guild is lost.
If a character is expelled by an officer of the guild (regardless of if the account is inactive or not), 25% of the renown that character gained while a member of the guild is lost.
If a character is deleted from the Character Select screen while a member of a guild, no renown is lost.
If all characters from an account leave the guild, the Modified Guild Size is increased by 1 for the next 2 weeks. This is the "Recent Departures" portion of the Modified Guild Size. This increases the guild's daily renown decay for 14 days.
So, if a player needs to re-roll a character, they should:
Have at least one other character in the guild, so they won't add to the Recent Departures. If they have no other character in guild currently, bring one in as a placeholder.
Delete the character from the Character Select screen without removing it from the guild.
Recreate the character and get it re-invited to the guild.
Remove the placeholder character from the guild if desired. If the placeholder didn't earn any renown while in the guild, none will be lost when it leaves. If it did earn some renown, leave on amicable terms to minimize the loss.
Well, I personally think that if you are gonna leave the game for more then like 3-6 months that you should have the curtousey to leave the guild first.
Another item would be the interview process - when our guild Officers interview - we should get an idea of how well the canidate enjoys the game and how regular that they log on. Unfortunately we can never know how loyal a new player can be - but if we had a pre-guild that players could join first and then the players who continue to log on and be regularly active over a period of time can be invited to join an Elite guild or something of the sort.
is it possible to place all our inactive into a sister Guild - if we did it would probably crack the renown in two.
No matter what we do, the renown is apt to be or get broken - we simply have to be much more careful of who we accept - Obveously if they havent logged in for a year or more and all their characters are under level 6 - chances are they stopped playing our server and possibly the game. Kicking them might be hurting our renown for now - but in the long run - it should help.
We could start a sister guild to use for new characters that are under - level 6 or 8 that way if they quit playing the game early on that it will be done in the sister guild and not in the main guild -- It could also help with low level dungeon runs in soe ways.
Keep in mind that I do not know exactly how the renown works - I am just stating possablities that I have learned from other games that I have played that also have similar types of guilds.
Hope some of this helped,
WebOne
Hmm interesting. We're level 85 now, and we seem to have absolutely no problem with it at all. Could it have something to do with guild management?
I disagree, after that first 30 days, they actually reduce your renoun loss. Youre modified guild size is active accounts plus recent departures MINUS inactive accounts. So if you have 50 people, and 9 recent depatures, and 15 in actives, that is 50+9-14=45, so you only take decay for 45 people, and only for 36 when your departures fell off. Currently, inactives actually help your guild still. So it's better to keep them and let them sit in active and reduce your decay loss rather than lose the 25% and take the 2 week decay increase in most cases.
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