If guild renown is going to be based on random drops rather than actual game play, what difference does it make if I actually do my job, i.e. heal as a cleric, dps as a fighter, etc, if I can walk into a dungeon after the fact, before the final objective is completed, not do a thing to help the party and walk out with more renown than the toons that were there for the whole time, doing their jobs and working as a team, then why do more?
There is more to this game than the standard MMO, Dungeons and Dragons was based on party play, a group of people working together, pitted against a (sometimes sadistic) Dungeon Master, who could not only withhold xp for not doing what was expected from a character, but change your alignment for doing something contrary to your characters alignment.
In the solo dungeon "explosive situation" lawful good characters should be penalized for blowing up the barrels to get the extra loot, they have told the NPC that they will leave the barrels alone and yet players get extra bonus points for ransacking the dungeon......
If the only thing that is effected by alignment is the type of weapon you can use, then why bother? In PNP a paladin would never run with a chaotic rogue, it would go against everything he stood for..... and if he knowingly looked the other way as the rogue assinated people for money, his alignment would suffer.
I realize that an MMO is not capable of individualizing game play in this manner, (or perhaps it is) but at the very least, each dungeon shows the number of kills, breakables, traps disabled.......could those numbers not reflect the renown awarded in chests? And perhaps step it up, give extra renown to the cleric who raises the dead and heals the party, the rogue who successfully disables the traps before the barbarian sets them off, and gets himself killed.
The fighter who kills dosens more than the bard, the bard who game him the inspiration to do so, and charmed the bad guys to help him do it, the numbers for "misadventures" are there, calculate them, it is simple math, not rocket science. Wizards and Sorc's whose spells often save the day, those numbers show up as kills, use them!
And the guy who pikes, gets, nada, zip, zilch, as far as renown. I am not saying "do not have a real life" far from it, I am saying, reward good game play with renown that is reflective of that play.
I am beginning to understand the call of the permadeath groups, they are doing what they can to "keep it real" as far as the spirit of the game in its original form, Hail Gygax!