I would not recommend replacing Otiluke's, as a Water Savant it crits between 1700-1800 damage. Try going without Reconstruct, I can almost guarantee that you won't miss it!
If you do miss it I would go so far as to say drop Circle of Death before you drop Otiluke's.
You'll be able to out dps any class in the raid if you so choose, they won't laugh at that! The two level 5 DoTs alone are crazy dps if you keep the triple stack ongoing, leaving you free to deal with Orthon's. You could actually even slot into a DPS spot in the raid and be more useful than the average melee.
I have over 160 caster levels played in DDO, 100 of those on my Sorc (4 Sorcerer lives, 1 Wizard life) and I've played him as a DPS caster since we only had 4 enhancements. Finally, FINALLY! DPS'ing as caster is a viable choice at endgame once more, it's ok to embrace that. The more you do, the more that people will see the value and seek out DPS casters.
Come to the dark side, never mind the cookies we have Rum and Big Macs!
Last edited by Ridag; 05-22-2011 at 05:59 PM.
On savant DPS...
I've found it to be excellent. When I can get my Niac's to hit, it will crit the Chrono boss for well over 300 a shot..
The only problem with this is that then the boss decides to ignore the melee's all around it and come eat me.. So, I've considered taking the subtle spellcasting line, and adding in diplomacy to avert this...
Ridag, I'm curious as to how you handle the aggro with the great damages?
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Originally Posted by Chilldude
If you don't mind being a bit more squishy, you can max out your UMD, CON and CHA on a 32 point human sorc, use heal scrolls reliabily at end game, take 2 full elemental damage lines, and the full crit line for your savant element (and 1 level of each crit line for your secondary element), max human and sorc CHA enhancements from AP and levelups, get max, empower, extend, heighten, SF: Evo, SF: Echant, ToD ring with +2 Exc. CHA, DT robe w/ +1 Exc. CHA, +2 tome and you'll be sitting at 40 CHA with ship buffs alone. 42 with a +4 tome or +3 tome and Epic Frost Helm. Should end up with somewhere around 400 HP (maybe a little below it), Hold DC's that work for pretty much everything but Sands (still have to worry about spell pen post U9 though), and lots of gratuitous damage.
I know I probably play much differently from most, but that's what I like on my sorc.
Um... If you're gonna brag about DPS, can I get a DPS breakdown please .
You versus normal pt 4 harry: how much damage per second, for how much spell points per second?
I'll let you assume that it's a 1 rounder, so you have 2 minutes or so to burn as much SP as you want to for as much damage as you want to, and that the target is stationary, so you can have perfect timing on all your spells and you don't have to worry about dodging meteor swarms or have to care too much about the blades.
Last edited by TheDjinnFor; 05-26-2011 at 12:21 PM.
I prefer going Conjuration Focus by 2. Adding in Conjuration Spells like PW Kill and Stun. Web, Melf's, Acid Rain..Stinking Cloud...
I went Earth Savant but Conjuration will still work for a Water Savant. But I'd go Acid 2nd line.
I wouldn't take SF Enchantment instead I'd take Spell Pen.
So your spell pen would hit 31 with SPell Pen IX item...(20, 4,3,2,2).
Besides Enchantment took a really big hit.
ANd Niac's is conjuration skill...
Last edited by Raiderone; 05-26-2011 at 12:31 PM.
This is as good of a place to start as any. It doesn't answer your question exactly, but it will let you see the theoretical DPS's.
Savant DPS Comparisons
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Originally Posted by Chilldude
for level 6 spells, i'm not feeling the love for circle of death. IME, it seems that i cast the spell, the mobs all have time to move out of the AOE, and then it goes off.
now, i *could* make sure i'm standing in the AOE so that the mobs all come stand next to me and get hit properly... but movement is life on my sorcerer.
so yeah, i ditched circle of death. my level 6 spell list is actually reconstruct (still useful for raiding), flesh to stone, and disintegrate (GH can be scrolled).
I actually wanted a full DPS overview so I could check it against an Archmage I'm making. That SLA thread is nice, but it doesn't say which spells the caster will be throwing out and in which order.
I bet my wizy pretty easily out-DPSs a Sorceror who only throws out SLAs given the assumptions I made in that post (2 minutes of burst DPS). The Sorc is going to have to throw some non-SLAs in between cooldowns to keep up. Of course, he'll surpass the wizards DPS pretty easily, but I want to know with what spells and by exactly how much.
One of the great buffs to Evoker Force-specced AMs was the boost to Cyclonic Blast. It's cost was reduced to 15 sp, it's level cap raised to 20 (for 20d3+60 damage at lvl 20, avg 100 times enhancements), and it's now affected by force spells. It does almost as much damage as Polar Ray for slightly less sp, but its cooldown is 3 seconds to Polar Rays 6 seconds.
Last edited by TheDjinnFor; 05-26-2011 at 01:02 PM.
The beauty of Halt undead is some undead are mindless (so do not get a will save), and those which are not mindless generally have lower will so is only SR if any needs overcome. Are only vamps, mummies and lich in general where such stats excell and the spell becomes ineffective.
♣ A Baker's dozen in the Prophets of the New Republic and Fallen Heroes. ♣
Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour
i dont use acid rain, melfs, or stinking cloud, and web+ pw kill+ stun is not better than mass hold+ disco ball unfortunately. I would consider necro, but i decided that blue chains were prettier :P, besides it makes my spells hit harder
i might take spell pen isntead of GSF: Ench. anyone have solid Spell pen DC info?
With 2 wiz past lives, it's fine. Don't forget you're also getting +2 or +3 from items. I would never rely on mass hold for true CC, even if you have the SP, they break too fast. Dancing ball and even web are much better suited for that, and I would only rely on mass hold as damage amp for yourself and the melee.
Overall, I think this is a nice build.