I'm thinking a Wizard/Monk/Pally it would need High Str,Int,Wis & Cha with moderate Con and Dex
Note: MAD = Multiple Attribute Deficiency for those of you who don't know
I'm thinking a Wizard/Monk/Pally it would need High Str,Int,Wis & Cha with moderate Con and Dex
Note: MAD = Multiple Attribute Deficiency for those of you who don't know
Last edited by Failedlegend; 05-21-2011 at 10:12 PM.
Originally Posted by Cordovan
Pure pally of course.
But in all seriousness, rogue/favored soul/wizard needs decent strength, fair charisma, somewhat optional dexterity, some wisdom, plenty of intelligence, and some constitution.
A frezied beserker, of course. That guy is genuinely angry and suffers significant attribute deficiency besides strength and con.
A WF FvS/wiz/barb
Officer of Disciples of the Apocalypse on Sarlona
Himawari Life 3 - 1 FvS | Svipul Life 3 - 1 FvS | Chikaze Life 2 - 2 PAL / 2 MNK / 4 FVS
Completionist Project: GLaDOS - Life 14 of ??: Bladeforged 'Zeus' - Started 22/02/14
One of my last TR lives was a virtuoso/radiant servant AA.
Needed DEX to hit & for archery feats.
Needed STR for damage.
Needed CON to not die.
Needed CHA for turns, divine might, paladin dil and bard abilities.
Needed INT for skill points. I love skill points. All my characters have 14 base after eating a +1 tome.
Needed WIS to cast some cleric spells.
It was actually lots of fun. Thankfully it was a 36pt'er
olganon.org - Remember to play in moderation.
Pally / Rogue / Monk = no dump stat aside of maybe INT if rogue skills aren't important.
SARLONA
Ulyn-22 Halfling (7rog/7pal/6mnk/2epic) Alyn-19 Helf TR2 (13dru/6mnk/1rng) Glyn-20 Halfling Cleric
Ylyn-20 Drow (18brd/2ftr/2rog) Klyn-12 WF Wizard
been there - MADe that
Doesn't need STR - Uses Staff of Nat Gen till 14, Breeze til 20, Epic Staff of Nat GenCode:Character Plan by DDO Character Planner Version 3.9.1 DDO Character Planner Home Page Deadwalker Humorous (Thelanis) Level 20 Lawful Good Dwarf Male (6 Paladin \ 2 Monk \ 12 Wizard) Hit Points: 358 Spell Points: 879 BAB: 13\13\18\23 Fortitude: 23 Reflex: 20 Will: 23 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 8 10 Dexterity 16 20 Constitution 16 20 Intelligence 14 18 Wisdom 12 16 Charisma 12 18 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 14 Bluff 1 4 Concentration 7 31 Diplomacy 1 4 Disable Device n/a n/a Haggle 1 4 Heal 1 4 Hide 3 5 Intimidate 3 35 Jump 3 4 Listen 1 3 Move Silently 3 5 Open Lock n/a n/a Perform n/a n/a Repair 2 4 Search 2 6 Spot 1 3 Swim -1 0 Tumble 7 28 Use Magic Device 3 6 Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Intimidate (+2) Skill: Jump (+4) Skill: Tumble (+4) Skill: Use Magic Device (+2) Feat: (Selected) Toughness Feat: (Selected) Toughness Feat: (Automatic) AC Bonus Feat: (Automatic) Disciple of Breezes Feat: (Automatic) Disciple of Puddles Feat: (Automatic) Dwarven Stability Feat: (Automatic) Flurry of Blows Feat: (Automatic) Giant Evasion Feat: (Automatic) Orc and Goblin Bonus Feat: (Automatic) Poison Save Bonus Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff Feat: (Automatic) Sneak Feat: (Automatic) Spell Save Bonus Level 2 (Paladin) Skill: Concentration (+1) Skill: Intimidate (+3) Feat: (Automatic) Aura of Good Feat: (Automatic) Smite Evil Level 3 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Feat: (Wizard Bonus) Extend Spell Feat: (Selected) Mental Toughness Feat: (Automatic) Dismiss Charm Feat: (Automatic) Inscribe Scroll Feat: (Automatic) Magical Training Spell (1): Shield Spell (1): Expeditious Retreat Spell (1): Obscuring Mist <--Switch to Jump @ lvl 5 (Blur) Level 4 (Wizard) Ability Raise: DEX Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Spell (1): Chill Touch Enhancement: Paladin Armor Class Boost I Enhancement: Dwarven Constitution I Enhancement: Dwarven Spell Defense I Enhancement: Dwarven Spell Defense II Enhancement: Paladin Focus of Good I Enhancement: Paladin Extra Smite Evil I Enhancement: Racial Toughness I Enhancement: Improved Intimidate I Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Intelligence I Enhancement: Paladin Toughness I Level 5 (Wizard) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Tumble (+0.5) Spell (2): Blur Spell (2): Resist Energy Level 6 (Wizard) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Tumble (+0.5) Feat: (Selected) Maximize Spell Spell (2): Gust Of Wind Enhancement: Wizard Improved Maximizing I Level 7 (Wizard) Skill: Intimidate (+1) Skill: Tumble (+1) Feat: (Wizard Bonus) Spell Focus: Necromancy Spell (1): Tumble Spell (3): Displacement Spell (3): Haste Enhancement: Racial Toughness II Enhancement: Wizard Energy of the Scholar II Level 8 (Wizard) Ability Raise: DEX Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Tumble (+1) Spell (2): Lesser Death Aura Spell (3): Heroism Enhancement: Dwarven Constitution II Enhancement: Wizard Intelligence II Enhancement: Wizard Pale Master I Level 9 (Wizard) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Tumble (+1) Feat: (Selected) Skill Focus: Intimidate Spell (4): Stoneskin Spell (4): Fire Shield Enhancement: Racial Toughness III Enhancement: Shroud of the Zombie <--Switch to Wraith @ lvl 15 Level 10 (Wizard) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Tumble (+1) Spell (3): Protection From Energy <--Switch to Rage @ lvl 13 Spell (4): Negative Energy Burst Enhancement: Wizard Improved Maximizing II Level 11 (Monk) Skill: Concentration (+2) Skill: Intimidate (+1) Skill: Tumble (+3) Feat: (Monk Bonus) Combat Expertise Feat: (Automatic) Evasion Enhancement: Way of the Tenacious Badger I Enhancement: Monk Wisdom I Level 12 (Wizard) Ability Raise: WIS Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Tumble (+1) Feat: (Selected) Greater Spell Focus: Necromancy Spell (2): Glitterdust Spell (5): Eladar's Electric Surge Spell (5): Niac's Biting Cold Enhancement: Racial Toughness IV Level 13 (Wizard) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Tumble (+1) Feat: (Wizard Bonus) Augment Summoning Spell (4): Death Aura Spell (5): Protection From Elements Level 14 (Wizard) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Tumble (+1) Spell (3): Sleet Storm Spell (6): Greater Heroism Spell (6): Create Undead Enhancement: Dwarven Spell Defense III Enhancement: Wizard Improved Maximizing III Level 15 (Wizard) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Tumble (+1) Feat: (Selected) Improved Critical: Bludgeoning Weapons Spell (5): Teleport Spell (6): Shadow Walk Enhancement: Wizard Pale Master II Remember to reset enhancements switch to wraith form from now on Level 16 (Paladin) Ability Raise: CHA Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Tumble (+1.5) Feat: (Automatic) Divine Grace Feat: (Automatic) Lay on Hands Enhancement: Paladin Charisma I Level 17 (Paladin) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Tumble (+1.5) Feat: (Automatic) Divine Health Feat: (Automatic) Fear Immunity Enhancement: Paladin Courage of Good I Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Resistance of Good I Level 18 (Paladin) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Tumble (+1.5) Feat: (Selected) Bullheaded Spell (1): Virtue Enhancement: Paladin Extra Smite Evil II Enhancement: Improved Intimidate II Enhancement: Paladin Toughness II Level 19 (Paladin) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Tumble (+1.5) Enhancement: Paladin Divine Sacrifice I Level 20 (Paladin) Ability Raise: CHA Skill: Concentration (+1) Skill: Heal (+1) Skill: Intimidate (+1) Skill: Tumble (+1) Spell (1): Divine Favor Enhancement: Paladin Divine Righteousness I Enhancement: Paladin Exalted Smite I Enhancement: Paladin Defender of Siberys I Enhancement: Paladin Charisma II
And isn't a bad Tank in any rate
-Stealth RULEZ- A compilation -Favor 101- "How-to" unlock the game -Boycott the changes- combat changes stink
You say you want your $$ back, i d g a f about the $$. I want my GAME back..
TWF Pal18/Mnk2 (or similar variants) that cares about AC.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
I suspect that most will be built around finesse. Make a strength build and you are there.
STR: should be prime attribute, probably "dumped" for a finesse build. Will still want a str item
DEX base>=17 for ITWF/GTWF. Will still want a dex item for AC (and to hit if finesse)
CON: needs as much as anybody, of course will have a con item.
INT: base>=13 for combat expertise. The only item missing. Quick, add a level of rogue for at least a swappable item.
WIS: adds to AC, sky is the limit, start adding the wis item.
CHR: wants a base upwards of 20, will likely replace strength on a finesse build. Will still want a chr item.
got one. his name is shadeweaver, hes a wf, rogue pally mix - str based, with decent dex. He was built on the principle of making a wf comando, a behind the lines kinda guy. This is technicaly his 3rd life - hes been rerolled twice before the tr thing came out, previous lives were multiclass rogues too.
lvl 18 at the mo, will be 13 rogue (mech), 6 pally (hunter of the dead) and probably 1 wiz at the end.
curently wearing a +6 stat item for every stat, and hes a total UMD junkie - the bigest trick with this build is finding room for all the items he needs.
check the build on myddo if your interested. (shadeweaver, orien) - its probably not power gamer material but its working very well for a Role play build.
ps. exalted smite sneak attacks are fun and bonus smiting works with smite construct.
Ex Euro player from devourer: Charaters on orien(Officer of Under Estimated & Nightfox): Wrothgar, Cobolt, Shadeweaver, TheMetal, Metaphysical, Allfred, Razortusk and many more.
stuff by me: http://forums.ddo.com/showthread.php...02#post4938302