Results 1 to 15 of 15
  1. #1
    The Mad Multiclasser Failedlegend's Avatar
    Join Date
    May 2009
    Posts
    0

    Default Whats the most MAD Build you can think of?

    I'm thinking a Wizard/Monk/Pally it would need High Str,Int,Wis & Cha with moderate Con and Dex

    Note: MAD = Multiple Attribute Deficiency for those of you who don't know
    Last edited by Failedlegend; 05-21-2011 at 10:12 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  2. #2
    Community Member ExK444's Avatar
    Join Date
    Dec 2009
    Posts
    109

    Default

    Pure pally of course.
    But in all seriousness, rogue/favored soul/wizard needs decent strength, fair charisma, somewhat optional dexterity, some wisdom, plenty of intelligence, and some constitution.

  3. #3
    Community Member kuro_zero's Avatar
    Join Date
    Feb 2006
    Posts
    875

    Default

    A frezied beserker, of course. That guy is genuinely angry and suffers significant attribute deficiency besides strength and con.

    A WF FvS/wiz/barb
    Officer of Disciples of the Apocalypse on Sarlona
    Himawari Life 3 - 1 FvS | Svipul Life 3 - 1 FvS | Chikaze Life 2 - 2 PAL / 2 MNK / 4 FVS
    Completionist Project: GLaDOS - Life 14 of ??: Bladeforged 'Zeus' - Started 22/02/14

  4. #4
    Community Member Crazyfruit's Avatar
    Join Date
    Sep 2008
    Posts
    1,556

    Default

    One of my last TR lives was a virtuoso/radiant servant AA.

    Needed DEX to hit & for archery feats.
    Needed STR for damage.
    Needed CON to not die.
    Needed CHA for turns, divine might, paladin dil and bard abilities.
    Needed INT for skill points. I love skill points. All my characters have 14 base after eating a +1 tome.
    Needed WIS to cast some cleric spells.

    It was actually lots of fun. Thankfully it was a 36pt'er
    olganon.org - Remember to play in moderation.

  5. #5
    The Mad Multiclasser Failedlegend's Avatar
    Join Date
    May 2009
    Posts
    0

    Default

    Quote Originally Posted by Crazyfruit View Post
    One of my last TR lives was a virtuoso/radiant servant AA.

    Needed DEX to hit & for archery feats.
    Needed STR for damage.
    Needed CON to not die.
    Needed CHA for turns, divine might, paladin dil and bard abilities.
    Needed INT for skill points. I love skill points. All my characters have 14 base after eating a +1 tome.
    Needed WIS to cast some cleric spells.

    It was actually lots of fun. Thankfully it was a 36pt'er
    I'm actually interested to see that build :P
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  6. #6
    Community Member
    Join Date
    Feb 2010
    Posts
    805

    Default

    Quote Originally Posted by Failedlegend View Post
    Note: MAD = Multiple Attribute Deficiency for those of you who don't know
    I always thought MAD: Multiple Attribute Dependent.

  7. #7
    Community Member stille_nacht's Avatar
    Join Date
    Sep 2009
    Posts
    2,111

    Default

    i think itd probably be a pally/ftr/rog/sorc/wiz/clr build :P
    adversity is something we face every day - for a true test, give someone power

    Quote Originally Posted by stille_nacht View Post
    Click the arrow for Intro to Multiclassing
    Quote Originally Posted by stille_nacht View Post
    Frugal Pack Buying Guide

  8. #8
    Community Member Symar-FangofLloth's Avatar
    Join Date
    Oct 2006
    Posts
    3,651

    Default

    Quote Originally Posted by learst View Post
    I always thought MAD: Multiple Attribute Dependent.
    It is.
    Former Xoriat-er. Embrace the Madness.

  9. #9
    Community Member ehcsztein's Avatar
    Join Date
    Mar 2006
    Posts
    152

    Default

    Pally / Rogue / Monk = no dump stat aside of maybe INT if rogue skills aren't important.
    SARLONA
    Ulyn-22 Halfling (7rog/7pal/6mnk/2epic) Alyn-19 Helf TR2 (13dru/6mnk/1rng) Glyn-20 Halfling Cleric
    Ylyn-20 Drow (18brd/2ftr/2rog) Klyn-12 WF Wizard

  10. #10
    Community Member Stillwaters's Avatar
    Join Date
    Mar 2009
    Posts
    799

    Default

    Quote Originally Posted by Failedlegend View Post
    I'm thinking a Wizard/Monk/Pally it would need High Str,Int,Wis & Cha with moderate Con and Dex

    Note: MAD = Multiple Attribute Deficiency for those of you who don't know
    been there - MADe that


    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Deadwalker Humorous (Thelanis)
    Level 20 Lawful Good Dwarf Male
    (6 Paladin \ 2 Monk \ 12 Wizard) 
    Hit Points: 358
    Spell Points: 879 
    BAB: 13\13\18\23
    Fortitude: 23
    Reflex: 20
    Will: 23
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                    10
    Dexterity            16                    20
    Constitution         16                    20
    Intelligence         14                    18
    Wisdom               12                    16
    Charisma             12                    18
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    14
    Bluff                 1                     4
    Concentration         7                    31
    Diplomacy             1                     4
    Disable Device        n/a                   n/a
    Haggle                1                     4
    Heal                  1                     4
    Hide                  3                     5
    Intimidate            3                    35
    Jump                  3                     4
    Listen                1                     3
    Move Silently         3                     5
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                2                     4
    Search                2                     6
    Spot                  1                     3
    Swim                 -1                     0
    Tumble                7                    28
    Use Magic Device      3                     6
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Intimidate (+2)
    Skill: Jump (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Toughness
    Feat: (Selected) Toughness
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Dwarven Stability
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Giant Evasion
    Feat: (Automatic) Orc and Goblin Bonus
    Feat: (Automatic) Poison Save Bonus
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus
    
    
    Level 2 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+3)
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Smite Evil
    
    
    Level 3 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Mental Toughness
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Inscribe Scroll
    Feat: (Automatic) Magical Training
    Spell (1): Shield
    Spell (1): Expeditious Retreat
    Spell (1): Obscuring Mist <--Switch to Jump @ lvl 5 (Blur)
    
    
    Level 4 (Wizard)
    Ability Raise: DEX
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Spell (1): Chill Touch
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Racial Toughness I
    Enhancement: Improved Intimidate I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Intelligence I
    Enhancement: Paladin Toughness I
    
    
    Level 5 (Wizard)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Spell (2): Blur
    Spell (2): Resist Energy
    
    
    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Maximize Spell
    Spell (2): Gust Of Wind
    Enhancement: Wizard Improved Maximizing I
    
    
    Level 7 (Wizard)
    Skill: Intimidate (+1)
    Skill: Tumble (+1)
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Spell (1): Tumble
    Spell (3): Displacement
    Spell (3): Haste
    Enhancement: Racial Toughness II
    Enhancement: Wizard Energy of the Scholar II
    
    
    Level 8 (Wizard)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+1)
    Spell (2): Lesser Death Aura
    Spell (3): Heroism
    Enhancement: Dwarven Constitution II
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Pale Master I
    
    
    Level 9 (Wizard)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Skill Focus: Intimidate
    Spell (4): Stoneskin
    Spell (4): Fire Shield
    Enhancement: Racial Toughness III
    Enhancement: Shroud of the Zombie <--Switch to Wraith @ lvl 15
    
    
    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+1)
    Spell (3): Protection From Energy <--Switch to Rage @ lvl 13
    Spell (4): Negative Energy Burst
    Enhancement: Wizard Improved Maximizing II
    
    
    Level 11 (Monk)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Skill: Tumble (+3)
    Feat: (Monk Bonus) Combat Expertise
    Feat: (Automatic) Evasion
    Enhancement: Way of the Tenacious Badger I
    Enhancement: Monk Wisdom I
    
    
    Level 12 (Wizard)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Spell (2): Glitterdust
    Spell (5): Eladar's Electric Surge
    Spell (5): Niac's Biting Cold
    Enhancement: Racial Toughness IV
    
    
    Level 13 (Wizard)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+1)
    Feat: (Wizard Bonus) Augment Summoning
    Spell (4): Death Aura
    Spell (5): Protection From Elements
    
    
    Level 14 (Wizard)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+1)
    Spell (3): Sleet Storm
    Spell (6): Greater Heroism
    Spell (6): Create Undead
    Enhancement: Dwarven Spell Defense III
    Enhancement: Wizard Improved Maximizing III
    
    
    Level 15 (Wizard)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Spell (5): Teleport
    Spell (6): Shadow Walk
    Enhancement: Wizard Pale Master II
     Remember to reset enhancements switch to wraith form from now on
    
    
    Level 16 (Paladin)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+1.5)
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    Enhancement: Paladin Charisma I
    
    
    Level 17 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+1.5)
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    
    
    Level 18 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+1.5)
    Feat: (Selected) Bullheaded
    Spell (1): Virtue
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Improved Intimidate II
    Enhancement: Paladin Toughness II
    
    
    Level 19 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+1.5)
    Enhancement: Paladin Divine Sacrifice I
    
    
    Level 20 (Paladin)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+1)
    Spell (1): Divine Favor
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Defender of Siberys I
    Enhancement: Paladin Charisma II
    Doesn't need STR - Uses Staff of Nat Gen till 14, Breeze til 20, Epic Staff of Nat Gen
    And isn't a bad Tank in any rate
    -Stealth RULEZ- A compilation -Favor 101- "How-to" unlock the game -Boycott the changes- combat changes stink
    You say you want your $$ back, i d g a f about the $$. I want my GAME back..

  11. #11
    Community Member Kahuna68's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default



    Looks Mad to me!
    On Argo I play: Allandra Lvl 17 Rogue, and a few others.
    Quote Originally Posted by stainer View Post
    I don't actually know what is going on, but it is a lot of fun!
    Quote Originally Posted by WeaselKing View Post
    This is actually Argonnessen's motto.
    Quote Originally Posted by Aristalla View Post
    I agree, this gif is very...ALL HAIL HYPNOBABY!! /blank stare

  12. #12
    The Hatchery sirgog's Avatar
    Join Date
    Apr 2007
    Posts
    11,175

    Default

    TWF Pal18/Mnk2 (or similar variants) that cares about AC.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  13. #13
    Community Member weewoo0's Avatar
    Join Date
    Jan 2010
    Posts
    139

    Default

    Quote Originally Posted by Crazyfruit View Post
    One of my last TR lives was a virtuoso/radiant servant AA.

    Needed DEX to hit & for archery feats.
    Needed STR for damage.
    Needed CON to not die.
    Needed CHA for turns, divine might, paladin dil and bard abilities.
    Needed INT for skill points. I love skill points. All my characters have 14 base after eating a +1 tome.
    Needed WIS to cast some cleric spells.

    It was actually lots of fun. Thankfully it was a 36pt'er
    was that the 12 cleric 7 bard 1 ranger build? or was it 1 wiz... don't remember but i do remember being coerced into signing off on it o.o...
    orien too lazy to update chars
    Quote Originally Posted by porq
    tells you, 'is it so hard to type kila[a-f]?'
    yes yes it is.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  14. #14
    Community Member
    Join Date
    Oct 2009
    Posts
    831

    Default

    Quote Originally Posted by sirgog View Post
    TWF Pal18/Mnk2 (or similar variants) that cares about AC.
    I suspect that most will be built around finesse. Make a strength build and you are there.

    STR: should be prime attribute, probably "dumped" for a finesse build. Will still want a str item
    DEX base>=17 for ITWF/GTWF. Will still want a dex item for AC (and to hit if finesse)
    CON: needs as much as anybody, of course will have a con item.
    INT: base>=13 for combat expertise. The only item missing. Quick, add a level of rogue for at least a swappable item.
    WIS: adds to AC, sky is the limit, start adding the wis item.
    CHR: wants a base upwards of 20, will likely replace strength on a finesse build. Will still want a chr item.

  15. #15
    The Hatchery bigolbear's Avatar
    Join Date
    Dec 2009
    Posts
    1,569

    Default

    got one. his name is shadeweaver, hes a wf, rogue pally mix - str based, with decent dex. He was built on the principle of making a wf comando, a behind the lines kinda guy. This is technicaly his 3rd life - hes been rerolled twice before the tr thing came out, previous lives were multiclass rogues too.

    lvl 18 at the mo, will be 13 rogue (mech), 6 pally (hunter of the dead) and probably 1 wiz at the end.

    curently wearing a +6 stat item for every stat, and hes a total UMD junkie - the bigest trick with this build is finding room for all the items he needs.

    check the build on myddo if your interested. (shadeweaver, orien) - its probably not power gamer material but its working very well for a Role play build.

    ps. exalted smite sneak attacks are fun and bonus smiting works with smite construct.
    Ex Euro player from devourer: Charaters on orien(Officer of Under Estimated & Nightfox): Wrothgar, Cobolt, Shadeweaver, TheMetal, Metaphysical, Allfred, Razortusk and many more.
    stuff by me: http://forums.ddo.com/showthread.php...02#post4938302

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload