Based on the great feedback, I've completely changed the concept. Since the original post was so off and I like the rogue idea a lot, here is a new edit. Acrobat II/Force Wiz. Now I've made it easy on myself and just run up 12 rog off the bat and then 8 wiz followed by all the enhancements on level 20.
SO... I could use advice on 1) how to make this build better and 2) recommended order to take feats and classes
Thanks all... Gambit is closer to a reality!
Code:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page
Level 20 Lawful Good Human Male
(12 Rogue \ 8 Wizard)
Hit Points: 226
Spell Points: 549
BAB: 13\13\18\23
Fortitude: 9
Reflex: 17
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 22
Dexterity 15 21
Constitution 14 16
Intelligence 10 14
Wisdom 8 10
Charisma 14 16
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 11
Bluff 2 3
Concentration 2 5
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal -1 0
Hide 2 5
Intimidate 2 3
Jump 3 10
Listen -1 0
Move Silently 2 5
Open Lock n/a n/a
Perform n/a n/a
Repair 0 2
Search 0 2
Spot -1 0
Swim 3 6
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Rogue)
Feat: (Selected) Force of Personality
Feat: (Human Bonus) Two Handed Fighting
Level 2 (Rogue)
Level 3 (Rogue)
Feat: (Selected) Toughness
Level 4 (Rogue)
Level 5 (Rogue)
Level 6 (Rogue)
Feat: (Selected) Power Attack
Level 7 (Rogue)
Level 8 (Rogue)
Level 9 (Rogue)
Feat: (Selected) Improved Two Handed Fighting
Level 10 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Level 11 (Rogue)
Level 12 (Rogue)
Feat: (Selected) Lightning Reflexes
Level 13 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Selected) Spell Focus: Evocation
Level 16 (Wizard)
Level 17 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Level 18 (Wizard)
Feat: (Selected) Greater Two Handed Fighting
Level 19 (Wizard)
Level 20 (Wizard)
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Dexterity I
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Improved Empowering II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Thief-Acrobat I
Enhancement: Rogue Thief-Acrobat II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Improved Balance I
Enhancement: Improved Balance II
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Kinetic Spellcasting I
Enhancement: Kinetic Spellcasting II
Enhancement: Deadly Kinetics I
Enhancement: Deadly Kinetics II
Enhancement: Force Manipulation I
Enhancement: Force Manipulation II
Enhancement: Force Manipulation III
Enhancement: Force Manipulation IV
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Wand and Scroll Mastery I
Enhancement: Wizard Archmage I
Enhancement: Archmage Spell Mastery I: Evocation
Enhancement: Evocation I - Magic Missle