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Thread: Gambit Build

  1. #1
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    Default Gambit Build

    Based on the great feedback, I've completely changed the concept. Since the original post was so off and I like the rogue idea a lot, here is a new edit. Acrobat II/Force Wiz. Now I've made it easy on myself and just run up 12 rog off the bat and then 8 wiz followed by all the enhancements on level 20.

    SO... I could use advice on 1) how to make this build better and 2) recommended order to take feats and classes

    Thanks all... Gambit is closer to a reality!

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (12 Rogue \ 8 Wizard) 
    Hit Points: 226
    Spell Points: 549 
    BAB: 13\13\18\23
    Fortitude: 9
    Reflex: 17
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            15                    21
    Constitution         14                    16
    Intelligence         10                    14
    Wisdom                8                    10
    Charisma             14                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    11
    Bluff                 2                     3
    Concentration         2                     5
    Diplomacy             2                     3
    Disable Device        n/a                   n/a
    Haggle                2                     3
    Heal                 -1                     0
    Hide                  2                     5
    Intimidate            2                     3
    Jump                  3                    10
    Listen               -1                     0
    Move Silently         2                     5
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     2
    Search                0                     2
    Spot                 -1                     0
    Swim                  3                     6
    Tumble                n/a                  n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Rogue)
    Feat: (Selected) Force of Personality
    Feat: (Human Bonus) Two Handed Fighting
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Power Attack
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Lightning Reflexes
    
    
    Level 13 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    
    
    Level 18 (Wizard)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Dexterity I
    Enhancement: Wizard Improved Empowering I
    Enhancement: Wizard Improved Empowering II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Improved Balance I
    Enhancement: Improved Balance II
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Kinetic Spellcasting I
    Enhancement: Kinetic Spellcasting II
    Enhancement: Deadly Kinetics I
    Enhancement: Deadly Kinetics II
    Enhancement: Force Manipulation I
    Enhancement: Force Manipulation II
    Enhancement: Force Manipulation III
    Enhancement: Force Manipulation IV
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Wand and Scroll Mastery I
    Enhancement: Wizard Archmage I
    Enhancement: Archmage Spell Mastery I: Evocation
    Enhancement: Evocation I - Magic Missle
    Last edited by Rindhal; 05-21-2011 at 05:22 PM. Reason: Scrap/rebuild better

  2. #2
    Community Member bubbatron's Avatar
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    no no no 'chere you can' be da gambit wit' out a bit o' rogue in ya !!!!

  3. #3
    Community Member Valindria's Avatar
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    Quote Originally Posted by bubbatron View Post
    no no no 'chere you can' be da gambit wit' out a bit o' rogue in ya !!!!
    This

    Should be Qstaff Acrobat Mixed with a force specced caster

    Maybe 12 Rogue Acro II, 8 Wiz AM Evo (for magic missle) or 14 wiz 6 rogue kind of thing.

    Or

    PL Wizard for "you cast and can cast the magic missile spell ten times per rest, creating a missile of magical energy that darts forth and unerringly strikes its target inflicting 1d4+1 force damage. For every 2 caster levels beyond first you gain an additional missile, maximum 10 missiles. "

  4. #4
    Build Constructionist unbongwah's Avatar
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    Gambit was a paladin? I'm no X-Men fanboy, but I sure don't remember that...

    Weapon Finesse does not work with staves, so it's pointless to this build concept. Nat Gann's use of DEX for to-hit & dmg is granted by the staff itself. [I think there's one other staff which does this, but I forget which one.] All other staves would use STR like every other 2H weapon, meaning you're pigeonholing yourself to 1 or 2 weapons.

    Dump-stating STR on any melee build is never a good idea; if nothing else, you should always plan to take Power Attack. It's even worse on a THF build because you can't take the THF feats which now add a fairly significant amount of (standing still) DPS.

    Paladin Smites & Divine Sacrifice attacks work best with weapons with the largest possible crit range, such as falchions or Sword of Shadow. So a staff is basically the worst possible 2H melee weapon you could go with for a paladin, especially now that helpless mobs no longer take auto-crits.

    tl;dr summary - your build is...unwise.

    You might be able to do something with, say, rogue 13 / paladin 6 / monk 1: Acrobat II for +20% atk speed, pally 6 for some boost to saves & DPS, monk splash for extra feat, tier I stances, & AC. There are actually some fairly effective hate-tanks based on that split, though I don't believe they use staves.
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  5. #5
    Community Member Dawnsfire's Avatar
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    Quote Originally Posted by Valindria View Post
    PL Wizard for "you cast and can cast the magic missile spell ten times per rest, creating a missile of magical energy that darts forth and unerringly strikes its target inflicting 1d4+1 force damage. For every 2 caster levels beyond first you gain an additional missile, maximum 10 missiles. "
    I think this is the best idea. A human acrobat with a splash of monk for speed... something like this build except as a human. The extra feat could take care of the past life (assuming it works without any caster levels).

    Quote Originally Posted by Torc View Post
    I’m only nerfing you now so I can buff you later.

  6. #6
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    Hey, this is exactly the feedback I was looking for.

    I had actually started with the Staff of Nat Gann and was trying to envision something with ridiculous dexterity but that could melee... which in DDO is kinda hard to put together. The Force wiz/rog is a great idea... really captures his explody aspect.

    I was hoping there was some way that dexterity could be used for DPS (hence trying to mix the halfling sneak stuff into the build) but that sounds like a dead end.

    I will take a look at this other concept and post back after I've had some time to think it through a bit.

    THANK YOU!

  7. #7
    Community Member FlyingTurtle's Avatar
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    Need more pew pew pew.

    Gambit's cards are even pink, same as our force missiles.

    Could he be a cookie cutter 18/2 wiz rogue force archmage?

  8. #8
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    gambit is not a halfling...
    nor an elf...
    nor a helf... well maybe a helf


    the build should be a human build, qstaff based, i would say the force version of rhals might
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  9. #9
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    Default Better concept posted

    I completely reworked the original post since it was a dead-end. Could use feedback on do's/don't's for this acrobatII/wiz force concept.

    Thanks

  10. #10

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    i'd dump cha n boost int or con. since its a thf dex can also be dumped. gambit is chaotic not lawful
    If you want to know why...

  11. #11
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    Smile

    Ok. so there are two things there:
    1) dump chr, go int
    No question that would be better for the build... Admittedly I was trying to capture Gambit's way with the ladies with charisma. So I took force of personality as a feat with the idea that I could roll high bluff and other charisma based skills and still have a will save. I thought since I was only taking eight levels of wiz that focusing on intelligence might not pay off anyway... But I'm not experienced so maybe int focus really is the way to go?
    2) if dex is also a relative dump stat, also not really consistent with Gambit but worth it if it makes the build playable, then maybe with the advice above I should take insightful reflex; dropping chr and dex really means shifting those stats to wis and int.

    Is that really a justified gain?

    Oh, and of course you are right, I would take chaotic over lawful.

    Thanks again.
    Last edited by Rindhal; 05-21-2011 at 10:37 PM. Reason: Forgot some thing

  12. #12
    Community Member Dawnsfire's Avatar
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    Quote Originally Posted by Rindhal View Post
    Ok. so there are two things there:
    2) if dex is also a relative dump stat, also not really consistent with Gambit but worth it if it makes the build playable, then maybe with the advice above I should take insightful reflex; dropping chr and dex really means shifting those stats to wis and int.

    Is that really a justified gain?

    Oh, and of course you are right, I would take chaotic over lawful.

    Thanks again.
    Dex isn't a total loss on an acrobat because you add your dexterity bonus to damage when sneak attacking with a quarterstaff. It doesn't help with to hit or regular damage though. So you just have to decide what works for you.

    Quote Originally Posted by Torc View Post
    I’m only nerfing you now so I can buff you later.

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