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  1. #1
    Community Member
    Join Date
    Sep 2009
    Posts
    5

    Default Gambit Build

    Based on the great feedback, I've completely changed the concept. Since the original post was so off and I like the rogue idea a lot, here is a new edit. Acrobat II/Force Wiz. Now I've made it easy on myself and just run up 12 rog off the bat and then 8 wiz followed by all the enhancements on level 20.

    SO... I could use advice on 1) how to make this build better and 2) recommended order to take feats and classes

    Thanks all... Gambit is closer to a reality!

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (12 Rogue \ 8 Wizard) 
    Hit Points: 226
    Spell Points: 549 
    BAB: 13\13\18\23
    Fortitude: 9
    Reflex: 17
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            15                    21
    Constitution         14                    16
    Intelligence         10                    14
    Wisdom                8                    10
    Charisma             14                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    11
    Bluff                 2                     3
    Concentration         2                     5
    Diplomacy             2                     3
    Disable Device        n/a                   n/a
    Haggle                2                     3
    Heal                 -1                     0
    Hide                  2                     5
    Intimidate            2                     3
    Jump                  3                    10
    Listen               -1                     0
    Move Silently         2                     5
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     2
    Search                0                     2
    Spot                 -1                     0
    Swim                  3                     6
    Tumble                n/a                  n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Rogue)
    Feat: (Selected) Force of Personality
    Feat: (Human Bonus) Two Handed Fighting
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Power Attack
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Lightning Reflexes
    
    
    Level 13 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    
    
    Level 18 (Wizard)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Dexterity I
    Enhancement: Wizard Improved Empowering I
    Enhancement: Wizard Improved Empowering II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Improved Balance I
    Enhancement: Improved Balance II
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Kinetic Spellcasting I
    Enhancement: Kinetic Spellcasting II
    Enhancement: Deadly Kinetics I
    Enhancement: Deadly Kinetics II
    Enhancement: Force Manipulation I
    Enhancement: Force Manipulation II
    Enhancement: Force Manipulation III
    Enhancement: Force Manipulation IV
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Wand and Scroll Mastery I
    Enhancement: Wizard Archmage I
    Enhancement: Archmage Spell Mastery I: Evocation
    Enhancement: Evocation I - Magic Missle
    Last edited by Rindhal; 05-21-2011 at 05:22 PM. Reason: Scrap/rebuild better

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