Originally Posted by
redspecter23
Balance
10+ ranks: You can make a balance check to avoid getting knocked down by trips, slippery surfaces, and other knockdown effects if your balance modifier is higher.
20+ ranks: You gain a toggle that while active will not allow you to walk off of edges (this would allow you to run full speed over tightrope like objects or circle the demon queen without ever accidentally falling into the lava).
Bluff
10+ ranks: Your bluff range is slightly increased based on your total bluff modifier.
20+ ranks: If you succeed your bluff by 20 or more, your target becomes absolutely enthralled by something "over there". The target acts as if held for 6 seconds. (red named would be subject to sneak attack but not the +50% damage of course)
Concentration
10+ ranks: Your movement speed penalty while using spells and abilities is decreased based on your total concentration modifier.
20+ ranks: You may make a concentration check to keep from being interrupted during actions other than spellcasting, including pulling leavers or opening chests.
Diplomacy
10+ ranks: Your diplomacy range is slightly increased based on your total diplomacy modifier.
20+ ranks: You gain a toggle ability. While on, if your diplomacy succeeds by 20 or more, your targets flee as though under the effect of a fear spell. (the idea is you are so good at convincing your foes not to attack you, they just decide to leave the battle altogether)
Disable Device
10+ ranks: You disable devices faster based on your total disable device modifier.
20+ ranks: You can activate this toggleable ability to take 10 on all disable device checks.
Haggle
10+ ranks: no proposed changes.
20+ ranks: no proposed changes.
Heal
10+ ranks: You may use a healers kit to make a heal check (heal skill +1d20) to help yourself or an ally shrug off a fortitude-based affliction, like poison or disease, against the DC they originally made to attempt to save from it.
20+ ranks: Using a healers kit, you may apply a short term buff to yourself or an ally. The next time they receive positive healing while the buff is active they receive X% additional healing amplification for 6 seconds. X is equal to your heal skill.
Hide
10+ ranks: Your speed while sneaking increases based on your total hide modifier.
20+ ranks: You can hide in plain sight: enemies cannot see you while you are sneaking if you do not move.
Intimidate
10+ ranks: Your intimidate range is slightly increased based on your total intimidate modifier.
20+ ranks: If your intimidate succeeds by 20 or more, your targets are frozen in place as if effected by mummy fear for 6 seconds (the number is subject to change. The basic idea is that if you're running lower content or facing enemies that you severely outmatch that they would be subject to this ability).
Jump
10+ ranks: you may tumble while jumping (this is more for coolness factor than actual distance and assumes you have the necessary tumble skill)
20+ ranks: you may jump while tumbling
Listen
10+ ranks: If your listen skill is high enough to hear the enemy, you can 'see' the footprint effect through walls and other visual barriers, including blindness effects like from the spells Blindness and Glitterdust.
20+ ranks: You have a chance to negate the effects of blur, displacement, and other concealment effects based on your total Listen modifier.
Move Silently
10+ ranks: Your speed while sneaking increases based off of your total move silently modifier.
20+ ranks: You can move silently even while not sneaking at a -20 penalty. This has no effect if the enemy can see you.
Open Lock
10+ ranks: You open locks faster based on your total open locks modifier.
20+ ranks: You can activate this toggle-able ability to take 10 on all open lock checks.
Perform
10+ ranks: No change (great for bards, sucks for everyone else, and it's fine that way).
20+ ranks: No change (same as above).
Repair
10+ ranks: You may use a repair kit to attempt to maintain an allies gear; the chances of taking permanent damage the next time is reduced based on your total repair modifier.
20+ ranks: Using a repair kit, you may apply a short term buff to yourself or an ally. The next time they receive a repair effect while the buff is active they receive X% additional repair amplification for 6 seconds. X is equal to your repair skill.
Search
10+ ranks: You search faster based on your total search modifier.
20+ ranks: Hmmm....
Spot
10+ ranks: When you sense a secret door, trap, or other hidden object with a successful spot check, the direction of the hidden item is shown to you.
20+ ranks: You have a chance of negating extra damage from sneak attacks based on your spot modifier (I don't even know if mobs can get sneak attacks on you, but whatever).
Swim
10+ ranks: You can propel yourself through the water. This ability is similar to monk or favored soul's leaping ability. The distance is based on your swim skill.
20+ ranks: You may hold your breath near indefinitely (your breath meter will tick down at the same rate warforged used to, about 3 hours to drown) and are immune to exhaustion and fatigue.
Tumble
(I propose an additional change for tumble. Instead of making it a passive ability that you activate by holding block and moving, could it be made an activated ability I can drag onto my bar?)
10+ ranks: You may tumble through enemies as though they were not there.
20+ ranks: While tumbling through enemies you have a % chance to attack one of them. The % is equal to your tumble skill.
Umd
10+ ranks: no proposed changes.
20+ ranks: no proposed changes.