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  1. #1
    Community Member Deissa_Ironhand's Avatar
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    Default Turning....Need a few suggestions...

    The question I have is how to improve my turning ability. I know there are items that help turning out there but which would be best. I am currently halfway through 6th on the way to 7th. I just need a little bump in the right direction. I have the idea in my head as actually trying to be a scourge of the undead...not just by name only..I would appreciate some feedback on this. Thanks guys.

  2. #2
    Community Member kuro_zero's Avatar
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    Feat: Improved Turning
    Turning is based on charisma, boosting that as high as possible will improve your turning.

    That being said, turning is horribly broken at higher levels and difficulties in DDO and not worth the investment. Your best bet is to take an enhancement that uses turn undead for something else (did not specify if cleric or paladin)
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  3. #3
    Community Member FuzzyDuck81's Avatar
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    I'm assuming you're a cleric since thats the Scourge of the undead line.

    Items with the sacred prefix will boost it by a bit & theres also the Seek Eternal Rest level 2 spell (not sure if they stack). You can also take enhancements to boost it, and theres a few named items that can boost your turning abilities too.

    However, turn undead is generally considered broken at higher levels & not really worth focussing on since there are more enemies that ARENT undead than there are undead - a better bet would be the Radiant Servant prestige line since it has some of the turn-boosting enhancements that you'll want as a prerequisite, and the burst effect (powered by turns) will do direct damage in an AoE (as well as healing & removing negative levels from friendlys) & can give some seriously impressive numbers at high levels, which will be more reliable by far than *possibly* turning them. If you DO try to use turn though, RS also upgrades it to destroy undead outright rather than cower them.
    http://compendium.ddo.com/wiki/Enhan...iant_Servant_I
    http://compendium.ddo.com/wiki/Enhan...ant_Servant_II

    Of course, a potential thing in the future could be the implementation of planar turning, whether as a PrE capability or just a new feat/enhancement line, in which case i can see a lot of people making something of a U-turn on teh whole turning thing It'd also bring clerics in line as having more offensive capability again now that FvS have the angel of vengeance PrE for spell damage.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  4. #4
    Community Member Deissa_Ironhand's Avatar
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    Yep a cleric..I have some TP's saved up for the +2 tome for all stats. However, that being said I may just boost my charisma out the roof. I am also just 1 or two enhancements from radiant servant. A dismissal type turn would be freaking awsome. I have read many posts bout fire elementals,demons, etc...maybe by the time I get to 20 that may be the case...but for now I just want to be more of an asset to a party than just a well of heals...I like detonating undead...or turn and burn...

  5. #5
    Community Member kuro_zero's Avatar
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    Wait a couple more levels and you will get awesome offensive spells to kill everything you please (undead included!) Level 5 divine punishment (level 9) and level 6 blade barrier (level 11) are simply awesome. With a high wisdom you can simply heal undead to death
    Officer of Disciples of the Apocalypse on Sarlona
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  6. #6
    Community Member Flavilandile's Avatar
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    As stated, Turn Undead is at best really broken, at worst utterly useless...

    You can safely assume that after LVL 13 Turns won't have any effect on undeads beyond eventually ( on a lucky roll ) making one (1) of the mob cower in a corner.

    By that time you should have at least the first Radiant Servant Enhancement that deals dirrect damage to undeads while healing your friends. ( and you can use an ardor clicky/potion to make it more potent )

    Until they gave us Clerics the Radiant Servant line, the only use of Turn Undeads was for Divine Vitality... to refill the wizards/sorcerors mana pools, now we do have a direct use for them ( and they regen... so we can still DV a bit the arcanes ).
    On G-Land : Flavilandile, Blacklock, Yaelle, Millishande, Larilandile, Gildalinde, Tenalafel, and many other...

  7. #7
    Community Member Deissa_Ironhand's Avatar
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    Sounds cool...I would like to see undead really run in fear,screaming,on fire away from me after a succesful turn...But I will follow said advice and just hope they make the clerics turning ability a little more useful. The pnp clerics can turn extra-planar creatures and such, I really dont see why they dont do it in ddo. Here's to hoping I guess. I was always the cleric in the pnp sessions from way back(early 80s) so yeah I would be called a veteran of the "Old System"...but thanks for the input...please keep the suggestions coming. The more info and ideas I can gleen from this the better...maybe even run into one of you all in the Marketplace, or Tavern...

  8. #8
    Community Member FrozenNova's Avatar
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    Actual turn undead is good for one thing:
    Trolling pale masters in the brawl arena.

  9. #9
    Community Member Deissa_Ironhand's Avatar
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    I have been challenged many times to the pvp but decline all. I don't like to create animosity between players if it happens. I mean what do you gain in the brawls...though i would prolly try to jack up a pale master/necromancer. Necromancers are just wrong...hunted a few down in many pnp sessions...now they are here too....must start a crusade or something...he,he...now that would be kinda neat....Followers of the Silver Flame unite! Purge the lands of Eberron of this unholy blight....sounds kinda cool...

  10. #10
    Community Member PwnHammer40K's Avatar
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    Thumbs down

    Quote Originally Posted by Flavilandile View Post
    As stated, Turn Undead is at best really broken, at worst utterly useless...
    Stupid, uninformed and misinforming remark of the day.

    Granted, my day's only just started.

  11. #11
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    Off the top of my head, the following might help:
    1. A sacred item: +2 to caster level
    2. The level 2 spell: Seek eternal rest
    3. Eagle's splendor spell/potion

    Higher cost things, which is arguable:
    1. Improved turning feat.

    Good luck!

  12. #12
    Community Member herzkos's Avatar
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    Quote Originally Posted by learst View Post
    Off the top of my head, the following might help:
    1. A sacred item: +2 to caster level
    2. The level 2 spell: Seek eternal rest
    3. Eagle's splendor spell/potion

    Higher cost things, which is arguable:
    1. Improved turning feat.

    Good luck!
    what he said,
    plus, the improved turning enhancements.
    I have a theory that I lack the time or the dedication to verify:
    a 4th life cleric with maxed out turning might actually be able to turn mobs at 20th level on normal
    difficulty.

    lvl 20
    sacred +2
    Seek eternal rest +4
    imp turning feat +1
    imp turning enhancements +3 (oh gods the cost tho)
    past life cleric passive feat*3= +6.

    equals cleric level 36 for turning (before exotic bonuses).
    so anything cr 18 and below goes poof.
    /edit with radiant servant anything 36 HD or below that you could have turned is destroyed
    /end edit

    remember there are two rolls in turning (as described here http://www.d20srd.org/srd/combat/specialAttacks.htm)
    the first one determines the max hd of undead that you can affect and is d20 + cha mod. the result is your Cleric
    level + or - a small modifier (between -4 and 4).
    the second roll is 2d6 + cleric level (36 i hope ) + cha mod to determine how many HD of mobs you can affect.

    specifically roll #1 is looking for the highest HD mob you can affect. example: you end up with a 24 total.
    any 25 hd mob is going to laugh at you.

    roll #2 ends up being (for example) 30. well you can turn up to 30 HD of mobs. so thats 3- 10 HD mobs or 2 - 15
    HD mobs but that 25 HD mob is still going to be immune.

    anyway, sorry for the painstaking detail on that but it confused me for awhile.
    Last edited by herzkos; 05-20-2011 at 05:45 AM.
    The Office of the Exchequer. 1750 on all live servers via Pure pugging. Thank you very much to all who helped carry a gimp . (wayfinder was a soloist build)


  13. #13
    Community Member Deissa_Ironhand's Avatar
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    I have managed to aquire a few sacred items but have to wait a level to use them. Now do sacred items stack? If so that would make the turning a bit easier to say. I have also occasionally seen hallowed items.Are these also "sacred" per say or more-so. But thank you all for your answers so far...all have been very helpful..I appreciate it.

  14. #14
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    welp, will hafta look into it more recently, but about 3 years ago, I created what I considered a Death Priest.

    Cleric, maxed out everything I could for turn undead. Got sacred, hallowed items. boosted charisma. utilized the Seek Eternal Rest spell (which in the spell description says it stacks...or used to ages ago), only to find that after lvl 10 (which by all descriptions I was turning at lvl 21 and should have only gone up from there once I picked up hallowed at lvl 11, etc), it was broken, and would not destroy anything except CR 7 and below.

    Seems that everythin that says it stacks...doesn't stack.

    now, I will say that I have not looked at it since U8...so there may be a fix somewhere.

    Grand huntin to ye in this regard, but I would go mainly with Divine Light as an enhancement, dealing at lvl 3 18d6 to undead in a decent size circle around ye. an if ye have jumped up yer Turn undead amount, ye could be sportin a pretty serious amount of them (mostly fer backup as yer o'er spells and turns to use fer o'er things).

    Not much help, but o'er info to think about,

    Oh, and multiple sacred items do NOT stack.

  15. #15

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    sacred offers +2 to turning level.

    eternal faith for another +2
    http://itemwiki.cubicleninja.com/myd...spx?itemID=396

    lesser turning for more turns.
    http://itemwiki.cubicleninja.com/myd...px?itemID=1009

    hallowed for another +2
    http://itemwiki.cubicleninja.com/myd...px?itemID=1050


    and IF I saw it correctly last night, there is a +6 form of sacred in the new beta crafting.

    I linked in items for you so you can read the description for yourself. They are not meant as suggestions as gear to shoot for, use what you want to use.
    Last edited by Missing_Minds; 05-20-2011 at 03:16 PM.

  16. #16
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    Quote Originally Posted by Missing_Minds View Post
    sacred offers +2 to hit dice...

    eternal faith for another +2
    http://itemwiki.cubicleninja.com/myd...spx?itemID=396

    lesser turning for more turns.
    http://itemwiki.cubicleninja.com/myd...px?itemID=1009

    hallowed for another +2
    http://itemwiki.cubicleninja.com/myd...px?itemID=1050


    and IF I saw it correctly last night, there is a +6 form of sacred in the new beta crafting.

    I linked in items for you so you can read the description for yourself. They are not meant as suggestions as gear to shoot for, use what you want to use.
    Actually, Sacred offers +2 to yer turning lvl, not the hit dice. the hallowed offers the +2 to hit dice. though the eternal faith hits both o' those and ye dinna hafta wait till lvl 11 to don the hallowed. But aye, good info on the items to use.

  17. #17

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    Quote Originally Posted by Tedeshi View Post
    Actually, Sacred offers +2 to yer turning lvl, not the hit dice.
    Doh... thanks for that correction. *goes back to edit*

  18. #18
    Community Member Deissa_Ironhand's Avatar
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    That was awsome guys...I really needed the help...now I have a road-map of sorts to get to where I need to go....Wherever that may lead to who knows, but if undead are in the road....look out...

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