Build Name: Half-elf Dark Monk or "Two in the Bush"
Author: Keplih
Last Updated: 05/23/11
Key Words [Monk, 32pts, Dark Path, Half-elf]
Objectives
A monk with as many monk goodies as possible. This is a reroll according to suggestions made in this forum.
Summary Haves (Posted here only to indicate what I have access to, not what I want for the build)
- Drow
- Warforged
- Half-elf
- Half-orc
- 28 pt build
- 32 pt build
- Ability to change feats (limited)
- Ability to change enhancements
Summary Have-Nots
- High level gear
Design
After discussions on this forum, I modified the build with the items I have on hand. What this means:
1) ITWF & GTWF are missing from the final build. As it stands. If I find a +2 Dex tome, I'll use whatever funds I have left, to exchange the Dragonmarks for ITWF & GTWF.
2) Dragonmarks were used as filler while waiting for a good +2 tome. They aren't my first choice, but I'd rather try something new than go with something I'll actually miss when I can proc in combat again.
3) After all the changes and attribute exchanges, the only difference is a -2 Dex/+2 Str, if/when I find a +2 Str tome. Until then, I have a net -2 Dex loss with no real change to Str. However, this is on faith that I will eventually get a +2 tome.
4) If I find a +2 Wis tome, there will also be a change of +2 Wis, or rather an even Wis score, which will give a +1 bonus. (I don't really see 17 as anything more than a self-important 16.)
5) Self healing is possible now with the Cleric Dilettante, which means that even with a +2 Dex tome, there's still only an odd number. I haven't found any indication that you can or cannot change Dilettante feats after level 1 but it should be possible as they are feats.
Looking at the character, I see how it can grow into a proper character, and it shouldn't be too gimped while leveling, not to mention I can heal myself with wand whipping.
I think the final name for this build should be "Two in the Bush". It works, but it feels like I should be praying to gods of the loot tables for some real luck. Oh, did I mention that after playing for 6 months, I just found my first +1 Tome of Leadership and Influence on Friday May 20th 2011? But in the time it takes me to level this bad boy to 20 I'm definitely going to find a +2 Str tome, a +2 Dex tome & a +2 Wis tome.... I think I need to run for president of the USA even though I'm not a citizen.. with this kind of luck, I can't lose!
In all seriousness, I'm probably going to try this one. It does have better potential than the first build, and the people I run with are pretty forgiving while leveling. Thanks theboatman and svinja for the opportunity to explore something different. (And to answer your question about goal for the build... I don't know if this is a 1-19 or a perm 20 build. I guess we'll find out when I reach 20.)
Code:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page
Level 20 Lawful Good Half-Elf Male
(20 Monk)
Hit Points: 309
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 15
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 15 16
Constitution 14 16
Intelligence 8 8
Wisdom 15 17
Charisma 8 8
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Wisdom used at level 1
+2 Tome of Constitution used at level 15
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 25
Bluff -1 -1
Concentration 6 39
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 3 3
Hide 3 7
Intimidate -1 -1
Jump 6 13
Listen 3 3
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 3 3
Swim 3 6
Tumble 4 6
Use Magic Device n/a 10
Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
Feat: (Monk Bonus) Stunning Fist
Feat: (Selected) Two Weapon Fighting
Enhancement: Improved Jump I
Enhancement: Improved Tumble I
Level 2 (Monk)
Feat: (Monk Bonus) Dodge
Enhancement: Human Improved Recovery I
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Wisdom I
Level 3 (Monk)
Feat: (Selected) Least Dragonmark of Storm
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Enhancement: Extra Dragonmark Use I
Enhancement: Monk Improved Recovery I
Enhancement: Void Strike I
Level 4 (Monk)
Enhancement: Static Charge
Enhancement: Improved Jump II
Enhancement: Improved Tumble II
Level 5 (Monk)
Enhancement: Improved Cleric Dilettante I
Enhancement: Human Adaptability Strength I
Level 6 (Monk)
Feat: (Selected) Lesser Dragonmark of Storm
Feat: (Monk Bonus) Power Attack
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Flame
Level 7 (Monk)
Enhancement: Porous Soul
Enhancement: Void Strike II
Level 8 (Monk)
Enhancement: All-Consuming Flame
Enhancement: Winter's Touch
Level 9 (Monk)
Feat: (Selected) Greater Dragonmark of Storm
Enhancement: Touch of Death
Level 10 (Monk)
Enhancement: Extra Dragonmark Use II
Enhancement: Improved Cleric Dilettante II
Level 11 (Monk)
Enhancement: Way of the Patient Tortoise II
Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Monk Ninja Spy II
Enhancement: Master of Bonfires
Level 13 (Monk)
Enhancement: Adept of Wind
Enhancement: Adept of Rain
Level 14 (Monk)
Enhancement: Void Strike III
Enhancement: Adept of Rock
Level 15 (Monk)
Feat: (Selected) Toughness
Enhancement: Master of Thunder
Level 16 (Monk)
Enhancement: Master of Stone
Level 17 (Monk)
Enhancement: Way of the Patient Tortoise III
Enhancement: Master of the Sea
Level 18 (Monk)
Feat: (Selected) Toughness
Enhancement: Grandmaster of the Sun
Level 19 (Monk)
Enhancement: Void Strike IV
Level 20 (Monk)
Enhancement: Monk Serenity
Enhancement: Human Versatility I
Enhancement: Racial Toughness I