It's great that magic immune mobs have been made somewhat vulnerable to magic(arguably) but there is something more important in this regard in my opinion. There are mobs throughout this game that have had misplaced resists stapled to them with no reasonable justification. Fire elementals do not default with protection from cold...or rather they should not. Blackbone skeletons..whatever...how about the skeletons in the wiz king? The are't blackbone and overwhelmingly have resist fire..not cast..by default. Chain of flames seems to have an offer lot of mobs resistant to cold...that useful living in a lavafield or is it metagame? Perhaps we can see these resists lifted? In fact the resists on immune creatures might be a pain but they are fair, these aren't. It seems like this should be a priority over giving iron golems some vulnerability to elemental damage. Speaking of chain of flames the store rogue(11) cant open the locked chest or the locked door to the other chest there. It is a lvl 12 quest and a hire rogue is already limited if you have to walk him and yourself through the traps to disarm them because you have to direct him..if he can't pick locks either..well, I think you get my drift.