Hi,
Im wondering if anyone can give me an accurate number value (%?) for the amount that 'positive energy heals you for more' with the DoS PrE.
Best would be the number for first, second and third tier and how you know its accurate.
Thanks.
Hi,
Im wondering if anyone can give me an accurate number value (%?) for the amount that 'positive energy heals you for more' with the DoS PrE.
Best would be the number for first, second and third tier and how you know its accurate.
Thanks.
well for what its worth, i read in one of junts threads that it was a stacking 10 per tier
hope that helps
hob
Ah, that's not the Paladin Defender PrE, it's the Hunter of the Dead one
Afraid I don't have the specific numbers/how it stacks though, you might try the Solar Phoenix thread for a breakdown on healing amp:
http://forums.ddo.com/showthread.php...=solar+phoenix
10% per tier for HotD, additively; not multiplicative.
Meaning that HoTD 3 is 100% x 30% healing amp, not 100% x 10% x 10% x 10%.
Let like stacking bonuses scale down tiers; i.e. wearing a +2 dodge/excep. item and a +2 dodge/excep. item currently is only +2; let the 2nd +2 item imitate a +1 item, giving you +3. Allow this for all stacking bonuses (Heal. Amp 30->20->10) Absorption (20->15->10)etc. Lowest tier bonuses (10 Heal Amp, 10 absorb, 1 dodge) do not scale down ever.
OK thanks guys, and yea I meant hunter of the dead
Defender of Siberys DOES however have Glorious Stand which doubles your incoming healing for 30 seconds... Would be AMAZING to use if it were a bit longer.
Dynacel (30 Paladin Vanguard), Eminence (30 Druid Caster), Nymari (20 Deepwood Sniper) Soulfusion (18/2 Artificer Monk)
Leader of Intel Rq'd
"When a mind does not know itself, it is flawed. When a mind is flawed, the man is flawed. When a man is flawed, that which he touches is flawed. It is said that what a flawed man sees, his hands make broken."
Dak'kon.
This is wrong.
HoTD is indeed 10% per rank, stacking multiplicatively, making it 1.1^3 amp with all three ranks, which is superior.
Easily testable with unyielding and a calculator.
Epic purples are still bugged, and do not deal epic typed damage.
I agree, superior, but everything I have ever read about HotD says it ends at 1.3, not 1.331. I'm guessing tiers two and three replace the lower bonus with theirs, not add a new bonus to multiply in. Probably in the same way that human and monk healing amp works now. I can verify monk and human amps do not end up as 1.1*1.1*1.1=1.331 but as 1.3 each.
Originally Posted by Eladrin
I have a human paladin.
Unyielding hits him for 1904.
1.3 human
"1.3" hotd
1.1 eldritch
= 1.859: incorrect
1.3 human
1.1 hotd
1.1 hotd
1.1 hotd
1.1 eldritch
= 1.90333..: correct
You don't end up with a number like 1.1^3 by replacing bonuses; the tiers stack multiplicatively. As far as I know, everything you have ever read regarding the issue I suppose I'll have to presume wrong too.
Human and monk amp don't add to amp - in their descriptions, they state the new value, making it pretty evident that they replace the last. This is not the case with Hotd, which on every tier, simply states "more".
Last edited by FrozenNova; 05-20-2011 at 11:06 PM.