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  1. #1
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    Sep 2010
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    Default Epic fail & Epic save ROLLS

    Why, like in D&D 1 edition, you do not change like that the rolls rules?

    If you do 20 with dice, you save up 10 points more, hit up like 10 AC points more... if you do 1 with dice, you save up 10 points less, you hit up like 10 AC points less... in summary.


    In details it could be like that

    Example1
    Finger of death -> Save throw -> Epic fail (1 with dice) FoD DC increased by 10 so:

    case 1: save anyway (100 dmg)
    case 2: No save (insta-death)

    Example2
    Finger of death -> Save throw -> Epic save (20 with dice) FoD DC decreased by 10 so:

    case 1: save (no problem)
    case 2: no save (100 dmg)
    Last edited by WarriorWithin; 05-19-2011 at 12:48 AM.

  2. #2
    Community Member
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    Mar 2006
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    Default

    D&D 3e...

    natural rolls, no modifiers:

    1 always fails
    20 always saves

    where's the confusion?

  3. #3
    Community Member MsEricka's Avatar
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    Default

    D&D 3e...

    natural rolls, no modifiers:

    1 always fails
    It's been that way since BASIC, I have no idea where the OP is getting this crazy information from.

    Check out any saving throw table since Basic D&D and you will see the lowest number you can find is a 2. While it was never stated that a 1 is an auto-fail in basic, it was an auto-fail.

    However the 20 being an auto-save was NOT in basic, modifiers could still be added and some times you had to save against a 25 on a D20 and rolling a 20 would still fail.

    In 1st edition AD&D, a 1 was an auto-fail and a 20 was not an auto-save, the same as Basic D&D.

    Second edition AD&D used the 1 as an auto-fail and 20 as auto-succeed for both to hit and saving throws.

    If I'm wrong, it's been a LONG time since I've played basic and 1st edition, then quote me page numbers and I'll look myself.

  4. #4
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    Sep 2010
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    Default

    Quote Originally Posted by MsEricka View Post
    It's been that way since BASIC, I have no idea where the OP is getting this crazy information from.

    Check out any saving throw table since Basic D&D and you will see the lowest number you can find is a 2. While it was never stated that a 1 is an auto-fail in basic, it was an auto-fail.

    However the 20 being an auto-save was NOT in basic, modifiers could still be added and some times you had to save against a 25 on a D20 and rolling a 20 would still fail.

    In 1st edition AD&D, a 1 was an auto-fail and a 20 was not an auto-save, the same as Basic D&D.

    Second edition AD&D used the 1 as an auto-fail and 20 as auto-succeed for both to hit and saving throws.

    If I'm wrong, it's been a LONG time since I've played basic and 1st edition, then quote me page numbers and I'll look myself.
    Yes, not sure if you right about save throws, but Im pretty sure that worked out that way for hit dice...
    where with 20 you hit like if you did 30 and not infinite...
    anyway I'll check it Im pretty sure I read this in some tabs in the master's book.

    And btw the rule is good, pretty more realistic and fair.

    What about if:

    with natural 1 you have to reroll

    if you roll a 20: it cancel previous
    if you hit (not again 1): you knock down yourself only/become helpless
    another confirmed 1: you rip a piece from the body
    Last edited by WarriorWithin; 05-19-2011 at 02:32 AM.

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