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  1. #1
    Community Member bradleyforrest's Avatar
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    Default Crafting- Remove the cooldown delay

    Currently there is about a 3.5 second delay from when you craft/deconstuct/fracture. The only real purpose this provides is a time sink. Can we please get rid of it?

  2. #2
    Community Member Natean's Avatar
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    Step one: open deconstruction window
    Step two: Put item into deconstruct box
    Step three: select type of deconstruct
    Step four: Press deconstruct button
    Important Step five: Click close on deconstruction window
    Repeat

    Time saved if done fast

  3. #3
    Community Member somenewnoob's Avatar
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    Sure that will work, but they should really just get rid of the delay. It's just dumb. If you're already clicking 8000 times adding another 8000 to it to avoid delay does not = fun IMO.

  4. #4
    Community Member Asketes's Avatar
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    yup, please remove the delay. It takes SOO much extra time just waiting.

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  5. #5
    Founder & Hero cdbd3rd's Avatar
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    At least shorten it. I don't mind (kinda prefer, even) a short animation showing the Crunch took place, but it shouldn't be so long. I've already reached over and dragged my next item over only to have to wait for the animation to finish.

    Suggest ~1 second. That way it's gone by the time we drag next item over.

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  6. #6
    Community Member Cyr's Avatar
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    /signed

    A useless delay is a useless delay.
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  7. #7

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    I'd love if they could get rid of it.

    But it also provides something. time to let the server do all of the memory storage necessary when many people are crafting.

    This crafting, unlike the stone of change has the delay at the end, not the beginning. A delay is necessary probably to be safe. But 3.5 seconds... maybe it could get shrunk to maybe 1 second?

  8. #8
    Community Member Asketes's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    I'd love if they could get rid of it.

    But it also provides something. time to let the server do all of the memory storage necessary when many people are crafting.

    This crafting, unlike the stone of change has the delay at the end, not the beginning. A delay is necessary probably to be safe. But 3.5 seconds... maybe it could get shrunk to maybe 1 second?
    fair point
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  9. #9
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    i could only imagine how the lag would be if there was no delay on this button

  10. #10
    Community Member somenewnoob's Avatar
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    Quote Originally Posted by ImFour20 View Post
    i could only imagine how the lag would be if there was no delay on this button
    If crafting is what's causing all the lag since the update, they never should have made it go live in the first place.

  11. #11
    Community Member Cyr's Avatar
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    Quote Originally Posted by ImFour20 View Post
    i could only imagine how the lag would be if there was no delay on this button
    There are some serious issues with the coding for crafting if it is causing any lag. There are no physics checks involved while crafting...
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  12. #12
    Community Member redspecter23's Avatar
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    Sadly the delay has to be there right now the way xp works. You can currently craft a low level shard hundreds of times, then deconstruct it for very minimal cost in shards overall and 1xp each time. Without a delay, you could farm xp so fast with this method it would be broken and shut down instantly. If they can get that fixed then yes, I hope they lose the delay completely.
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  13. #13
    Community Member dkyle's Avatar
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    Quote Originally Posted by redspecter23 View Post
    Sadly the delay has to be there right now the way xp works. You can currently craft a low level shard hundreds of times, then deconstruct it for very minimal cost in shards overall and 1xp each time. Without a delay, you could farm xp so fast with this method it would be broken and shut down instantly. If they can get that fixed then yes, I hope they lose the delay completely.
    I suspect that'll get fixed whether they lose the delay or not.

    I can't imagine this method is WAI.

    I do hope they add lesser->greater to accompany the greater->lesser we have now. 8 lessers to the greater would be fair, I think. If they went 5 lessers to the greater, they might as well remove greaters. I don't think they want to do that, as I think they're intentionally making Greaters common for heavy questers, and Lessers common for heavy deconstructors.

  14. #14
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    Id be happy if we could just get "Deconstruct all", "Transmute all" in the interface...

    If I have 5 Shards I want to deconstruct why cant I just crunch em all at the same time? Or beter yet, when Transmuting Greaters into Lessers, how about

    I put a stack of 50 Greaters into the window, hit "Transmute all"

    confirmation box pops up and aska "Do you want to transmute 50 greater xxx into 250 lesser xxx"? YES/NO

    pointless time wasters are pointless....

    THe delay between crafting each item is understandable. The inability to do mass conversions is not.

    (THis goes for things like Siberys shards and epic fragments as well.... sighs.. one at a time is annoying)
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  15. #15
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    Yea Ive spent maybe 40 minutes total so far crafting. I like it and it seems cool, but the delay was annoying.

    Without (as above mentioned) a serious technical reasoning, reducing that delay time would be great. I would like crafting to be accessible. It will act as a time sink for players with or without that delay.

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  16. #16
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    Quote Originally Posted by Impaqt View Post
    Id be happy if we could just get "Deconstruct all", "Transmute all" in the interface...

    If I have 5 Shards I want to deconstruct why cant I just crunch em all at the same time? Or beter yet, when Transmuting Greaters into Lessers, how about

    I put a stack of 50 Greaters into the window, hit "Transmute all"

    confirmation box pops up and aska "Do you want to transmute 50 greater xxx into 250 lesser xxx"? YES/NO

    pointless time wasters are pointless....

    THe delay between crafting each item is understandable. The inability to do mass conversions is not.

    (THis goes for things like Siberys shards and epic fragments as well.... sighs.. one at a time is annoying)
    Actually, from the server's point of view, I'd imagine there would be little to no difference between 5 guys crafting 1 item at the same and 1 guy crafting 5 items at the same time. It's still 5 items that need to be destroyed and 5 new items that need to be placed in the inventory, instantaneously.

    The servers can't handle everyone crafting everything at the same time, period. Either everyone can only craft every so often, or you have to stand in line to craft everything at once. I'll take the former option please.

  17. #17
    Community Member bradleyforrest's Avatar
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    Quote Originally Posted by suszterpatt View Post
    Actually, from the server's point of view, I'd imagine there would be little to no difference between 5 guys crafting 1 item at the same and 1 guy crafting 5 items at the same time. It's still 5 items that need to be destroyed and 5 new items that need to be placed in the inventory, instantaneously.

    The servers can't handle everyone crafting everything at the same time, period. Either everyone can only craft every so often, or you have to stand in line to craft everything at once. I'll take the former option please.
    I'm not so sure that this is true. It's a trivial interaction for the servers to handle. We're not talking collision physics here, it's a simple transaction.

  18. #18
    Community Member Silverwren's Avatar
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    /signed

    The animation is cool, but I want to deconstruct as fast as possible so I can get back to gathering more loot to deconstruct. Shorten the time frame please.
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  19. #19
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    Quote Originally Posted by bradleyforrest View Post
    I'm not so sure that this is true. It's a trivial interaction for the servers to handle. We're not talking collision physics here, it's a simple transaction.
    True, but I can still imagine sheer volume becoming a problem if left unchecked. I guess it's all conjecture anyway, so...

  20. #20
    2015 DDO Players Council Seikojin's Avatar
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    The delay is there to keep the game running smoothly. Lag or otherwise. Before launch it had no delay and the game lagged heavilly when you had dozens of people spamming decons and crafting quickly.

    I think a 1 second timer would suffice. Like others say, the delay is fine if it is gone by the time I drag something else from my inventory to the crafting window.

    Could a dev please let us know why it is soo long?

    Edit:
    To think it has minimal impact on the servers is assuming you know what it is doing. Obviously the timer is there for a reason. It was talked about iirc on the lam forums when it first appeared, but it didn't get any official feedback.

    From a technical standpoint, I can see why they would place a delay, but 3.5 seconds I can't grasp yet.
    Last edited by Seikojin; 05-19-2011 at 11:38 AM.

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