Currently there is about a 3.5 second delay from when you craft/deconstuct/fracture. The only real purpose this provides is a time sink. Can we please get rid of it?
Currently there is about a 3.5 second delay from when you craft/deconstuct/fracture. The only real purpose this provides is a time sink. Can we please get rid of it?
Step one: open deconstruction window
Step two: Put item into deconstruct box
Step three: select type of deconstruct
Step four: Press deconstruct button
Important Step five: Click close on deconstruction window
Repeat
Time saved if done fast
Sure that will work, but they should really just get rid of the delay. It's just dumb. If you're already clicking 8000 times adding another 8000 to it to avoid delay does not = fun IMO.
At least shorten it. I don't mind (kinda prefer, even) a short animation showing the Crunch took place, but it shouldn't be so long. I've already reached over and dragged my next item over only to have to wait for the animation to finish.
Suggest ~1 second. That way it's gone by the time we drag next item over.
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/signed
A useless delay is a useless delay.
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I'd love if they could get rid of it.
But it also provides something. time to let the server do all of the memory storage necessary when many people are crafting.
This crafting, unlike the stone of change has the delay at the end, not the beginning. A delay is necessary probably to be safe. But 3.5 seconds... maybe it could get shrunk to maybe 1 second?
i could only imagine how the lag would be if there was no delay on this button
Sadly the delay has to be there right now the way xp works. You can currently craft a low level shard hundreds of times, then deconstruct it for very minimal cost in shards overall and 1xp each time. Without a delay, you could farm xp so fast with this method it would be broken and shut down instantly. If they can get that fixed then yes, I hope they lose the delay completely.
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I suspect that'll get fixed whether they lose the delay or not.
I can't imagine this method is WAI.
I do hope they add lesser->greater to accompany the greater->lesser we have now. 8 lessers to the greater would be fair, I think. If they went 5 lessers to the greater, they might as well remove greaters. I don't think they want to do that, as I think they're intentionally making Greaters common for heavy questers, and Lessers common for heavy deconstructors.
Id be happy if we could just get "Deconstruct all", "Transmute all" in the interface...
If I have 5 Shards I want to deconstruct why cant I just crunch em all at the same time? Or beter yet, when Transmuting Greaters into Lessers, how about
I put a stack of 50 Greaters into the window, hit "Transmute all"
confirmation box pops up and aska "Do you want to transmute 50 greater xxx into 250 lesser xxx"? YES/NO
pointless time wasters are pointless....
THe delay between crafting each item is understandable. The inability to do mass conversions is not.
(THis goes for things like Siberys shards and epic fragments as well.... sighs.. one at a time is annoying)
Yea Ive spent maybe 40 minutes total so far crafting. I like it and it seems cool, but the delay was annoying.
Without (as above mentioned) a serious technical reasoning, reducing that delay time would be great. I would like crafting to be accessible. It will act as a time sink for players with or without that delay.
+1 rep to OP
Actually, from the server's point of view, I'd imagine there would be little to no difference between 5 guys crafting 1 item at the same and 1 guy crafting 5 items at the same time. It's still 5 items that need to be destroyed and 5 new items that need to be placed in the inventory, instantaneously.
The servers can't handle everyone crafting everything at the same time, period. Either everyone can only craft every so often, or you have to stand in line to craft everything at once. I'll take the former option please.
/signed
The animation is cool, but I want to deconstruct as fast as possible so I can get back to gathering more loot to deconstruct. Shorten the time frame please.
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The delay is there to keep the game running smoothly. Lag or otherwise. Before launch it had no delay and the game lagged heavilly when you had dozens of people spamming decons and crafting quickly.
I think a 1 second timer would suffice. Like others say, the delay is fine if it is gone by the time I drag something else from my inventory to the crafting window.
Could a dev please let us know why it is soo long?
Edit:
To think it has minimal impact on the servers is assuming you know what it is doing. Obviously the timer is there for a reason. It was talked about iirc on the lam forums when it first appeared, but it didn't get any official feedback.
From a technical standpoint, I can see why they would place a delay, but 3.5 seconds I can't grasp yet.
Last edited by Seikojin; 05-19-2011 at 11:38 AM.
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