Hey all,
as you can see i am rolling a "tank" now i have come across manny versions of "tanks" and i want to attempt to build the best possible allround s&b tank.
So please no trolling about what you think is best (hate tank, ac tank, monster tanks etc) but just try and help build up the best possible s&b tank.
Also some of the questions will be a mater of personal opinion, i will try to list both options if needed but in general i will take what 51% of the people say
To help gather all the feedback and direct that the best way i can. I will post a number of questions that can be used as a sort of guide system.
So if you post feedback, ideas, settups please relate to the correct question number or "subtopic" number and i will update correctly.
Topics.
col
1 fighter VS paladin what to pick and why to pick it ?
pros:
More flexability, more to hit bonus, more strength
cons:
Less self survivability, even more item intensive
Paladin
pros:
Self heals, higher saves, can use almost any weapon and can use any epic weapon as a dr breaker
cons:
lower hp, less flexability
2 Races is one more OP then the other ?
Warforged are op because of immunities and can be repaired + healed and have better intimidate and the most hp
Half Elves have 2 intimidate timers!
Humans have higher healing amp IMPORTANT FOR A TANK
Dwarves are better with shields
Halflings have better ac
Other option is half orc for pure threat tank
3 Builds & feats "to use or not to use" !
4 weapons & gear (Q&A)
5 varia
To kickstart this treath i shall post my current build i am testing out and lvling in and i will post some questions
current build (just a quick mock up in char planner to give you a general idea, level by level build incomming soon)
Feel free to help build up the s&b tank of ower dreams!Code:Character Plan by DDO Character Planner Version 3.9.1 DDO Character Planner Home Page Level 20 Neutral Good Human Male (20 Fighter) Hit Points: 372 Spell Points: 0 BAB: 20\20\25\30\30 Fortitude: 16 Reflex: 8 Will: 6 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 16 26 Dexterity 12 14 Constitution 16 18 Intelligence 12 14 Wisdom 8 8 Charisma 14 16 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 1 12 Bluff 2 3 Concentration 3 4 Diplomacy 2 3 Disable Device n/a n/a Haggle 2 3 Heal -1 -1 Hide 1 2 Intimidate 6 46 Jump 7 31 Listen -1 -1 Move Silently 1 2 Open Lock n/a n/a Perform n/a n/a Repair 1 2 Search 1 2 Spot -1 -1 Swim 3 9 Tumble 3 10 Use Magic Device 4 14 Level 1 (Fighter) Skill: Intimidate (+4) Skill: Jump (+4) Skill: Tumble (+2) Skill: Use Magic Device (+2) Feat: (Past Life) Past Life: Fighter Feat: (Human Bonus) Skill Focus: Intimidate Feat: (Selected) Toughness Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Enhancement: Fighter Armor Class Boost I Enhancement: Fighter Haste Boost I Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Toughness I Level 2 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword Enhancement: Fighter Item Defense I Enhancement: Improved Intimidate I Enhancement: Fighter Strength I Level 3 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Least Dragonmark of Sentinel Enhancement: Fighter Armor Mastery I Enhancement: Fighter Tower Shield Mastery I Level 4 (Fighter) Ability Raise: STR Skill: Intimidate (+1) Skill: Jump (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Shield Mastery Enhancement: Fighter Armor Class Boost II Enhancement: Fighter Haste Boost II Level 5 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Human Adaptability Strength I Enhancement: Racial Toughness I Enhancement: Improved Intimidate II Level 6 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Two Handed Fighting Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Enhancement: Fighter Stalwart Defender I Level 7 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Racial Toughness II Enhancement: Fighter Toughness II Level 8 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Power Attack Enhancement: Fighter Armor Mastery II Level 9 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Past Life: Student of the Sword Enhancement: Fighter Bastard Sword Specialization I Enhancement: Fighter Item Defense II Enhancement: Improved Intimidate III Level 10 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Combat Expertise Enhancement: Fighter Critical Accuracy II Level 11 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Fighter Tower Shield Mastery II Level 12 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Bullheaded Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Enhancement: Fighter Critical Accuracy III Enhancement: Fighter Stalwart Defender II Level 13 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Fighter Armor Class Boost III Level 14 (Fighter) Skill: Balance (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Enhancement: Fighter Haste Boost III Enhancement: Improved Intimidate IV Level 15 (Fighter) Skill: Balance (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Two Handed Fighting Enhancement: Fighter Armor Mastery III Level 16 (Fighter) Ability Raise: STR Skill: Balance (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Level 17 (Fighter) Skill: Balance (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Enhancement: Fighter Tower Shield Mastery III Enhancement: Fighter Bastard Sword Specialization II Level 18 (Fighter) Skill: Balance (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Greater Two Handed Fighting Feat: (Selected) Quick Draw Enhancement: Fighter Stalwart Defender III Level 19 (Fighter) Skill: Balance (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Enhancement: Deneith Intimidation I Enhancement: Fighter Strength II Level 20 (Fighter) Ability Raise: STR Skill: Balance (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Swim (+1) Feat: (Fighter Bonus) Dodge Enhancement: Fighter Weapon Alacrity Enhancement: Fighter Toughness III
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