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  1. #21
    Community Member kuro_zero's Avatar
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    Quote Originally Posted by arjiwan View Post
    Interesting idea.

    Static party of 4.
    Air Savant Sorc
    AM Wizard
    RS Cleric and
    the trapchanter bard.

    Of course we would like to be viable at raids and maybe epic stuff in the future...
    With a cleric to heal during the hairier fights it may not be so important. With displacement and DR as its primary means of damage mitigation, extra HP provides that cushion should things go pear-shaped (cleric tripped/stunned, unlucky save rolls, etc)

    Its a very nice group though and with gear and smart play should not have any problems short-manning with most raids and some epics.
    Officer of Disciples of the Apocalypse on Sarlona
    Himawari Life 3 - 1 FvS | Svipul Life 3 - 1 FvS | Chikaze Life 2 - 2 PAL / 2 MNK / 4 FVS
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  2. #22
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by arjiwan View Post
    Static party of 4.
    Air Savant Sorc
    AM Wizard
    RS Cleric and
    the trapchanter bard.
    With such a caster-heavy static group, I wonder if you might be better off with a SS just for Vigor & Trance songs.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #23
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    Any chance the Archmage Wizard would be willing to go 18/2rog?

    I only ask because with that caster-heavy group, and given the suggestion of spellsinger (which was outstanding), it would be much better if you could get to 12 bard at level 12 versus level 16 or even later. I played a build very similar to the Classic Rocker but I did all 3 PrE's for an extended period on each. Assuming none of the casters are Warforged this group would benefit greatly from a pure Spellsinger. Outside of the rogue splash you've got room to do pretty much anything you want on the pure. You could focus on buffing and melee (taking the THF line/max str). You could focus on buffing and CC (taking Spell Focuses, Heighten, etc/max cha) and still swing the TH around a bit. Or you could do what I did, skip the THF lines but take PA, Tough, Maximize, Empower, Empower Healing, Extend, and Quicken while maxing out your str and going Spellsinger. You're a worthwhile melee combatant (especially if you get twitching down) with about as good of healing as you can possibly get on a bard.

    Just a thought though. A dps splashed trapchanter is very fun as well and will work well if the AM doesn't want to get the traps. If they decided they'd rather have a Spellsinger though pure does SO much better at that than splashed.

  4. #24
    Community Member Cam_Neely's Avatar
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    Here is mine, few of the enhancements (ie scroll IV and some of the stat boost) are subject to change based on even numbers

    This is a TR, so a few more build points then basic. Could be a human with the extra feat being kopeshes
    *EDIT* Ah mines the first with 15 bard it seems. I feel that lv 6 spells are not that great. I rarely use dance, although when I do use it, its a nice spell. I think the extra sneak attack dmg outweights this. Mass CMW is nice, but not much better then Mass CLW. With the limited SP, and high UMD, i much more often use heal scrolls and Mass CMW scrolls for healing. I have not actually built this guy yet (have everything but 4 more shroud completions). Currently a 16/2/2 Bard/Barb/Fighter warchanter, and not a huge fan of the Barb splash.

    You might find this thread useful to which discusses splashes on warchanters
    http://forums.ddo.com/showthread.php?t=297737

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page 
    
    Hullabaloo 
    Level 20 True Neutral Dwarf Female
    (2 Fighter / 3 Rogue / 15 Bard)
    Hit Points: 320
    Spell Points: 512
    
    BAB: 15/15/20/2525
    Fortitude: 14
    Reflex: 16
    Will: 10
    
                  Starting    Feat/Enhancement
    Abilities    Base Stats    Modified Stats
    (34 Point)    (Level 1)      (Level 20)
    Strength           16                24
    Dexterity          15                18
    Constitution       16                20
    Intelligence       12                14
    Wisdom              8                10
    Charisma           12                16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
     
                  Starting      Feat/Enhancement
                 Base Skills  Modified Skills
    Skills       (Level 1)      (Level 20)
    Balance            6              13
    Bluff              1              3
    Concentration      3              27
    Diplomacy          1              3
    Disable Device     5              25
    Haggle             1              3
    Heal               -1             0
    Hide               6              8
    Intimidate         1              7
    Jump               7              12
    Listen             -1             0
    Move Silently      6              8
    Open Lock          6              8
    Perform            n/a            25
    Repair             1              2
    Search             5              26
    Spot               3              14
    Swim               3              7
    Tumble             3              5
    Use Magic Device   4              26
     
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Bard
    Feat: (Selected) Toughness
     
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
     
    Level 3 (Bard)
    Feat: (Selected) Weapon Focus: Slashing Weapons
     
    Level 4 (Bard)
     
    Level 5 (Bard)
     
    Level 6 (Bard)
    Feat: (Selected) Extend Spell
     
    Level 7 (Bard)
     
    Level 8 (Bard)
     
    Level 9 (Rogue)
    Feat: (Selected) Power Attack
     
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
     
    Level 11 (Bard)
     
    Level 12 (Bard)
    Feat: (Selected) Improved Critical: Slashing Weapons
     
    Level 13 (Bard)
     
    Level 14 (Bard)
     
    Level 15 (Bard)
    Feat: (Selected) Greater Two Weapon Fighting
     
    Level 16 (Bard)
     
    Level 17 (Bard)
     
    Level 18 (Bard)
    Feat: (Selected) Empower Healing Spell
     
    Level 19 (Bard)
     
    Level 20 (Rogue)
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Attack III
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Bravery III
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Lingering Song III
    Enhancement: Bard Warchanter I
    Enhancement: Bard Warchanter II
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Energy of the Music II
    Enhancement: Bard Charisma I
    Enhancement: Bard Charisma II
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Bard Wand and Scroll Mastery I
    Enhancement: Bard Wand and Scroll Mastery II
    Enhancement: Bard Wand and Scroll Mastery III
    Enhancement: Bard Wand and Scroll Mastery IV
    Last edited by Cam_Neely; 05-19-2011 at 09:30 AM.
    Quote Originally Posted by MajMalphunktion View Post
    Hate me if you want, as of right now I'm not letting anyone crack open the build for this. Nope no way. Nada. I need developers working on the expansion pack, and that only. Again, hate me all you want, but creating a whole new realm takes priority over a broken bag. This is pretty much true of a few of the other issues that crept in today also.

  5. #25
    Community Member Thrudh's Avatar
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    Dumping Dex is not a good idea... You need a good reflex save for evasion (This is important for surviving in combat and if you want to be a competent trapsmith - some boxes are on the far side of the trap)

    Plus, with rogue levels, TWF is better with sneak attack on each attack...

    Just my opinion.

    But I do have a 15/5 bard/rogue... I went drow... Pretty amazing synergy with Dex, Int, and CHA all being important to a bard/rogue... I'm a spell-singer tho, not a warchanter, so I'm not as good in combat as your STR-based build would be (although with a Rad II rapier and Tharne's goggles, I can certainly hold my own)
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  6. #26
    Community Member Thrudh's Avatar
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    Quote Originally Posted by unbongwah View Post
    With such a caster-heavy static group, I wonder if you might be better off with a SS just for Vigor & Trance songs.
    With that group, you should definitely consider Spellsinger... Spellsinger is also a lot less feat intensive.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  7. #27
    Community Member
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    Thank you very much for the advice. Much appreciated.


    Quote Originally Posted by Darkrok View Post
    Any chance the Archmage Wizard would be willing to go 18/2rog?
    There is no chance for that. This will be his first toon and I rather him to go pure and get the hang of it. And no warforged, and also 28 point build AM wiz only.




    Quote Originally Posted by Thrudh View Post
    With that group, you should definitely consider Spellsinger... Spellsinger is also a lot less feat intensive.
    I know that SS rocks for that kind of group, I have a capped SS. I love the support roles, and I would love to have one on my side with my capped cleric also. But... her capped toon was a barb, she wants a different flavor but still has the same role. DPS Two hander Build. She is not really into healing but can be self-sufficient.

    So for a 32 points build, would be better to let go the trapping skills? I know you can't have everything, but how much dps is sacrificed going with trap skills?

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