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  1. #1
    Community Member
    Join Date
    Feb 2011
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    Default Possible Temp Fix for Handwrap Problems

    Started a monk today (with vet status). I had heard of the handwrap problems but discovered something new: equipping order matters.

    Each time I started naked, the handwraps are the vet starting wraps of +1 flaming, necklace is the necklace of contemplation with a +1 comp. bonus to attack.

    Try 1
    Beginning attack of +7
    Equip necklace -> +8
    Equip handwraps -> +7
    Worse than I thought! (not that it really matters at level 4, but it seems to be wiping out all bonuses)

    But wait:
    Try 2
    Beginning attack of +7
    Equip handwraps -> +7
    Equip necklace -> +9
    The full attack I should have!

    Both numbers were confirmed in combat log as the actual numbers.


    I posted this in another thread, but I thought it could possibly be helpful enough to people to get its own thread. I havent noticed it mentioned yet as a possible temp fix. This is my only monk character, could someone else could test with higher level gear?

  2. #2
    Community Member
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    Feb 2011
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    Default

    Validation of observation:

    Quote Originally Posted by Cordovan View Post
    Non-crafted handwraps are not properly applying their enhancement bonuses to-hit and damage. To temporarily correct this issue, players can activate an ability, equip an item, or cast a spell/spell-like ability that adjusts their attack bonus.

    While not a comprehensive list, here are some things that can adjust attack bonus:

    Greater Heroism
    Monk Fire-Light-Fire Finisher
    Greater Nimble Trinket
    Goggles of Insight
    Spectral Gloves

    Please note that set bonuses which grant an attack bonus are not resolving this problem. Additionally, if a monk equips another set of handwraps, the attack bonus adjustment item/ability/spell/spell-like ability will need to be reapplied.

    Equipping a set of handwraps, logging out, then logging back in will also resolve this issue.

    These work-arounds can help your to-hit and damage bonuses with non-crafted handwraps until we’re able to correct the issue. We apologize for the inconvenience.

  3. #3
    Community Member
    Join Date
    Oct 2009
    Posts
    32

    Default Damage bonus

    Note: though the above works for the attack bonus they do not fix damage and it is far less than just handwrap enhancment damage

    EXAMPLE: with +5 handwraps on + power attack my 20th level monk had 2d10 + 16 (str 11, pa 5) no handwrap bonus. Fully buffed with bard song and guild buffs I should get to 2d10 + 32

    to get your damage bonus recoverd you need an effect that directly effects your damge i.e. - bard song, good hope, halflings hero's companion, maybe (not tested) - damage boost, prayer

  4. #4
    Community Member REALb0r3d's Avatar
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    Oct 2009
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    0

    Default

    items work, switch out to hit item. try insight goggles
    Quote Originally Posted by REALb0r3d View Post
    Hi, welcome.
    Quote Originally Posted by Arkat View Post
    Fail

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