okay, I played last night.
I was shocked at what I heard and what I saw...
I heard lots of people (who will also hopefully post here) about different aspects of handwraps, FvS divine stuff, and more not doing the damage it is supposed too.
There was much more with dps issues and spell like effects going haywire...
Every group had something saying 'wow, why is this so low...or wow, this is not working at all'
I personally casted resist energy as a 19th level sorc and gave anywhere from 15 to 45 resist to people...that's right...15 to 45 according to the character sheet. Whether a display bug or not we could not tell.
I was using the ice spells and noticed that many mobs I killed just 'disappeared' at death...no 'kill skull', no 'ice' shatter, nothing....one second they were there and the next just 'poof' gone...no effects, nothing.
I did not make a list, hope others list them here. There was just so many things out of the ordinary that did not work or display correctly I was shocked...this was really bad.
so...please list anything you see that is wrong, maybe a full list can help us all out so we do not waste mana and redo things (like cast fire resist over and over and only give 20).
Please don't attack turbine or other posters, this is for us to know what is going on. I am sure they are aware of things for the most part, but maybe this thread can help us get a gist of what to look out for.
thanks
items listed in the thread
- Experiencing client crashing since U9. I've never had issues with the game client hard crashing the way it has been recently.
- Lag is devastating since U9. Many have reported this - not a rig or ISP issue.
- Non-crafted handwraps(random generated & named) are not applying enhancement bonuses to attack and damage.
Items disjuncted before the update cannot have the +6, etc shards of potential crafted onto them; you must re-disjunct them and re-craft from scratch. However, if the enhancement is already +6 or above, then you cannot disjunct them. So: They're stuck where they are.
Running with both Cold/Fire last night on my Tukaw build. Only one had effect - appeared to be the last one cast.
Cast Fire then Cold - did cold damage on hit, mitigated incoming cold damage, didn't mitigate incoming fire damage nor did the shield go off when hit.
Cast Cold then Fire - same as above, only backwards...
Also Eldar's and Niacs (lvl 5s) seemed to be one or the other going off - not both. Similar to the above - last cast did the damage.