I've run VoN3 plenty of times without a deathblock item, including as a tank - you really don't have to have one for the beholders. I've also run shroud as a cleric at level 16 - now that I'm level 20 I still don't spam mass heal.
All it takes to beat a shroud is a small group of people that know what they're doing - heavy melee not required - and the rest is just gravy.
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so a toon with bad gear is more likely to get into a raid than a better equipped one with may be a bit more experience because of where he parks his toon?
Thanks for giving something to think about
It can happen mainly because sometimes people would rather take a chance with equipment than deal with a known issue such as having a problem or issues with someone(people) in a certain guild. The opposite can happen too such as getting into a group based on your guild rep. /shrug I have had both happen to my bards.
Halflings Rule and never irritate anyone that can cast dispell
Guild blacklisting is about as smart as blacklisting someone because they beat you in PvP. Lots of guilds have good and bad players, and hey, a lot of guilds have people who are just plain jerks. Have a problem with a player? Then use the squelch/ignore feature, that's what it's for. If it is a guild of one maybe it is acceptable to blacklist an entire guild, just keep in mind a guild is a collection of individuals.
To say that is kind of arrogant, how many new players do you think are encouraged to go guildless by the splash screens or the game tips? None. Most people join guilds to learn the game together, I don't generally see the "good guilds" take in new players until they are well established (think of those guilds who have a 2 level 20 policy). In order to get well established generally means joining a group of people who have some similarities, whether that be play style or times or skill whatever. Because of the sort of elitism of a lot of vets, many new players are snubbed simply because they are new.
I imagine if players with some potential were actually taken in by vets and helped to learn the game, rather than learning things from guildies who don't know it as well..
I do it under the same conditions. When I see a rogue getting pulverized (3 deaths) in shroud part 4/5 where the healing is good I can't help but wonder...298 hp, ah, and in the melee ball.
(on a tangent when I am a healer there it is much easier to be a very good healer when there is very good DPS)
There really isn't anything wrong with declining someone because of a certain guild they are in. It's probably because they've lived up to a certain reputation and if you don't want to be apart of that it's time for you to look for a different guild.
I hate to admit it, but there are some guilds that raise red flags.
I try not to let it prejudice me, but after the 30th consecutive "Gee, I know I shouldn't be biased against XXX guild, but this guy is another incompetent buffoon just like the last 29 clowns I've encountered" it gets hard not to.
Mind you, on Thelanis there are only two guilds I currently have on my list, but they're there.
I also know a lot of ex-members of those two guilds who fled when they realized what they'd signed on for. Usually, they're average to above-average players.
While it's rare, a guild can accumulate a culture of nincom****ery. It happens. Be afraid.
Give a man a fish, and he demands two more tomorrow.
Teach a man to fish, and he'll leave to find somebody who'll just give him a fish.
Beat him unconscious with the fish, and it's comedy.
OMG we need to link deathblock items now? For a VoN3 normal? Really? Seriously?
Do we have to start linking disease immunity items for necro 1 as well?
We should probably just get people used to it from the get go and make Korthos players link their Sahaugin beaters.
"Oh you don't have Thera's Rapier or Molin's Greataxe? Sorry, I can't take you in my Korthos slayer group."
Not sure if you play on Sarlona, but this is not about medicore or sub par guilds or new players. Seriously there is one guild that is so bad that I have had to leave dungeons or reform raids because of their members just doing plain stupid things and not listening or co operating at all. If it were as simple as leaving them dead, it would be one thing, but it is not.
This guild has somehow managed the unique task of staying level 60 for 5 or 6 months despite having 1000 members.
Last edited by moops; 05-17-2011 at 08:49 PM.
Hexxa CLR 25 *TR* * ~Hexanna ~*TR* FVS 25 * Hexecuter CLR 20 *Flexanna RGR/R/M 18/1/1 *TR* * Flexa FTR/R 18/2 TR * Hextravaganz Bard *TR* 18/2 * Hexotic Sorc 13 * Hexquisite Wiz 23 * ~~Quantum Entropy * SARLONA~~ - * and various other scoundrels
That is why I started a Soloist Guild LOL to many politics involved we take everyone if you don't log for more than 1 month your out simple as that. No wories etc..
Would You offer your throat to the Wolf with the red roses?
Deleted.
Last edited by UrbanPyro; 04-01-2014 at 01:47 PM.
That's the guild I thought was being referred to. I personally give everyone a chance for "normal" quests/runs, and have seen a few good players in that guild. However, a large majority of the members are as mentioned, and like it or not, people will associate such builds/behaviour with each player.