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  1. #1
    Community Member grodon9999's Avatar
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    Default Lower the cool-down on Stunning Blow

    With the current setup in epics 15 seconds is just too long.

    TWFers lost their double-procs and the saves all went up by 4 in U9. My fighter's 50 DC stunning-blow lands so rarely that it's not worth the feat/APs.

    The fort saves need to stay as is otherwise the insta-kills would be even more of a joke than they are now but a shorter cool-down will make SB more viable.

  2. #2
    Community Member Chai's Avatar
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    Quote Originally Posted by grodon9999 View Post
    With the current setup in epics 15 seconds is just too long.

    TWFers lost their double-procs and the saves all went up by 4 in U9. My fighter's 50 DC stunning-blow lands so rarely that it's not worth the feat/APs.

    The fort saves need to stay as is otherwise the insta-kills would be even more of a joke than they are now but a shorter cool-down will make SB more viable.
    How are insta kills a joke when a 50 DC lands rarely? A fort save is a fort save.

    I am finding that I have to target weak saves to be successful more often than not.

    What would be a good cool down time that is viable but doesnt become a no opportunity cost "keep spaming until it lands" machine gun button?
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    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  3. #3
    Community Member maha0201's Avatar
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    go ftr/monk grab blow and fist, youll have 3 stuns in 15 sec or 6 stuns in 30 sec
    Thelanis, Playing since 2009
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  4. #4
    Community Member Keybreaker's Avatar
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    Quote Originally Posted by grodon9999 View Post
    My fighter's 50 DC stunning-blow lands so rarely that it's not worth the feat/APs.
    Totally dude. I have trouble stunning those WF titans too. We should get like million SB's a sec and epic mobs should never be killed by casters who should be too busy hasting me anyway!

    /sarcasm off

    Select your targets more wisely. The best/most important targets to stun are casters and other relatively low fort mobs.

    Quote Originally Posted by maha0201 View Post
    go ftr/monk grab blow and fist, youll have 3 stuns in 15 sec or 6 stuns in 30 sec
    Actually I think 7 = 2 SBs + 5 SFs every 30sec. With the U9 change to SF, it's possible for a 12ftr/8mnk to get very respectable DCs on both.
    Keybreaker, Exalted Tyrants

  5. #5
    Community Member dingal's Avatar
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    Quote Originally Posted by grodon9999 View Post
    With the current setup in epics 15 seconds is just too long.

    TWFers lost their double-procs and the saves all went up by 4 in U9. My fighter's 50 DC stunning-blow lands so rarely that it's not worth the feat/APs.

    The fort saves need to stay as is otherwise the insta-kills would be even more of a joke than they are now but a shorter cool-down will make SB more viable.
    50 shouldn't be too much of an issue I wouldn't think, I land most of mine with less than that. Of course I have to use a terribly inferior weighted weapon (to my ESOS) and swap just to make it land so I lose a lot of the DPS I'd otherwise gain swapping weapons and I have to take the quick draw feat to boot.

    THat said I am 100% in agreement that 15 seconds is too long. With the number of mobs I can instantly kill in 15 seconds on my caster being what it is I don't think it's too much to give an 8 or 10 second cooldown to a melee who used a feat for the ability.
    April 27th, 2011 - Dungeons and Casters Unlimited is released to the public
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    This is an impressive min/min build.

  6. #6
    Community Member ZLEE's Avatar
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    Quote Originally Posted by Keybreaker View Post
    Totally dude. I have trouble stunning those WF titans too. We should get like million SB's a sec and epic mobs should never be killed by casters who should be too busy hasting me anyway!

    /sarcasm off

    Select your targets more wisely. The best/most important targets to stun are casters and other relatively low fort mobs.



    Actually I think 7 = 2 SBs + 5 SFs every 30sec. With the U9 change to SF, it's possible for a 12ftr/8mnk to get very respectable DCs on both.
    I run a 12/8 and did away with SF b4 U9. Now feat respec.. imo 15 seconds about 5 too much..

  7. #7
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Chai View Post
    How are insta kills a joke when a 50 DC lands rarely? A fort save is a fort save.

    I am finding that I have to target weak saves to be successful more often than not.

    What would be a good cool down time that is viable but doesnt become a no opportunity cost "keep spaming until it lands" machine gun button?
    I don't get it either . . . I see DC 42 necro casters landing their insta-kills a lot better than my DC 50 SB. Granted we don't energy-drain a target before we hit the SB button . . .

    It's shouldn't be spammable, but maybe 6 seconds like stunning fist OR have it not go on timer if we didn't get a physics check on the swing.

  8. #8
    Community Member Thrudh's Avatar
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    /signed...

    Stunning isn't insta-crit anymore... We can lower the cool-down to 10 seconds...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  9. #9
    Community Member grodon9999's Avatar
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    Quote Originally Posted by dingal View Post
    50 shouldn't be too much of an issue I wouldn't think, I land most of mine with less than that. Of course I have to use a terribly inferior weighted weapon (to my ESOS) and swap just to make it land so I lose a lot of the DPS I'd otherwise gain swapping weapons and I have to take the quick draw feat to boot
    Here's the thing Dingal . . . if you have to equip say a Ratkiller and put your ESoS away . . . would the Ratkiller's damage + 50% even be worth it over just swinging your ESoS the entire time? When we had auto-crit yes, now I don't think so (haven't crunched the numbers so I can't say for certain).

    How much DPS do you really gain with an icy-burst weighted hammer in your hands on stunned targets versus just swinging dual lightning IIs?
    Last edited by grodon9999; 05-16-2011 at 01:06 PM.

  10. #10
    Community Member dingal's Avatar
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    Quote Originally Posted by grodon9999 View Post
    Here's the thing Dingal . . . if you have to equip say a Ratkiller and put your ESoS away . . . would the Ratkiller's damage + 50% even be worth it over just swinging your ESoS the entire time? When we had auto-crit yes, now I don't think so (haven't crunched the numbers so I can't say for certain).
    I'd have to check to see if it's worth it, with quick draw I've got the ESOS out almost the instant the stun lands and I have it on a 3 button sequence. Button 2 = Ratkiller button 3 = stun, button 4 = ESOS so I just spam that sequence every 15 seconds or so.

    It may not equal a huge boost if any in total DPS but at least it's several seconds with one less spastic devil teleporting all over the place and smashing the casters while they kill everything.
    April 27th, 2011 - Dungeons and Casters Unlimited is released to the public
    Quote Originally Posted by Junts View Post
    This is an impressive min/min build.

  11. #11
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    /signed

    I think most, if not all, special melee attacks that require a feat should have their timers reduced.

  12. #12
    Community Member grodon9999's Avatar
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    Quote Originally Posted by dingal View Post

    It may not equal a huge boost if any in total DPS but at least it's several seconds with one less spastic devil teleporting all over the place and smashing the casters while they kill everything.
    So true . . . I'm resigned to the fact that melee in epics are just decoys to stall mobs while the casters insta-kills are on timer but I can use intimidate for that

  13. #13
    Community Member dingal's Avatar
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    Quote Originally Posted by grodon9999 View Post
    So true . . . I'm resigned to the fact that melee in epics are just decoys to stall mobs while the casters insta-kills are on timer but I can use intimidate for that
    Yep, now my barb is an intimi-sponge lol.

    Intimidate + supreme cleave to hold aggro while waiting for the casters cooldown timer on wail.
    April 27th, 2011 - Dungeons and Casters Unlimited is released to the public
    Quote Originally Posted by Junts View Post
    This is an impressive min/min build.

  14. #14
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    Sorry guys, but I am going to disagree on this one.

    SB has zero resource cost. The tradeoff is that the cooldown is long.
    SF has a resource cost (Ki). Therefore it's cooldown is short.

  15. #15
    Community Member grodon9999's Avatar
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    Quote Originally Posted by warlord1427 View Post
    Sorry guys, but I am going to disagree on this one.

    SB has zero resource cost. The tradeoff is that the cooldown is long.
    SF has a resource cost (Ki). Therefore it's cooldown is short.
    Ki is a renewable resource, come on.

    SB's resource cost is a bunch of APs.

  16. #16
    Community Member dingal's Avatar
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    Quote Originally Posted by grodon9999 View Post
    Ki is a renewable resource, come on.

    SB's resource cost is a bunch of APs.
    + a feat
    April 27th, 2011 - Dungeons and Casters Unlimited is released to the public
    Quote Originally Posted by Junts View Post
    This is an impressive min/min build.

  17. #17
    Community Member Astraghal's Avatar
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    Quote Originally Posted by grodon9999 View Post
    With the current setup in epics 15 seconds is just too long.

    TWFers lost their double-procs and the saves all went up by 4 in U9. My fighter's 50 DC stunning-blow lands so rarely that it's not worth the feat/APs.

    The fort saves need to stay as is otherwise the insta-kills would be even more of a joke than they are now but a shorter cool-down will make SB more viable.
    Agreed, stuns now land less often and are less effective than pre-U9. Melee tactical feats are very underwhelming and could use a big bump. Increase the base DC by 5 and decrease the cooldown to 8 seconds. It will still be fairly weak, especially without Quickdraw, but maybe worth a feat slot.

  18. #18
    Community Member grodon9999's Avatar
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    Quote Originally Posted by dingal View Post
    + a feat
    SF is a feat as well so it's even there.

  19. #19
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by grodon9999 View Post
    Ki is a renewable resource, come on.

    SB's resource cost is a bunch of APs.
    Don't be silly, APs is not a resource cost. He is correct that it's free to use SB.
    Anyways, I agree with your suggestion.

  20. #20
    Community Member dingal's Avatar
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    Quote Originally Posted by grodon9999 View Post
    SF is a feat as well so it's even there.
    Yeah, monk class feat though. SB on a barb for instance comes with a substantial cost on a very feat starved class.
    April 27th, 2011 - Dungeons and Casters Unlimited is released to the public
    Quote Originally Posted by Junts View Post
    This is an impressive min/min build.

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