Page 1 of 2 12 LastLast
Results 1 to 20 of 40
  1. #1
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default Stunning blow after U9 . . .

    How useful you guys finding it to be? My dorf has a 50 DC with a stunning weapon equipped and I'm very disappointed with its performance since U9. I'm not reliably landing stuns on anything worth stunning anymore.

    Still worth investing in? I'm not talking about a medicre DC either. If 50 isn't reliable it looks pointless to spec for.

  2. #2
    Community Member Asketes's Avatar
    Join Date
    Nov 2008
    Posts
    0

    Default

    didn't they raise the saves in epic by like 3 or 5?
    (Perma) - Khyber - Official Helpers Guild Noob
    Quote Originally Posted by Eladrin View Post
    Grease is an extremely valuable party buff.

  3. #3
    Community Member Picker's Avatar
    Join Date
    Sep 2009
    Posts
    12

    Default

    I use it on my monk all the time even since U9 its a shame it doesnt autocrit anymore but it does mean they aren't hitting you while your hitting them which is still a bonus

    iirc the affected mob will take 50% more damage or some such when stunned

  4. #4
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    Quote Originally Posted by Asketes View Post
    didn't they raise the saves in epic by like 3 or 5?
    The saves were raised by 4. Prior to U9 the only things I couldn't nail with a 50 DC were the non-minion Bearded Devils in eDA and eChrono, now the Scorrow in OoB make the save more often than not.

    Silly question . . . in know prior to U9's donkey-punch animation a TWFer would get two stun attempts if they proc'd an off-hand attack . . . does that happen anymore with the new animation?

  5. #5
    Community Member Asketes's Avatar
    Join Date
    Nov 2008
    Posts
    0

    Default

    this is true, I ran around with a 53 dc on permaforged and took everything for a ride; I will have to wait till I get back to 20 to see how my new dcs act. (should be a 55 this time through)
    (Perma) - Khyber - Official Helpers Guild Noob
    Quote Originally Posted by Eladrin View Post
    Grease is an extremely valuable party buff.

  6. #6
    Community Member Cam_Neely's Avatar
    Join Date
    Apr 2010
    Posts
    337

    Default

    I find it very useful against the mobs that I found it important for before, ie casters in epics. Epic Melees I have a lower % on, but still decent.

    Have you fully gotten used to the new range? Its much shorter, and you might not actually be preforming the check each time you use it.
    Quote Originally Posted by MajMalphunktion View Post
    Hate me if you want, as of right now I'm not letting anyone crack open the build for this. Nope no way. Nada. I need developers working on the expansion pack, and that only. Again, hate me all you want, but creating a whole new realm takes priority over a broken bag. This is pretty much true of a few of the other issues that crept in today also.

  7. #7
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    Quote Originally Posted by Cam_Neely View Post
    Have you fully gotten used to the new range? Its much shorter, and you might not actually be preforming the check each time you use it.
    It could be that, I'll have to murder some more monsters to test. That's a huge annoyance that it goes on time if you don't get a physics check, it really shouldn't.

    Does anyone know if we get off-hand procs now?

  8. #8
    Community Member Krag's Avatar
    Join Date
    Sep 2009
    Posts
    1,423

    Default

    Quote Originally Posted by grodon9999 View Post
    Silly question . . . in know prior to U9's donkey-punch animation a TWFer would get two stun attempts if they proc'd an off-hand attack . . . does that happen anymore with the new animation?
    You no longer get extra off-hand stuning attack after U9 nerf.
    Osmand d'Medani, Stonebearer Eric, Wardreamer

  9. #9
    Community Member Merlocke's Avatar
    Join Date
    Jun 2007
    Posts
    524

    Default

    dumped it on my melees.
    Synergia Merlocke (Wiz, Heroic/Epic/Iconic Completionist x3) Merloc (Cleric Tank) Merlocked (Barb) Merlocc (Rog)

  10. #10
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    Quote Originally Posted by Krag View Post
    You no longer get extra off-hand stuning attack after U9 nerf.
    Which explains a lot . . . few targets will make two DC50 saves.

    It's almost looking now like it's not worth the feat or APs.

  11. #11
    Community Member Krag's Avatar
    Join Date
    Sep 2009
    Posts
    1,423

    Default

    Quote Originally Posted by grodon9999 View Post
    Which explains a lot . . . few targets will make two DC50 saves.

    It's almost looking now like it's not worth the feat or APs.
    Dumped it on my barb.
    Extra to-hit I got from the trade is definitely worth more than long-cooldown-short-range-single-target-awkward-animation maneuver. Switching icy burst crappyhammer of stunning for Lit2 khopesh was not a bad bargain either.
    Last edited by Krag; 05-16-2011 at 10:48 AM.
    Osmand d'Medani, Stonebearer Eric, Wardreamer

  12. #12
    Community Member voodoogroves's Avatar
    Join Date
    Oct 2009
    Posts
    8,366

    Default

    I dropped it on my fighter, kept it on my monk.

    Then I TR'd my monk.


    Freakin' hate that animation. Trip too.
    Ghallanda - now with fewer alts and more ghostbane

  13. #13
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    Quote Originally Posted by Krag View Post
    Dumped it on my barb.
    Extra to-hit I got from the trade is definitely worth more than long-cooldown-single-target-awkward-animation maneuver. Switching icy burst crappyhammer of stunning for Lit2 khopesh was not a bad bargain either.
    Yeah . . . the DPS loss of having a stunning weapon equipped probably barely makes up for the DPS gain of having the target stunned. Looking like the general consensus is it's not worth it now.

    I assume you took OTWF which pays off. Mine's a fighter so I've got plenty of feats, but the AP investment is very expensive and I'm not thinking worth it at all anymore.

  14. #14
    Community Member count_spicoli's Avatar
    Join Date
    May 2010
    Posts
    1,405

    Default

    I took it on my lvl 7 half orc fighter who already has a 30 str with 2 ap invested in enhancements and I only land it with a stunning weapon 100% of the time. Without stunner 50%. The cooldown is ridiculous. Should be like a 6 sec max. Dropping it soon.

  15. #15
    Community Member Boromirs's Avatar
    Join Date
    Apr 2010
    Posts
    986

    Default

    So, is there an objective in making feats ,for lack of a better word, completely useless? Is it to make the game easier, possibly limiting the learning curve thereby allowing more new players to be comfortable with the game faster?

    As it stands now the job of a melee is to make sure all their "boost" clickies are in play and try to hit as many monsters as possible. Apart from these two there really isn't much of a strategy or a list of different action/different outcome variables a melee can throw out there. While a caster has far FAR more selection. I'm just wondering if all these feat nerfs are just dumbing down the melee into boredom oblivion?
    Last edited by Boromirs; 05-16-2011 at 03:05 PM.

  16. #16
    Community Member Nick_RC's Avatar
    Join Date
    Mar 2006
    Posts
    2,067

    Default

    I would drop it completely if I were relying on weighted weapons to get ur DC high enough to work. (Monk stunning fist splashes excluded).

    I still have it but thats because I have a 50 DC without weighted. I only keep it because im not dropping dps by using a weighted weapon. If I wasnt that high and had to use a weighted weapon Id drop it. Mobs dont have many hp anymore. Id get fatter and smash through.

    The new trip and stun animations SUCK. I hate them with a passion. The trip is especially clunky. Just absolutely awful.

    N
    GROAN-1 (Melee/Casting Horc FVS)

  17. #17
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    Still works ok for me.

    Really sucks they nerfed it without cause tho. (No double proc on glance blow or offhand)

    Tho I heard freakin monks didn't get there nerfed.. So stupid and inconsistant. They still get an offhand chance aparently... at least for stunning fist, not sure about blow.

    But yea for me:
    About 44-48 DC without stun wep (54-58 with): Lands all the time on epic vs caster types.
    Around 75% vs ranger types.
    Sometimes vs melee types.
    Pull out epic ratkiller: Lands all the time vs rangers and most melee types, only exceptions are some very tough devils and giants.

    So yea definetely worth keeping. A few higher saves on epic makes it land less sure, but target casters and youll still land pretty well everytime.. CAsters have poor fort saves. Most ranger types too.

    With the higher saves tho, those fighter past lives are definetely worth having. I've only got one on my main half orc barb, but considering getting more.

    Works fine for my dwarf too, has a similar DC to my half orc thanks to his tactic enhancements.

    Just wish theyd do away with with the lame anim, and bring back offhands/glancing blows.
    Last edited by Shade; 05-16-2011 at 03:10 PM.

  18. #18
    Community Member Nick_RC's Avatar
    Join Date
    Mar 2006
    Posts
    2,067

    Default

    Quote Originally Posted by Shade View Post
    A few higher saves on epic makes it land less sure, but target casters and youll still land pretty well everytime.. CAsters have poor fort saves. Most ranger types too.

    With the higher saves tho, those fighter past lives are definetely worth having. I've only got one on my main half orc barb, but considering getting more.
    Agree with your post. The only thing to add would be if ur casters/divines are good then those mages are fingered/wailed/destructed/imploded. Which sort of leaves hardy melee mobs that give the casters trouble because of high fort saves. Which similarly gives our SB problems.

    By that thinking with the assumption you are running with good casters who get the low fort mages/rangers then we are left with resilient melee mobs...

    I still use it as we tend to split up and cover more ground in guild and stun helps out with this alot.

    N
    GROAN-1 (Melee/Casting Horc FVS)

  19. #19
    Community Member Wraith_Sarevok's Avatar
    Join Date
    Jan 2010
    Posts
    499

    Default

    Never worth dropping.

    Even with no stunning weapon and a bad DC, it still lands pretty often in Vale quests, which makes it very useful because those quests are run almost all the time.

    Anything stunned is dead. It's not going to survive those 6 seconds of +50% damage, whether coming from the stunner or the group, especially now with most epic mobs' HP cut in half. Plus it can't fight back, which means it can't hurt you and saves mana for healing.

    It's even worthwhile to carry Trip on your hotbar, because it guarantees to disable most monsters for ~6 seconds, even if they make the balance check. They can't fight back and their AC is lowered in the Prone state, which allows the group to instantly focus fire and take them out.

  20. #20
    Community Member Nick_RC's Avatar
    Join Date
    Mar 2006
    Posts
    2,067

    Default

    Quote Originally Posted by Wraith_Sarevok View Post
    Never worth dropping.

    Even with no stunning weapon and a bad DC, it still lands pretty often in Vale quests, which makes it very useful because those quests are run almost all the time.

    Anything stunned is dead. It's not going to survive those 6 seconds of +50% damage, whether coming from the stunner or the group, especially now with most epic mobs' HP cut in half. Plus it can't fight back, which means it can't hurt you and saves mana for healing.

    It's even worthwhile to carry Trip on your hotbar, because it guarantees to disable most monsters for ~6 seconds, even if they make the balance check. They can't fight back and their AC is lowered in the Prone state, which allows the group to instantly focus fire and take them out.
    I personally would not base my decisions on lvl 16 quests but rather where I spend most of my time. If you run vale often or tr alot sure. But for someone purely running epics and are in that medium area then its very definately a choice. I will not be taking it on my 18 barb/2 ftr.
    GROAN-1 (Melee/Casting Horc FVS)

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload