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  1. #1
    Community Member grodon9999's Avatar
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    Default Stunning blow after U9 . . .

    How useful you guys finding it to be? My dorf has a 50 DC with a stunning weapon equipped and I'm very disappointed with its performance since U9. I'm not reliably landing stuns on anything worth stunning anymore.

    Still worth investing in? I'm not talking about a medicre DC either. If 50 isn't reliable it looks pointless to spec for.

  2. #2
    Community Member Asketes's Avatar
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    didn't they raise the saves in epic by like 3 or 5?
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  3. #3
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Asketes View Post
    didn't they raise the saves in epic by like 3 or 5?
    The saves were raised by 4. Prior to U9 the only things I couldn't nail with a 50 DC were the non-minion Bearded Devils in eDA and eChrono, now the Scorrow in OoB make the save more often than not.

    Silly question . . . in know prior to U9's donkey-punch animation a TWFer would get two stun attempts if they proc'd an off-hand attack . . . does that happen anymore with the new animation?

  4. #4
    Community Member Krag's Avatar
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    Quote Originally Posted by grodon9999 View Post
    Silly question . . . in know prior to U9's donkey-punch animation a TWFer would get two stun attempts if they proc'd an off-hand attack . . . does that happen anymore with the new animation?
    You no longer get extra off-hand stuning attack after U9 nerf.
    Osmand d'Medani, Stonebearer Eric, Wardreamer

  5. #5
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Krag View Post
    You no longer get extra off-hand stuning attack after U9 nerf.
    Which explains a lot . . . few targets will make two DC50 saves.

    It's almost looking now like it's not worth the feat or APs.

  6. #6
    Community Member Krag's Avatar
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    Quote Originally Posted by grodon9999 View Post
    Which explains a lot . . . few targets will make two DC50 saves.

    It's almost looking now like it's not worth the feat or APs.
    Dumped it on my barb.
    Extra to-hit I got from the trade is definitely worth more than long-cooldown-short-range-single-target-awkward-animation maneuver. Switching icy burst crappyhammer of stunning for Lit2 khopesh was not a bad bargain either.
    Last edited by Krag; 05-16-2011 at 10:48 AM.
    Osmand d'Medani, Stonebearer Eric, Wardreamer

  7. #7
    Community Member Picker's Avatar
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    I use it on my monk all the time even since U9 its a shame it doesnt autocrit anymore but it does mean they aren't hitting you while your hitting them which is still a bonus

    iirc the affected mob will take 50% more damage or some such when stunned

  8. #8
    Community Member Asketes's Avatar
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    this is true, I ran around with a 53 dc on permaforged and took everything for a ride; I will have to wait till I get back to 20 to see how my new dcs act. (should be a 55 this time through)
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  9. #9
    Community Member Cam_Neely's Avatar
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    I find it very useful against the mobs that I found it important for before, ie casters in epics. Epic Melees I have a lower % on, but still decent.

    Have you fully gotten used to the new range? Its much shorter, and you might not actually be preforming the check each time you use it.
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    Hate me if you want, as of right now I'm not letting anyone crack open the build for this. Nope no way. Nada. I need developers working on the expansion pack, and that only. Again, hate me all you want, but creating a whole new realm takes priority over a broken bag. This is pretty much true of a few of the other issues that crept in today also.

  10. #10
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Cam_Neely View Post
    Have you fully gotten used to the new range? Its much shorter, and you might not actually be preforming the check each time you use it.
    It could be that, I'll have to murder some more monsters to test. That's a huge annoyance that it goes on time if you don't get a physics check, it really shouldn't.

    Does anyone know if we get off-hand procs now?

  11. #11
    Community Member Merlocke's Avatar
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    dumped it on my melees.
    Synergia Merlocke (Wiz, Heroic/Epic/Iconic Completionist x3) Merloc (Cleric Tank) Merlocked (Barb) Merlocc (Rog)

  12. #12
    Community Member voodoogroves's Avatar
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    I dropped it on my fighter, kept it on my monk.

    Then I TR'd my monk.


    Freakin' hate that animation. Trip too.
    Ghallanda - now with fewer alts and more ghostbane

  13. #13
    Community Member count_spicoli's Avatar
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    I took it on my lvl 7 half orc fighter who already has a 30 str with 2 ap invested in enhancements and I only land it with a stunning weapon 100% of the time. Without stunner 50%. The cooldown is ridiculous. Should be like a 6 sec max. Dropping it soon.

  14. #14
    Community Member Boromirs's Avatar
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    So, is there an objective in making feats ,for lack of a better word, completely useless? Is it to make the game easier, possibly limiting the learning curve thereby allowing more new players to be comfortable with the game faster?

    As it stands now the job of a melee is to make sure all their "boost" clickies are in play and try to hit as many monsters as possible. Apart from these two there really isn't much of a strategy or a list of different action/different outcome variables a melee can throw out there. While a caster has far FAR more selection. I'm just wondering if all these feat nerfs are just dumbing down the melee into boredom oblivion?
    Last edited by Boromirs; 05-16-2011 at 03:05 PM.

  15. #15
    Community Member Nick_RC's Avatar
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    I would drop it completely if I were relying on weighted weapons to get ur DC high enough to work. (Monk stunning fist splashes excluded).

    I still have it but thats because I have a 50 DC without weighted. I only keep it because im not dropping dps by using a weighted weapon. If I wasnt that high and had to use a weighted weapon Id drop it. Mobs dont have many hp anymore. Id get fatter and smash through.

    The new trip and stun animations SUCK. I hate them with a passion. The trip is especially clunky. Just absolutely awful.

    N
    GROAN-1 (Melee/Casting Horc FVS)

  16. #16
    Community Member Shade's Avatar
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    Still works ok for me.

    Really sucks they nerfed it without cause tho. (No double proc on glance blow or offhand)

    Tho I heard freakin monks didn't get there nerfed.. So stupid and inconsistant. They still get an offhand chance aparently... at least for stunning fist, not sure about blow.

    But yea for me:
    About 44-48 DC without stun wep (54-58 with): Lands all the time on epic vs caster types.
    Around 75% vs ranger types.
    Sometimes vs melee types.
    Pull out epic ratkiller: Lands all the time vs rangers and most melee types, only exceptions are some very tough devils and giants.

    So yea definetely worth keeping. A few higher saves on epic makes it land less sure, but target casters and youll still land pretty well everytime.. CAsters have poor fort saves. Most ranger types too.

    With the higher saves tho, those fighter past lives are definetely worth having. I've only got one on my main half orc barb, but considering getting more.

    Works fine for my dwarf too, has a similar DC to my half orc thanks to his tactic enhancements.

    Just wish theyd do away with with the lame anim, and bring back offhands/glancing blows.
    Last edited by Shade; 05-16-2011 at 03:10 PM.

  17. #17
    Community Member Nick_RC's Avatar
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    Quote Originally Posted by Shade View Post
    A few higher saves on epic makes it land less sure, but target casters and youll still land pretty well everytime.. CAsters have poor fort saves. Most ranger types too.

    With the higher saves tho, those fighter past lives are definetely worth having. I've only got one on my main half orc barb, but considering getting more.
    Agree with your post. The only thing to add would be if ur casters/divines are good then those mages are fingered/wailed/destructed/imploded. Which sort of leaves hardy melee mobs that give the casters trouble because of high fort saves. Which similarly gives our SB problems.

    By that thinking with the assumption you are running with good casters who get the low fort mages/rangers then we are left with resilient melee mobs...

    I still use it as we tend to split up and cover more ground in guild and stun helps out with this alot.

    N
    GROAN-1 (Melee/Casting Horc FVS)

  18. #18
    Community Member Shade's Avatar
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    Quote Originally Posted by nick_robinsonchia View Post
    By that thinking with the assumption you are running with good casters who get the low fort mages/rangers then we are left with resilient melee mobs...
    I dunno, you expectation of casters may be a bit high..

    Did lots of epics lately and never really saw them insta killing the way lacer/teth/ayspam can do. Those last few points of DCs those guys have kinda put them in a league of their own far as that goes.

    Most casters can kill some stuff sure, but for the most part they still see a ton of saves, so theres plenty left for me to kill.

    EVen playing with other completionist casters, none really even came close to my killcount. Especially in VoN5epic, had a completionist sorc speced for necormancy, he did what he could, but the saves there are pretty high so think thin he came in a distant 2nd in killcounts behind me.

    Just a huge gap in the abilities of maxxed out multi TR'd veterans, and "decent" endgame casters atm.

  19. #19
    Community Member Nick_RC's Avatar
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    Quote Originally Posted by Shade View Post
    I dunno, you expectation of casters may be a bit high..

    Did lots of epics lately and never really saw them insta killing the way lacer/teth/ayspam can do. Those last few points of DCs those guys have kinda put them in a league of their own far as that goes.

    Most casters can kill some stuff sure, but for the most part they still see a ton of saves, so theres plenty left for me to kill.
    Yeah teth lacer and ayspam do definately set the bar very high. I think you are probably right about my expectations. The epic quests that ive pugged have been more enjoyeable purely from my performance/contribution standpoint than running with my mates. Oh well 2 more tods and il be in tr cycles anyway.

    N
    GROAN-1 (Melee/Casting Horc FVS)

  20. #20
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Shade View Post
    I dunno, you expectation of casters may be a bit high..

    Did lots of epics lately and never really saw them insta killing the way lacer/teth/ayspam can do. Those last few points of DCs those guys have kinda put them in a league of their own far as that goes.

    Most casters can kill some stuff sure, but for the most part they still see a ton of saves, so theres plenty left for me to kill.

    EVen playing with other completionist casters, none really even came close to my killcount. Especially in VoN5epic, had a completionist sorc speced for necormancy, he did what he could, but the saves there are pretty high so think thin he came in a distant 2nd in killcounts behind me.

    Just a huge gap in the abilities of maxxed out multi TR'd veterans, and "decent" endgame casters atm.
    The wizards I role with have between a 42 and 46 necro DCs. Get two of them in a party and the melee are literally there for conversation and killing the bosses. 42 Necro DC are 32-point lives.

    My friend/guildie literally is you, maxxed everything THF Horc Barb with the ESoS and literally EVERYTHING that adds DPS. Last EDA we did he got 45 kills, my ranger 33, and the two casters about 60 Each. Once they get their spell pen high enough and time their mass energy drainage (circle of death) they just put out more killing than melees can.

    Saturday we brought our friends Sorc with us in OoB who had no DCs at all so he just kept us displaced and we just beat stuff down. It was a fun change of pace

    But yeah, I'm leaning towards dropping the feat with less than a 45 DC not holding a weighted weapon.

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