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  1. #1
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    Default The Quivering Quiver... make it stop

    As it works now the quiver has a chance to generate a stack of 20 arrows whenever you get hit in melee, up to a total of 10 different arrow types and the quiver can hold 300 arrows/type. Which is cool.

    What is not cool is that once you reach the maximum amount of arrows of one type any other newly generated arrows of the same type go into your inventory, often flooding it in a matter of minutes.

    So I'm suggesting one of two fixes:
    - generate nothing for arrow types that have reached maximum quiver stack size
    - generate other types of arrows for arrow types that have reached maximum quiver stack size
    Mjoll. CLAW. Thelanis.
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  2. #2
    Founder pjw's Avatar
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    Quote Originally Posted by Mjoll View Post
    ...

    So I'm suggesting one of two fixes:
    - generate nothing for arrow types that have reached maximum quiver stack size
    - generate other types of arrows for arrow types that have reached maximum quiver stack size
    Hey, it's a chaotic/xoriat quest line.

    I"d suggest tasty ham once an arrow type is full. Or lumps of coal.

  3. #3
    Community Member kyleann's Avatar
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    Quote Originally Posted by pjw View Post
    Hey, it's a chaotic/xoriat quest line.

    I"d suggest tasty ham once an arrow type is full. Or lumps of coal.
    Hamster thrown weapons, which can be use one of two ways...Hamsters thrown AS weapons, or Hamsters throwing shurikens from your shoulder. "Go For the eyes Boo!!"
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  4. #4
    Community Member Jamma's Avatar
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    Quote Originally Posted by kyleann View Post
    Hamster thrown weapons, which can be use one of two ways...Hamsters thrown AS weapons, or Hamsters throwing shurikens from your shoulder. "Go For the eyes Boo!!"
    I thought FvS's already got the second option..

  5. #5
    Hero Marcus-Hawkeye's Avatar
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    Quote Originally Posted by kyleann View Post
    "Go For the eyes Boo!!"
    +1 for the BG reference

  6. #6
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    Quote Originally Posted by pjw View Post
    Hey, it's a chaotic/xoriat quest line.

    I"d suggest tasty ham once an arrow type is full. Or lumps of coal.
    Yes!! Especially tasty ham(om nom nom!)!

    Almost all my characters have the quivering quiver from farming the chain for the bracers. A portable chaos orb to generate delicious ham would be epic :P
    Sarlona: Facerollnuds(23Sor) - Bonknuds(17Clr/3Mnk) - Rushnuds(20FvS) - Tasteslike(20Sor)
    Squishynuds(13Wiz) - and 100 other mules/gimps :P
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  7. #7
    Community Member FooWonk's Avatar
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    /not signed

    I prefer my simpler solution: unequip the quiver if you don't want the excess arrows. Also, if you're quiver is getting full, you're obviously not using a bow.

  8. #8
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    Quote Originally Posted by FooWonk View Post
    /not signed

    I prefer my simpler solution: unequip the quiver if you don't want the excess arrows.
    The 'don't use it if you don't like it' solutions don't help me, they get rid of both excess arrows and arrows that are not in excess.

    Quote Originally Posted by FooWonk View Post
    Also, if you're quiver is getting full, you're obviously not using a bow.
    My quiver getting full means that I want to use the arrows whenever I feel like it and not because I'm trying to stop the arrows from flooding my inventory which is bad game design.

    And yes if I want to generate arrows fast I will obviously not use a bow. To generate arrows I have to get hit. To get hit I have to use a bow in melee range of the mobs but then what's the point of using a ranged weapon if I intentionally let the mobs hit me. So when I need more xoriat arrows I have to swap to melee and from an archer's point of view the 'melee > generate arrows > range' process looks like bad design again.

    Quote Originally Posted by Dulcimerist View Post
    Having another quiver in your backpack set to auto-gather doesn't catch the excess ammo?
    That is one possible solution but having to carry 1-2 more quivers to fix inventory clutter problems is ironic.
    Mjoll. CLAW. Thelanis.
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  9. #9
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    Quote Originally Posted by Mjoll View Post
    To generate arrows I have to get hit. To get hit I have to use a bow in melee range of the mobs but then what's the point of using a ranged weapon if I intentionally let the mobs hit me.
    First off... Point Blank Shot?

    Secondly, I'm guessing something prevents you from destroying stacks of arrows. Either you're really frugal and want to sell them all or you're going so fast through the quest that you don't have time to stop and destroy stacks of excess arrows.

    Dogan
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    Last edited by Doganpc; 05-17-2011 at 12:46 PM.

  10. #10
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    I haven't managed to pull one of these quivers yet, but maybe somebody else knows. If you have another wide quiver (or denith wide quiver, or even ddo store one) set to autogather do the excess arrows go in there automatically?


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  11. #11
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    Quote Originally Posted by FooWonk View Post
    In Sins, it was fun to open the empty quiver and watch arrows pop into it during red alerts. After the second red alert, some of the arrow types where already overfilling into inventory. By the end of the quest, the quiver was full. Funny thing is, that character never uses a bow and unequipped the quiver after that one Sins quest.

    My odd-ball ranger/monk build uses a bow to many shot as he closes on mobs. The quiver is kind of useless as 3000 arrows - which for a character that primarily flanks can take several days of questing to fill from proc - will be emptied in two or three raids/quests.
    So a non archer character generates a lot of arrows in one of the quests with the most numerous mobs per encounter, teleporting mobs on top of that. Ok. So? How does this help an archer when they run something other than Sins?

    You admit that your inventory was overflowing with arrows. You also admit that you unequipped the quiver when you finished the quest, probably because of the overflowing problem. And I signaled the exact same facts in the OP but for some reason we are on different sides of the fence when it comes to solving the overflowing issues.

    Quote Originally Posted by FooWonk View Post
    I'd find the quiver altogether more useful if it generated returning arrows that drop upon quest exit. But complaining that the quiver is generating too many arrows, makes no sense at all. For an actual archer, or even a ranger that only uses arrows with multishot when closing on mobs, the quiver doesn't proc often enough.
    That's a strawman, what I said and what you think I said are different things. I never said that the quiver generates too many arrows (if I would have had a problem with that I would have asked for the proc rate to be lowered) but that excess arrows keep pouring into inventory, my solutions being aimed at fixing the latter and not the former.

    Quote Originally Posted by Doganpc View Post
    First off... Point Blank Shot?
    Every Arcane Archer has PBS but most AAs' style of play is about not getting hit. And PBS works within 30 feet of the target so I can benefit from PBS's effects without taking damage.

    Quote Originally Posted by Doganpc View Post
    Secondly, I'm guessing something prevents you from destroying stacks of arrows. Either you're really frugal and want to sell them all or you're going so fast through the quest that you don't have time to stop and destroy stacks of excess arrows.
    This. If for you stopping and destroying stacks of excess arrows is the normal thing to do for me it is just worthless micromanagement. The thrill and adrenaline rush I get when I stop to destroy the arrows can only be compared to the excitement generated by the destruction of scrolls, potions, masterwork arrows and bolts that I get when I loot gold piles in Tor.
    Mjoll. CLAW. Thelanis.
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  12. #12
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    The quiver has two negative effects. One of them is that it procs only when you take damage. Which is fine, guards and conc opp items work the same way.

    The other negative effect is that the quiver can spam your inventory with arrows. While most items with a negative effect have that effect act as a debuff or a penalty to a skill/stat this quiver is the only item in the game that plays with your inventory and with your time.

    What I'm suggesting is a solution that won't discriminate against bow users or melees or people that unequip the quiver or those that don't or people that carry extra quivers to handle the unneeded arrows or those that don't carry them or people that generate 5000 arrows per quest or those that generate 20, a solution that can help more than the 'unequip it' solution. Because I can't see how someone not wasting time on trashing excess arrows will disrupt someone else's play.
    Mjoll. CLAW. Thelanis.
    Quest maps: on the forums & on DDOWiki
    Item enchantments project: on the forums & on DDOWiki
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  13. #13
    Founder coolpenguin410's Avatar
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    This really puts the value of AC into perspective. My AC tank, my only character with this item, does not see the quiver proc very often, even when in DPS mode.

    I got the quiver the first day the update was released and have been playing him on and off ever since. Even after tanking in ToD a few times (3 or 4), I only have a few full stacks.

  14. #14
    Community Member drac317's Avatar
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    just get a house d wide quiver for the overflow
    X...what? that is my signature

  15. #15
    Community Member muffinlad's Avatar
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    I hear where the OP is coming from, I just don't agree.

    This is a flavor item as well as a reward. It's down side is that it increases the possiblity that you will have additional actions to perform. It's upside is that it is giving you lots of arrows. It is crazy- and crazy has lots of disadvantages.

    It should stay as it is.

    muffinmad
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  16. #16
    Community Member Drfirewater79's Avatar
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    Quote Originally Posted by FooWonk View Post
    /not signed

    I prefer my simpler solution: unequip the quiver if you don't want the excess arrows. Also, if you're quiver is getting full, you're obviously not using a bow.
    While normally i might agree with this concept it doesnt work for the quiver well .. ... what they need is to make this area epic so that you can have a epic quiver with unlimited arrow slots.

    Or some sort of limiter like perhaps only get arrows when the mobs fail a crit against you (that way your only getting arrows on a mob swing of 18-20 that your ac was high enough to avoid)
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  17. #17
    Community Member Postumus's Avatar
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    Quote Originally Posted by FooWonk View Post
    . Also, if you're quiver is getting full, you're obviously not using a bow.
    Right?

  18. #18
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    Quote Originally Posted by FooWonk View Post
    /not signed

    ...if you're quiver is getting full, you're obviously not using a bow.
    Or you're getting hit too often.

  19. #19
    Community Member FooWonk's Avatar
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    Quote Originally Posted by WirelessJoe View Post
    Or you're getting hit too often.
    That is illogical. If you're getting hit that much, and aren't dead, you're probably not using a bow (unless you're suggesting there are non-squishy archers in the game).

    ===

    In Sins, it was fun to open the empty quiver and watch arrows pop into it during red alerts. After the second red alert, some of the arrow types where already overfilling into inventory. By the end of the quest, the quiver was full. Funny thing is, that character never uses a bow and unequipped the quiver after that one Sins quest.

    My odd-ball ranger/monk build uses a bow to many shot as he closes on mobs. The quiver is kind of useless as 3000 arrows - which for a character that primarily flanks can take several days of questing to fill from proc - will be emptied in two or three raids/quests.

    ===

    I'd find the quiver altogether more useful if it generated returning arrows that drop upon quest exit. But complaining that the quiver is generating too many arrows, makes no sense at all. For an actual archer, or even a ranger that only uses arrows with multishot when closing on mobs, the quiver doesn't proc often enough.

  20. #20
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    Quote Originally Posted by FooWonk View Post
    That is illogical. If you're getting hit that much, and aren't dead, you're probably not using a bow (unless you're suggesting there are non-squishy archers in the game).

    ===

    I'd find the quiver altogether more useful if it generated returning arrows that drop upon quest exit. But complaining that the quiver is generating too many arrows, makes no sense at all. For an actual archer, or even a ranger that only uses arrows with multishot when closing on mobs, the quiver doesn't proc often enough.
    My other complaints aside - this is true. I only use my bow when multi-shot is "the right thing to do" (which is seldom more than twice a quest); and regularly find that my QQ is empty.

    I know that being an exploiter is at least partially to blame; still I really want to like this quiver, and am really tired of falling back on House-D arrows - every other quest.

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