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  1. #21
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    Quote Originally Posted by Mjoll View Post
    To generate arrows I have to get hit. To get hit I have to use a bow in melee range of the mobs but then what's the point of using a ranged weapon if I intentionally let the mobs hit me.
    First off... Point Blank Shot?

    Secondly, I'm guessing something prevents you from destroying stacks of arrows. Either you're really frugal and want to sell them all or you're going so fast through the quest that you don't have time to stop and destroy stacks of excess arrows.

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    Last edited by Doganpc; 05-17-2011 at 12:46 PM.

  2. #22
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    I haven't managed to pull one of these quivers yet, but maybe somebody else knows. If you have another wide quiver (or denith wide quiver, or even ddo store one) set to autogather do the excess arrows go in there automatically?


    Quote Originally Posted by MajMalphunktion View Post
    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

  3. #23
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    My only issue with the quiver is, generated arrows don't go to it first.

    I carry multiple quivers; It seems that the generated arrows first fill up my alternate quivers, before filling the quivering quiver. This means I have to either:

    Get rid of my extra quivers, and their specialty arrows; and deal with pack space issues when the QQ is full, or

    Go through my regular quivers, move the xoriat arrows into my pack; and then tell the QQ to gather them.

    Ok, I do have one other complaint - I spent a very long time trying to figure out why I suddenly had a negative level that I could not get rid of; it seems that anarchic xoriat arrows were the culprit

  4. #24
    Community Member Postumus's Avatar
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    Quote Originally Posted by FooWonk View Post
    . Also, if you're quiver is getting full, you're obviously not using a bow.
    Right?

  5. #25
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    Quote Originally Posted by Waylayer View Post
    My only issue with the quiver is, generated arrows don't go to it first.

    I carry multiple quivers; It seems that the generated arrows first fill up my alternate quivers, before filling the quivering quiver. This means I have to either:

    Get rid of my extra quivers, and their specialty arrows; and deal with pack space issues when the QQ is full, or

    Go through my regular quivers, move the xoriat arrows into my pack; and then tell the QQ to gather them.

    Ok, I do have one other complaint - I spent a very long time trying to figure out why I suddenly had a negative level that I could not get rid of; it seems that anarchic xoriat arrows were the culprit
    Is the QQ in your upper-left most slot on your first tab? (edit: ignore this, I was feebleminded at the time - duh!)

    (I guess this post answers my question tho )
    Last edited by MrkGrismer; 05-18-2011 at 09:07 AM.


    Quote Originally Posted by MajMalphunktion View Post
    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

  6. #26
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    Quote Originally Posted by FooWonk View Post
    /not signed

    ...if you're quiver is getting full, you're obviously not using a bow.
    Or you're getting hit too often.

  7. #27
    Community Member FooWonk's Avatar
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    Quote Originally Posted by WirelessJoe View Post
    Or you're getting hit too often.
    That is illogical. If you're getting hit that much, and aren't dead, you're probably not using a bow (unless you're suggesting there are non-squishy archers in the game).

    ===

    In Sins, it was fun to open the empty quiver and watch arrows pop into it during red alerts. After the second red alert, some of the arrow types where already overfilling into inventory. By the end of the quest, the quiver was full. Funny thing is, that character never uses a bow and unequipped the quiver after that one Sins quest.

    My odd-ball ranger/monk build uses a bow to many shot as he closes on mobs. The quiver is kind of useless as 3000 arrows - which for a character that primarily flanks can take several days of questing to fill from proc - will be emptied in two or three raids/quests.

    ===

    I'd find the quiver altogether more useful if it generated returning arrows that drop upon quest exit. But complaining that the quiver is generating too many arrows, makes no sense at all. For an actual archer, or even a ranger that only uses arrows with multishot when closing on mobs, the quiver doesn't proc often enough.

  8. #28
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    Quote Originally Posted by FooWonk View Post
    That is illogical. If you're getting hit that much, and aren't dead, you're probably not using a bow (unless you're suggesting there are non-squishy archers in the game).

    ===

    I'd find the quiver altogether more useful if it generated returning arrows that drop upon quest exit. But complaining that the quiver is generating too many arrows, makes no sense at all. For an actual archer, or even a ranger that only uses arrows with multishot when closing on mobs, the quiver doesn't proc often enough.
    My other complaints aside - this is true. I only use my bow when multi-shot is "the right thing to do" (which is seldom more than twice a quest); and regularly find that my QQ is empty.

    I know that being an exploiter is at least partially to blame; still I really want to like this quiver, and am really tired of falling back on House-D arrows - every other quest.

  9. #29
    Community Member Postumus's Avatar
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    Quote Originally Posted by Waylayer View Post
    I only use my bow when multi-shot is "the right thing to do" (which is seldom more than twice a quest);
    I always thought multi-shot was the 'right thing to do' every time I could click on it again.

  10. #30
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by Postumus View Post
    I always thought multi-shot was the 'right thing to do' every time I could click on it again.
    It is not.

    Pulling boss aggro at inappropriate times is bad. Let aggro build before blasting it or find an inaccessible perch.
    Blasting a single trash mob is bad. Waiting until you have several to mow through will maximize your damage.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
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  11. #31
    Community Member FooWonk's Avatar
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    Quote Originally Posted by Postumus View Post
    I always thought multi-shot was the 'right thing to do' every time I could click on it again.
    In my tests with my odd-ball Drow Ninja-Spy-Tempest-Exploiter, this is not the case.

    Lit2 longbow w/Force Ritual with many-shot and flaming Xoriat Arrows
    w/Wind Howler Bracers
    w/Divine Power
    ---versus---
    Lit2 short sword w/ Force Ritual (main hand) &
    Epic Small Blade w/Force Burst Ritual (off hand) with Haste Boost I
    w/Charged Gauntlets

    The short swords win hands down. I am pretty sure that well-equipped melee will out-DPS manyshot in almost every case.

    AA are the one exception, as slayer arrows add phenomenal burst damage.

    Every other character with manyshot (especially tempests), should only be using it as they're closing on a target or when range attacks are the only option (e.g., kiting shadows, in DQ and so on). And like I said before, even these casual archer will burn through the arrows faster than the quiver can generate.

  12. #32
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by FooWonk View Post
    In my tests with my odd-ball Drow Ninja-Spy-Tempest-Exploiter, this is not the case.
    ....
    Not sure what sort of testing you did on this... The higher rate of attack during Manyshot, even with it being a few points less damage per hit due to racial melee weapons, should be doing more damage. Throw in the added bonuses of breaking DR with Lit II and hitting multiple targets the numbers are even more lopsided towards ranged for those 20 seconds.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
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  13. #33
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by FooWonk View Post
    And like I said before, even these casual archer will burn through the arrows faster than the quiver can generate.
    I did run the new warehouse quest using just arrows generated from the quiver.

    Starting with nothing, I used only arrows generated during the quest. It went pretty well and there were very few times that I had no arrows and had to get hit to make more.

    You're right that it's not enough to depend on completely, but they build up pretty fast if you don't have AC. Probably enough to use them every other quest if you really wanted to go that route. I throw away most of the arrows and just keep the fancy ones though.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
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  14. #34
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    Quote Originally Posted by FooWonk View Post
    In Sins, it was fun to open the empty quiver and watch arrows pop into it during red alerts. After the second red alert, some of the arrow types where already overfilling into inventory. By the end of the quest, the quiver was full. Funny thing is, that character never uses a bow and unequipped the quiver after that one Sins quest.

    My odd-ball ranger/monk build uses a bow to many shot as he closes on mobs. The quiver is kind of useless as 3000 arrows - which for a character that primarily flanks can take several days of questing to fill from proc - will be emptied in two or three raids/quests.
    So a non archer character generates a lot of arrows in one of the quests with the most numerous mobs per encounter, teleporting mobs on top of that. Ok. So? How does this help an archer when they run something other than Sins?

    You admit that your inventory was overflowing with arrows. You also admit that you unequipped the quiver when you finished the quest, probably because of the overflowing problem. And I signaled the exact same facts in the OP but for some reason we are on different sides of the fence when it comes to solving the overflowing issues.

    Quote Originally Posted by FooWonk View Post
    I'd find the quiver altogether more useful if it generated returning arrows that drop upon quest exit. But complaining that the quiver is generating too many arrows, makes no sense at all. For an actual archer, or even a ranger that only uses arrows with multishot when closing on mobs, the quiver doesn't proc often enough.
    That's a strawman, what I said and what you think I said are different things. I never said that the quiver generates too many arrows (if I would have had a problem with that I would have asked for the proc rate to be lowered) but that excess arrows keep pouring into inventory, my solutions being aimed at fixing the latter and not the former.

    Quote Originally Posted by Doganpc View Post
    First off... Point Blank Shot?
    Every Arcane Archer has PBS but most AAs' style of play is about not getting hit. And PBS works within 30 feet of the target so I can benefit from PBS's effects without taking damage.

    Quote Originally Posted by Doganpc View Post
    Secondly, I'm guessing something prevents you from destroying stacks of arrows. Either you're really frugal and want to sell them all or you're going so fast through the quest that you don't have time to stop and destroy stacks of excess arrows.
    This. If for you stopping and destroying stacks of excess arrows is the normal thing to do for me it is just worthless micromanagement. The thrill and adrenaline rush I get when I stop to destroy the arrows can only be compared to the excitement generated by the destruction of scrolls, potions, masterwork arrows and bolts that I get when I loot gold piles in Tor.
    Mjoll. CLAW. Thelanis.
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  15. #35
    Community Member FooWonk's Avatar
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    Quote Originally Posted by Glenalth View Post
    Not sure what sort of testing you did on this... The higher rate of attack during Manyshot, even with it being a few points less damage per hit due to racial melee weapons, should be doing more damage. Throw in the added bonuses of breaking DR with Lit II and hitting multiple targets the numbers are even more lopsided towards ranged for those 20 seconds.
    I tested against a training dummy. There are definitely situations where multiple targets with improved precision manyshot is no doubt better.

    Racial bonuses aren't the difference in damage it's just that the attack rate isn't actually that much higher...tempest II, wind stance II, haste boost I, small blade double strike +6%...versus manyshot. I'd bet a fighter with capstone, tempest III, pure monk, frenzied barbarian all to have higher continuous DPS than an archer will receive from just manyshot.

    Like I said before, it's a different story with slayer arrows.

    All this is irrelevant to the thread: If you don't want your QQ to generate arrows, unequip it. If you're overflowing with arrows, unequip it because you're not using a bow to begin with.

  16. #36
    Community Member Emili's Avatar
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    Quote Originally Posted by FooWonk View Post
    /not signed

    I prefer my simpler solution: unequip the quiver if you don't want the excess arrows. Also, if you're quiver is getting full, you're obviously not using a bow.
    He could be using a bow but within closer ranges or he could play a ranger class which happen to use melee weapons and a bow also. It's just silly to build a character and not do both melee and range styles.

    Anyway he should unequip it all the same...

    Last edited by Emili; 05-18-2011 at 07:19 PM.
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  17. #37
    Community Member LordArkan's Avatar
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    Quote Originally Posted by Emili View Post

    He could be using a bow but within closer ranges or he could play a ranger class which happen to use melee weapons and a bow also. It's just silly to build a character and not do both melee and range styles.
    My tempest ranger uses manyshot 1-2 times per dungeon. I have yet to break 200 arrows total in the quiver.
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  18. #38
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    The quiver has two negative effects. One of them is that it procs only when you take damage. Which is fine, guards and conc opp items work the same way.

    The other negative effect is that the quiver can spam your inventory with arrows. While most items with a negative effect have that effect act as a debuff or a penalty to a skill/stat this quiver is the only item in the game that plays with your inventory and with your time.

    What I'm suggesting is a solution that won't discriminate against bow users or melees or people that unequip the quiver or those that don't or people that carry extra quivers to handle the unneeded arrows or those that don't carry them or people that generate 5000 arrows per quest or those that generate 20, a solution that can help more than the 'unequip it' solution. Because I can't see how someone not wasting time on trashing excess arrows will disrupt someone else's play.
    Mjoll. CLAW. Thelanis.
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  19. #39
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    Quote Originally Posted by kyleann View Post
    "Go For the eyes Boo!!"
    +1 for the BG reference

  20. #40
    Community Member Astraghal's Avatar
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    It took the Quivering Quiver to make me realise that I shouldn't even be using a quiver, I've never used a bow and it's a pain to empty.

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