Page 1 of 3 123 LastLast
Results 1 to 20 of 43
  1. #1
    Community Member
    Join Date
    Jun 2009
    Posts
    283

    Default The Quivering Quiver... make it stop

    As it works now the quiver has a chance to generate a stack of 20 arrows whenever you get hit in melee, up to a total of 10 different arrow types and the quiver can hold 300 arrows/type. Which is cool.

    What is not cool is that once you reach the maximum amount of arrows of one type any other newly generated arrows of the same type go into your inventory, often flooding it in a matter of minutes.

    So I'm suggesting one of two fixes:
    - generate nothing for arrow types that have reached maximum quiver stack size
    - generate other types of arrows for arrow types that have reached maximum quiver stack size
    Mjoll. CLAW. Thelanis.
    Quest maps: on the forums & on DDOWiki
    Item enchantments project: on the forums & on DDOWiki
    Monster information project: on the forums & on DDOWiki

  2. #2
    Founder pjw's Avatar
    Join Date
    Jan 2006
    Posts
    1,063

    Default

    Quote Originally Posted by Mjoll View Post
    ...

    So I'm suggesting one of two fixes:
    - generate nothing for arrow types that have reached maximum quiver stack size
    - generate other types of arrows for arrow types that have reached maximum quiver stack size
    Hey, it's a chaotic/xoriat quest line.

    I"d suggest tasty ham once an arrow type is full. Or lumps of coal.

  3. #3
    Community Member kyleann's Avatar
    Join Date
    Aug 2010
    Posts
    0

    Default

    Quote Originally Posted by pjw View Post
    Hey, it's a chaotic/xoriat quest line.

    I"d suggest tasty ham once an arrow type is full. Or lumps of coal.
    Hamster thrown weapons, which can be use one of two ways...Hamsters thrown AS weapons, or Hamsters throwing shurikens from your shoulder. "Go For the eyes Boo!!"
    Quote Originally Posted by QuarterMasterM View Post
    It is good forever*!

    *forever ends at a time of our choosing

  4. #4
    Community Member FooWonk's Avatar
    Join Date
    Apr 2010
    Posts
    206

    Default

    /not signed

    I prefer my simpler solution: unequip the quiver if you don't want the excess arrows. Also, if you're quiver is getting full, you're obviously not using a bow.

  5. #5
    Community Member
    Join Date
    Jun 2010
    Posts
    235

    Default

    Quote Originally Posted by pjw View Post
    Hey, it's a chaotic/xoriat quest line.

    I"d suggest tasty ham once an arrow type is full. Or lumps of coal.
    Yes!! Especially tasty ham(om nom nom!)!

    Almost all my characters have the quivering quiver from farming the chain for the bracers. A portable chaos orb to generate delicious ham would be epic :P
    Sarlona: Facerollnuds(23Sor) - Bonknuds(17Clr/3Mnk) - Rushnuds(20FvS) - Tasteslike(20Sor)
    Squishynuds(13Wiz) - and 100 other mules/gimps :P
    [Solo Guild - Team Nuds] Feel free to blacklist/friend/whatever.

  6. #6
    Community Member Dulcimerist's Avatar
    Join Date
    Jul 2010
    Posts
    2,197

    Default

    Having another quiver in your backpack set to auto-gather doesn't catch the excess ammo?
    "Swords will cut you wide open!" - Trip Fisk

  7. #7
    Community Member Vengeance777's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by Dulcimerist View Post
    Having another quiver in your backpack set to auto-gather doesn't catch the excess ammo?
    It does. Both my extra quivers were receiving the excess Xoriat arrows.

  8. #8
    Community Member brian14's Avatar
    Join Date
    Oct 2009
    Posts
    5,501

    Default

    Does Quivering Quiver produce arrows even when not equipped?
    "Beauty is in the eye of the beholder."

    "Of course it is. Are YOU going to question beholder's artistic sense?"

  9. #9
    Community Member
    Join Date
    Sep 2009
    Posts
    453

    Default

    my quiver produced +3 xoriat shocking arrows that I could sell once....

  10. #10
    Community Member Jamma's Avatar
    Join Date
    Apr 2006
    Posts
    338

    Default

    Quote Originally Posted by kyleann View Post
    Hamster thrown weapons, which can be use one of two ways...Hamsters thrown AS weapons, or Hamsters throwing shurikens from your shoulder. "Go For the eyes Boo!!"
    I thought FvS's already got the second option..

  11. #11
    Community Member
    Join Date
    Jun 2009
    Posts
    283

    Default

    Quote Originally Posted by FooWonk View Post
    /not signed

    I prefer my simpler solution: unequip the quiver if you don't want the excess arrows.
    The 'don't use it if you don't like it' solutions don't help me, they get rid of both excess arrows and arrows that are not in excess.

    Quote Originally Posted by FooWonk View Post
    Also, if you're quiver is getting full, you're obviously not using a bow.
    My quiver getting full means that I want to use the arrows whenever I feel like it and not because I'm trying to stop the arrows from flooding my inventory which is bad game design.

    And yes if I want to generate arrows fast I will obviously not use a bow. To generate arrows I have to get hit. To get hit I have to use a bow in melee range of the mobs but then what's the point of using a ranged weapon if I intentionally let the mobs hit me. So when I need more xoriat arrows I have to swap to melee and from an archer's point of view the 'melee > generate arrows > range' process looks like bad design again.

    Quote Originally Posted by Dulcimerist View Post
    Having another quiver in your backpack set to auto-gather doesn't catch the excess ammo?
    That is one possible solution but having to carry 1-2 more quivers to fix inventory clutter problems is ironic.
    Mjoll. CLAW. Thelanis.
    Quest maps: on the forums & on DDOWiki
    Item enchantments project: on the forums & on DDOWiki
    Monster information project: on the forums & on DDOWiki

  12. #12
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    Yea I found this out the hard way too.. Tanking horoth with it on... ugh took me forever to loot after destroying those hundreds of arrows.

    Would be really nice if it stoped generating once any stack hits 300.. Or even better if we could toggle its ability.

    Could be a nice new tech for all guards actually, since some quests/areas you want all your guards disabled, but may not want your gear off..
    EG: Hound, Let sleeping dust lie.. Anywhere you may kill things you dont want dead.

    Could be an option like - rightclick - disable item. Which keeps it equiped, but disables all/most of its features. (should keep the basic benefits of the item, like say if its armor, the ac, or if its a simply +X stat accesory.. but nothing more complex to keep the coding simple)

  13. #13
    Community Member Drfirewater79's Avatar
    Join Date
    Mar 2006
    Posts
    2,027

    Default

    Quote Originally Posted by FooWonk View Post
    /not signed

    I prefer my simpler solution: unequip the quiver if you don't want the excess arrows. Also, if you're quiver is getting full, you're obviously not using a bow.
    While normally i might agree with this concept it doesnt work for the quiver well .. ... what they need is to make this area epic so that you can have a epic quiver with unlimited arrow slots.

    Or some sort of limiter like perhaps only get arrows when the mobs fail a crit against you (that way your only getting arrows on a mob swing of 18-20 that your ac was high enough to avoid)
    Hack n Slash Gaming - Streaming DDO and PS4 games on Twitch starting September 15th - join the revolution
    [])])])])])])[]]??????????????????????????
    Quote Originally Posted by magnus1 View Post
    drfirewater... thanks for being the voice of reason!

  14. #14
    Hatchery Founder Glenalth's Avatar
    Join Date
    Jan 2006
    Posts
    3,168

    Default

    Unequipping is the way to go, just like any other guard in the game when you don't want it to fire off.

    Personally I'm funneling the more exciting arrows into my main thin quivers and dumping the rest of them.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

  15. #15
    Hero RandomKeypress's Avatar
    Join Date
    Mar 2010
    Posts
    742

    Default

    A lot of the Xoriat stuff has a sting in the tail - I thought that the inventory problem was a deliberate choice, a la 'The Magician's Apprentice'. Really handy use of magic, but it gets out of hand...

  16. #16
    Community Member Tsuarok's Avatar
    Join Date
    Dec 2009
    Posts
    589

    Default

    Quote Originally Posted by Shade View Post
    snip

    Could be an option like - rightclick - disable item. Which keeps it equiped, but disables all/most of its features. (should keep the basic benefits of the item, like say if its armor, the ac, or if its a simply +X stat accesory.. but nothing more complex to keep the coding simple)
    Yes, wouldn't want to strain the programmers.

  17. #17
    Community Member
    Join Date
    Jun 2009
    Posts
    283

    Default

    Quote Originally Posted by RandomKeypress View Post
    A lot of the Xoriat stuff has a sting in the tail - I thought that the inventory problem was a deliberate choice, a la 'The Magician's Apprentice'. Really handy use of magic, but it gets out of hand...
    The quiver already has a 'Xoriat touch' like most items from the Harbinger chain. But while the other items apply a penalty to a skill or stat or they have a negative effect that procs when you get hit the quiver's positive effect procs when you get hit.

    Having a positive effect on an archery item proc when you get hit in melee sounds pretty twisted and sick for all the Xoriat related lore and roleplaying purposes, there is no need to add the quiver overflow effect on top of that.
    Mjoll. CLAW. Thelanis.
    Quest maps: on the forums & on DDOWiki
    Item enchantments project: on the forums & on DDOWiki
    Monster information project: on the forums & on DDOWiki

  18. #18
    Founder xberto's Avatar
    Join Date
    Feb 2006
    Posts
    978

    Default

    I think the quiver is fine how it is. If your using a bow when manyshot comes up, you dont have a problem. If your a melee that refuses to unequip then your just looking for something to complain about.

    /notsigned

  19. #19
    Community Member Lifeblood's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    Quote Originally Posted by Mjoll View Post
    The Quivering Quiver... make it stop
    I hear saltpeter helps with that

    "Come on folks its easy" Tico 20 Cleric, Montico Arti, Longlife 18/2 Ranger/monk, Jaaomae wc 20, Teeco Cleric

  20. #20
    Community Member Hokiewa's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    /notsigned

    I like the madness of it
    Hilarious Princess....Sorry your life is so medicore after all this time..Lol, you are scared of a farmer? with a tractor....?

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload