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  1. #1
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    Unhappy Random loot drop in chest since U9 beta crafting was introduced

    Has anyone else notice that the overall quality of random loot has dropped since crafting materials are added to chests? Is that an incentive to get people to craft by deconstructing more junks and better loot through crafting alone?

  2. #2
    Community Member t0r012's Avatar
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    No, I have noticed no difference. The chests give me the same garbage they always have.

    Maybe you were on a hot streak prior to U9 and you luck happened to run out about the same time U9 dropped?
    Move along , Nothing to see here

  3. #3
    Community Member Wizard_Zero's Avatar
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    Default No.

    I haven't seen a change.

  4. #4
    Community Member kuro_zero's Avatar
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    Default yup

    Junk-tactular, as always. SNAFU.

    Can't get those U9 Bracers to save my life...
    Officer of Disciples of the Apocalypse on Sarlona
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  5. #5
    Community Member MsEricka's Avatar
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    No difference in junk loot, however I do see larger loot tables now. What I mean is that the junk loot stayed the same, and crafting materials were added on top of the junk loot and don't replace anything.

  6. #6
    Community Member kuro_zero's Avatar
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    Quote Originally Posted by MsEricka View Post
    No difference in junk loot, however I do see larger loot tables now. What I mean is that the junk loot stayed the same, and crafting materials were added on top of the junk loot and don't replace anything.
    Except on end reward lists. I've seen half the list filled with crafting essences.
    Officer of Disciples of the Apocalypse on Sarlona
    Himawari Life 3 - 1 FvS | Svipul Life 3 - 1 FvS | Chikaze Life 2 - 2 PAL / 2 MNK / 4 FVS
    Completionist Project: GLaDOS - Life 14 of ??: Bladeforged 'Zeus' - Started 22/02/14

  7. #7
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    Quote Originally Posted by Free2Pay View Post
    Has anyone else notice that the overall quality of random loot has dropped since crafting materials are added to chests? Is that an incentive to get people to craft by deconstructing more junks and better loot through crafting alone?
    Ran tempest's spine today and got an ioun stone + a niac's scroll. 200k worth of loot for me in one run!! Anyway, I haven't noticed a change overall though that particular run would suggest better loot if you see what I'm getting at
    Cannith - Noehealz, Protectorjon, Noebuffs, Mortion

  8. #8
    Community Member Pfold's Avatar
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    The only difference (besides the crafting materials) I have seen is a variation in in the number of items in the list. For the same quest I'll get a choice of 3 items and another run of it I'll get a choice of 12. Strange.
    Snakpak-Anslet-Gretto-Ardrhys
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  9. #9
    Community Member JDCrowell's Avatar
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    I'm seeing a ton more elemental touch weapons in lower level quest than before. In fact...I remember rarely ever seeing "touch" weapons.
    Member of Upper Caves of Anthia on Ghallanda.
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  10. #10
    Community Member Shade's Avatar
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    Quote Originally Posted by JDCrowell View Post
    I'm seeing a ton more elemental touch weapons in lower level quest than before. In fact...I remember rarely ever seeing "touch" weapons.
    Yea.. Didn't exist in the loot tables before u9, their new.

    Persoanlly I think they are diluting the low lvl loot tables making them worse, as they essentially garbage.. But there was a devpost saying they should just be replacing garbage that otherwise worse garbage.

    Either way, this game had so much potential for random loot to be fun again if they did crafting like they said they would, (let us actually take off suffix/prefixs, and put them on other items.. So if you found a nice GEOB, but it was the wrong weapon type or something, you could take it off and put it on another wep.. And set some requires like say, only a ml20 wep can accept the best pref/suffix.. So random loot especially in endgame dungeons like ToD would be fun agian)

    but no... What **** you deconstruct has no real bearing on what you can craft..It's still boring ****, worse then ever infact since the stupid random ingredients waste pack space like crazy.

  11. #11
    Community Member nolaureltree000's Avatar
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    the only place ive seen a drop in items youd want is at pawn brokers and in the AH.

  12. #12
    The Hatchery
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    I saw nothing good before and nothing good now, so no change for me.

  13. #13
    Community Member EustaceTrevelyan's Avatar
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    Quote Originally Posted by Free2Pay View Post
    Has anyone else notice that the overall quality of random loot has dropped since crafting materials are added to chests? Is that an incentive to get people to craft by deconstructing more junks and better loot through crafting alone?
    They've actually added more stuff to the lowbie tables that are decon-able. You'll see +1 X touch weapons, stead of just +1.

  14. #14
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    Quote Originally Posted by MadFloyd View Post
    We haven't reduced random loot in any way.
    Saw developer's post on a similar thread after U10.

  15. #15

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    I rarely even get essences =(

  16. #16
    Community Member Quikster's Avatar
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    Lowbie chests are so much better now. I used to never get anything out of a lowbie chest. Nothing. Zero.

    Now I actually stop and loot it so I can do more GD crafting....
    Sarlona's FORMER #1 Piker!!
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  17. #17
    Community Member Jaid314's Avatar
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    Quote Originally Posted by EustaceTrevelyan View Post
    They've actually added more stuff to the lowbie tables that are decon-able. You'll see +1 X touch weapons, stead of just +1.
    you can deconstruct +1. you get crafting xp out of it too, as i understand it. and can use the enhancement thingys to make shards of potential, iirc.

  18. #18
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    Since crafting I've pulled 3 metalline of PG, which I'd never done before, and a clean paralyzer. Which sell for nada since crafting. But loots just as good.

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