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  1. #1
    Community Member Grendyll's Avatar
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    Default I want my 4th level slot flexibility back please...

    With the recent spell revamps, 4th level spell slots are ridiculously tight on Pale Masters. Can't we have a spell like greater death aura at 7th level and greater negative energy burst at 8th level, even if the spells don't really have higher effect values (just copies of the lower level spells)? I just want some 4th level slot flexibility back. (Or return store bought DDoor scrolls, I don't think this would bother anyonen at this point...)

    Please?

  2. #2
    Community Member kmau's Avatar
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    You can't have everything I suppose. Also no DDoor scrolls please.
    Feel free to contradict yourself!

  3. #3
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    I'm not sure how inflexable our level 4 slots are. I get by just fine with Death Aura, Neg energy burst, Ice Storm, Stoneskin and Fire Sheild. If I know I won't need fire sheild I can swap it out for DDoor if needed, but that's rare.

    Though I would still like to see possibly improved versions of the spell, as overpowered pale masters would become with even more incoming healing lol. At least it would provide more options for possible spells at higher levels.


    Karnasis (Human Wizard, Pale Master, Level 27), Taldall (Half-Orc, Monk- Perpetually abandoned)

  4. #4
    Community Member voodoogroves's Avatar
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    Once you get other DR, Stoneskin becomes less useful.
    Ghallanda - now with fewer alts and more ghostbane

  5. #5
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    They should just go ahead and allow level X slots to hold spells of level 1-X.

  6. #6
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    Seeing as my gear doesn't have any form of DR (and I have literally no space for it on my build) Stoneskin works just fine.


    Karnasis (Human Wizard, Pale Master, Level 27), Taldall (Half-Orc, Monk- Perpetually abandoned)

  7. #7
    Community Member noinfo's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    They should just go ahead and allow level X slots to hold spells of level 1-X.
    This is long overdue.
    Milacias of Kyber

    Leader of the Crimson Eagles Kyber

    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  8. #8
    Community Member fyrst.grok's Avatar
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    Gotta pay a price for having everything else, mate

  9. #9
    Community Member Lucian_Navarro's Avatar
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    Default My two copper...

    What they need to do is redo the system partaining to Wizardry and Power and make them as they are in D&D.

    Examples;

    Ring of Power V ~ +50 Spell Points
    Ring of Wizardry V ~ An Additional 5th Level Spell Slot

    Power adds Spell Points
    Wizardry adds a Spell Slot.

  10. #10
    Community Member Entelech's Avatar
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    There are also feats in PnP which grant additional spell slots. I'd like to see those implemented, along with Practiced Spellcaster.
    Give a man a fish, and he demands two more tomorrow.
    Teach a man to fish, and he'll leave to find somebody who'll just give him a fish.
    Beat him unconscious with the fish, and it's comedy.

  11. #11
    Community Member dkyle's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    They should just go ahead and allow level X slots to hold spells of level 1-X.
    Ooh negative level spells! Does the negative level Enervation give your enemies class levels? Is it Ranger levels? Cuz I wouldn't wish those on anyone...

    Last edited by dkyle; 05-16-2011 at 12:24 PM.

  12. #12

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    Quote Originally Posted by entelech View Post
    there Are Also Feats In Pnp Which Grant Additional Spell Slots. I'd Like To See Those Implemented, Along With Practiced Spellcaster.
    Qft!

  13. #13
    Community Member sweez's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    They should just go ahead and allow level X slots to hold spells of level 1-X.
    This.
    Comfortably [d|n]umb

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  14. #14
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    People are hard up for this practiced spellcaster and spell slots. personally I have about 15 spells on my bars I DON'T use... I don't see why we need more spell slots.... really.

    Unless your a sorc, and even then, that doesn't overly matter. You made your choice.

    Edit:Looking at practised spellcaster....seems like a waste of a feat slot just to get a bonus to caster level...
    Last edited by Kabaon; 05-18-2011 at 08:31 PM.


    Karnasis (Human Wizard, Pale Master, Level 27), Taldall (Half-Orc, Monk- Perpetually abandoned)

  15. #15
    Community Member EufretDemias's Avatar
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    Quote Originally Posted by Kabaon View Post
    Edit:Looking at practised spellcaster....seems like a waste of a feat slot just to get a bonus to caster level...
    The appeal of practiced spellcaster is for multiclassing, in fact that is the only way it works. It gives you (up to) a +4 to casterlevel but cannot raise your caster level higher then your character level, for example a 16/2/2 Caster/??/?? with PS feat would cast their spells at cl 20 instead of cl 16.

    Basically it's a multiclassing twink feat.

    Edit: forgot that it also useful in PnP or NNW games for pre's that do not add a caster lvl at every class lvl like the Eldritch Knight pre
    Last edited by EufretDemias; 05-19-2011 at 02:52 AM.

  16. #16
    Community Member Mister_Peace's Avatar
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    Also note that Practiced Spellcaster only raises your caster level for one particular class. A 14/6 who wanted to cast as a 18/10 would have to take the feat twice; and even then wouldn't get more slots, just longer buff durations and more damage dice and higher spellpen etc.
    Quote Originally Posted by havokiano View Post
    you are boring. And you rosik a lot. bye.
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    With the amount of facepalming we do, it's a wonder DDO players have any noses left.

  17. #17
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    I figured it was a multiclassing twink feat, what I don't understand is why it seems popular. If you wanted to play a spellcaster why not just play a spell caster instead of going through the extra work to be almost LIKE a spell caster, but not really.

    Anyway just a pet peeve of mine. I'm sure the feat is really useful and if done right would give an even higher amount of customization to ddo then we already have, but I don't see a rush for it.


    Karnasis (Human Wizard, Pale Master, Level 27), Taldall (Half-Orc, Monk- Perpetually abandoned)

  18. #18
    Community Member Doxmaster's Avatar
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    Quote Originally Posted by Kabaon View Post
    I figured it was a multiclassing twink feat, what I don't understand is why it seems popular. If you wanted to play a spellcaster why not just play a spell caster instead of going through the extra work to be almost LIKE a spell caster, but not really.

    Anyway just a pet peeve of mine. I'm sure the feat is really useful and if done right would give an even higher amount of customization to ddo then we already have, but I don't see a rush for it.
    Its like this, see:

    A level 20 wizard casts Delayed Blast fireball. It hits for 20d6 damage. He also has all his spell levels, all his spell-slots and whathaveyou. If he casts summon monster, at it lasts for 6 seconds per caster level: ie it lasts for 120 seconds.

    If you wanted to multiclass to pick up nearly-free feats, etc, and only got 16 levels of wizard but also 4 levels of fighter, your DBF would hit for 16d6. You would have whatever you get from those other levels, along with the casting, spellslots and whathaveyou from a level 16 wizard. If he casts summon mosnter, it lasts for 96 seconds.

    Practiced Spellcaster lets a caster who splashed another class add up to 4 to his caster level, up to the max a normal full caster of his level would have. That 16/4 wizard/fighter can then cast DBF and have it hit for 20d6 damage, or cast a summon monster that lasts for 120 second. But, he only has the spell slots of a 16 wizard and the spell levels of a 16 wizard. Because of that, he doesnt have 9th level spells. His spells hit hard and last long though, which is important.

    The feat brings him a little closer to being a 20 wizard and the closer you are, the better. you arent trying to be like a spellcaster. you ARE a spellcaster...but weaker than a full one. Whatever other classes you have should hopefully make up for that; Being almost as good as a full spellcaster AND being able to punch someone so hard they literally shake your hand, lay down and die is pretty nice, depending on whether you like that kind of thing. Why be the absolute best at one thing when you could be one the top 3 best of 20 different things?
    ------------
    Quote Originally Posted by Kabaon View Post
    I don't see why we need more spell slots.... really.
    It absolutely does NOT give spell slots. Or spell levels. Caster level determines how long a spell lasts, how hard it hits and the bonus you get to spell penetration checks. Thats it.
    ----
    Practiced spellcaster comes from prestige classes designed to make spellcasters more powerful. They did indeed make the spellcaster more powerful...but sometimes a level of that prestige class doesnt give casting power, in any way. You need that level to get to the next level of the prestige though, so you have to take it. To make up for having 15 minute long spells when you are suppose to have 16 minute long spells, you take practiced spellcaster-you might not get 7th level spell slots for a level or two, but at least your spells last as long as they should and hit as hard as they should.

    Spellcasting is tricky, neh?
    Last edited by Doxmaster; 05-23-2011 at 02:33 AM.

  19. #19
    Community Member Superspeed_Hi5's Avatar
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    Quote Originally Posted by Kabaon View Post
    I'm not sure how inflexable our level 4 slots are. I get by just fine with Death Aura, Neg energy burst, Ice Storm, Stoneskin and Fire Sheild. If I know I won't need fire sheild I can swap it out for DDoor if needed, but that's rare.

    Though I would still like to see possibly improved versions of the spell, as overpowered pale masters would become with even more incoming healing lol. At least it would provide more options for possible spells at higher levels.
    you can buy Stoneskin wands which are very usefull as they dont require you to purchase additional SS casting components and they free up one slot. I find that I run my wiz without SS alot more these days and just rely on Blur/Displace and my neg energy auras to keep up my health.

  20. #20
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    See, that's just it, I don't understand why someone would take 4 levels of fighter if they really wanted to cast spells in the first place. Just play full wiz in DDO if that's what you really wanna do, instead of trying to be a caster with level 7 and below spells and a few levels of something that gives them melee ability, you'll still be behind imo as a multi of both. I understood how practised spellcaster works, I just think it's a bit lame.

    I also knew that it didn't give extra spell slots, my comment about the spell slots was that people want even more spell slots because of the massive amount of choices in the level 4 spells, which is even worse for Pale Masters as two of our self heals are int he same level range. Personally, we have more than enough spell slots to survive with, and I don't see it as a big deal to prep a spell before entering a quest, especially if you know your role. I do it all the time for ToD, and a lesser extent for lower quests.

    Also, I refuse to use stoneskin wands, personally I find it lasts longer as a cast version as opposed to wand version (and I have no problem keeping the spell on my list, as my level 4 spells rarely change. The only spell that gets swapped is Fire Sheild for DDoor, and as I said before it's rare. And I carry a stack of 1000 stoneksin mats on my wiz, it's actually more cost effective to buy 1000 guild mats over an equivelent amount of wands (hell, I waste mats in the dueling pit and I haven't run out in months)
    Last edited by Kabaon; 05-23-2011 at 10:34 PM.


    Karnasis (Human Wizard, Pale Master, Level 27), Taldall (Half-Orc, Monk- Perpetually abandoned)

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