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  1. #1

    Default Are there enough Recipes at the upper levels to actually Level Up?

    So I pull out a spreadsheet and begin working on a plan for the most efficent level up plan and I think I caught a problem.

    I am going to start at the top and go backwards...
    At level 75 in Arcane there are only two Recipes (Con +5 Str +5). Since there is nothing higher you have to save crafting those shards as long as possible. Assuming Maximum XP in crafting those Shards (at level 74) is 895 which according to the DDO Wiki would be enough points to level, however when you start moving backwards throught the list, with only 1 or 2 recipes available ...

    Getting the maximum XP in each level between level 68 and 75 my math indicates you will be short some 250 or so XP points in Arcane. This of course takes into account the drop in XP for doing things below you level and not having things above your level. Of course this will be made worse by people making those shards at lower levels to level before hand.

    Elemental, Divine and Arcane will be the order of difficulty from short the most XP to closest to having enough XP.

    My a slight addition to my spreadsheet
    For Level 68 through 75 you will be some 12 to 17 crafted shards short.

    Maybe my spreadsheet isn't correct, but....
    Last edited by GoldyGopher; 05-13-2011 at 02:22 PM. Reason: Edit for additional info

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  2. #2
    Community Member Calebro's Avatar
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    My assumption is that once non-bound shard recipes become available, they'll fill the gaps you're looking at and create new gaps at higher levels.
    This is a temporary problem as far as I can see.

  3. #3
    Community Member dkyle's Avatar
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    Does it really matter?

    Anything past 65 is just gravy. Making a Shard at 50% success rate is barely different from making one at 100%, compared to the cost of leveling up. Even with the reduced costs.

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    dont forget. with the new update, you'll game a 'small amount of xp' on each item that you decon. the school you gain the xp for depends on what you decon from the item

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    Also, they either added, or fixed, the increased chances of success after combines... each successful combine on a recipe gives you a 5% increased chance of success. So, those 50% chance at 65 turn into 100%, or near, before long.. I'm at... 68? I think, in Arcane, and supplies are my only limitation, not running out of recipes to combine - just running out of max xp boost recipes =)

  6. #6

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    I think the three responses actually highlight my concern.

    Quote Originally Posted by Calebro View Post
    My assumption is that once non-bound shard recipes become available, they'll fill the gaps you're looking at and create new gaps at higher levels.
    This is a temporary problem as far as I can see.
    Wish we knew more about unbound shard crafting, are they 10 levels higher, 20 levels, 30 levels or heaven forbid 75 levels higher?
    In addition because we don't know when unbound is being released this temporary problem my last months or worse yet years.

    Quote Originally Posted by dkyle View Post
    Does it really matter?

    Anything past 65 is just gravy. Making a Shard at 50% success rate is barely different from making one at 100%, compared to the cost of leveling up. Even with the reduced costs.
    Exactly, the shards that are the most valuable are roughly 73 - 75 so you start crafting them at level 63 you reduce the amount of XP available by huge amounts upwards of 70 to 75% depending on how many you craft. In that situation you are going to be capped out at level 68(ish) and the only means of leveling up is hte piddly little XP for Deconstruction. Imagine the horror if Turbine releases recipies for 76-85 with out increasing the crafting level.

    Quote Originally Posted by ImFour20 View Post
    dont forget. with the new update, you'll game a 'small amount of xp' on each item that you decon. the school you gain the xp for depends on what you decon from the item
    Yeap, for those that power level to the mid to upper 60's you are talking about deconstruction 1250 items in each catagory to get to cap.

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  7. #7
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    You really want to look at this from the bottom up. Remember, you get increased xp for recipes above your crafting level. They're more expensive that way, because you'll fail sometimes and lose ingredients, but if you focus on above-level recipes, you should have no trouble getting enough xp for your leveling.

  8. #8

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    Quote Originally Posted by Beldain View Post
    Also, they either added, or fixed, the increased chances of success after combines... each successful combine on a recipe gives you a 5% increased chance of success. So, those 50% chance at 65 turn into 100%, or near, before long.. I'm at... 68? I think, in Arcane, and supplies are my only limitation, not running out of recipes to combine - just running out of max xp boost recipes =)
    I got to level 55 in Arcane and started looking at the dwindling number of shards to craft as well as my dwindling number or essences when I pulled out the spreadsheet Trying to figure how to make it work, once you cross level 70 it appears to have some major wholes.

    I should add I am looking at not using crafting XP boosts in the formula because even though it will take longer it should be achievable without.

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  9. #9
    Community Member dkyle's Avatar
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    Quote Originally Posted by GoldyGopher View Post
    Exactly, the shards that are the most valuable are roughly 73 - 75 so you start crafting them at level 63 you reduce the amount of XP available by huge amounts upwards of 70 to 75% depending on how many you craft. In that situation you are going to be capped out at level 68(ish) and the only means of leveling up is hte piddly little XP for Deconstruction. Imagine the horror if Turbine releases recipies for 76-85 with out increasing the crafting level.
    I still don't see the big problem.

    So we cap at 68, which is more than enough to craft everything we want that's currently available.

    Then Turbine releases 76-85. Now we have more shards to level with. At 68? Use level 78 shards to level.

  10. #10
    Community Member Junts's Avatar
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    Quote Originally Posted by GoldyGopher View Post
    So I pull out a spreadsheet and begin working on a plan for the most efficent level up plan and I think I caught a problem.

    I am going to start at the top and go backwards...
    At level 75 in Arcane there are only two Recipes (Con +5 Str +5). Since there is nothing higher you have to save crafting those shards as long as possible. Assuming Maximum XP in crafting those Shards (at level 74) is 895 which according to the DDO Wiki would be enough points to level, however when you start moving backwards throught the list, with only 1 or 2 recipes available ...

    Getting the maximum XP in each level between level 68 and 75 my math indicates you will be short some 250 or so XP points in Arcane. This of course takes into account the drop in XP for doing things below you level and not having things above your level. Of course this will be made worse by people making those shards at lower levels to level before hand.

    Elemental, Divine and Arcane will be the order of difficulty from short the most XP to closest to having enough XP.

    My a slight addition to my spreadsheet
    For Level 68 through 75 you will be some 12 to 17 crafted shards short.

    Maybe my spreadsheet isn't correct, but....
    Why would you bother? Once you have a 50% chance to make any shard, I can't see why you would intentionally try to level - if you make a specific shard type regularly (like, say, greater lawful outsider bane) you will quickly hit 100% in it just from making it specifically (the increase from success at it), and there's no need to waste materials advancing to a level that isn't relevant. When the cap increases again, there will be more recipes and you'll have tons of saved ingredients to advance with.

    Just like right now, leveling past 35-40 on live is a total waste, so to is leveling past 65 on the 75 cap. Its just a huge waste of ingredients that gets you absolutely nothing.

  11. #11
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    What level are the 'increased potential' recipes?


    Quote Originally Posted by MajMalphunktion View Post
    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

  12. #12
    Community Member Healemup's Avatar
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    Quote Originally Posted by Junts View Post
    Why would you bother? Once you have a 50% chance to make any shard, I can't see why you would intentionally try to level - if you make a specific shard type regularly (like, say, greater lawful outsider bane) you will quickly hit 100% in it just from making it specifically (the increase from success at it), and there's no need to waste materials advancing to a level that isn't relevant. When the cap increases again, there will be more recipes and you'll have tons of saved ingredients to advance with.

    Just like right now, leveling past 35-40 on live is a total waste, so to is leveling past 65 on the 75 cap. Its just a huge waste of ingredients that gets you absolutely nothing.
    Apparently, your post was not meant for Star... If there is a goal to be reached or a completion to be had, it will be his... oh yes, it will be...
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  13. #13
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    Quote Originally Posted by GoldyGopher View Post
    So I pull out a spreadsheet and begin working on a plan for the most efficent level up plan and I think I caught a problem.

    I am going to start at the top and go backwards...
    At level 75 in Arcane there are only two Recipes (Con +5 Str +5). Since there is nothing higher you have to save crafting those shards as long as possible. Assuming Maximum XP in crafting those Shards (at level 74) is 895 which according to the DDO Wiki would be enough points to level, however when you start moving backwards throught the list, with only 1 or 2 recipes available ...

    Getting the maximum XP in each level between level 68 and 75 my math indicates you will be short some 250 or so XP points in Arcane. This of course takes into account the drop in XP for doing things below you level and not having things above your level. Of course this will be made worse by people making those shards at lower levels to level before hand.

    Elemental, Divine and Arcane will be the order of difficulty from short the most XP to closest to having enough XP.

    My a slight addition to my spreadsheet
    For Level 68 through 75 you will be some 12 to 17 crafted shards short.

    Maybe my spreadsheet isn't correct, but....
    I capped out in Divine at level 71 with everything in that field craftable at 100% There were still shards that could give me exp but not enough to hit 72 so I stopped... deconned all my crafted shards today and got half-way through 71 so I could hit 72 now, but it would serve no other purpose than bragging rights.
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  14. #14
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by Healemup View Post
    Apparently, your post was not meant for Star... If there is a goal to be reached or a completion to be had, it will be his... oh yes, it will be...
    My ears are burning! heh.

    As for the topic, someone mentioned deconstructing 1250 items would cap you ? How much exp do you get for putting shards on items or deconstructing an item? Does the level of yield of the deconstructed item matter? How did they adjust the recipes to take fewer ingredients? Are only lessers dropped, or greaters as well?
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    Quote Originally Posted by Lithic View Post
    My ears are burning! heh.

    As for the topic, someone mentioned deconstructing 1250 items would cap you ? How much exp do you get for putting shards on items or deconstructing an item? Does the level of yield of the deconstructed item matter? How did they adjust the recipes to take fewer ingredients? Are only lessers dropped, or greaters as well?
    Decon xp = 1 point per effect level (1-5)

  16. #16
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    Quote Originally Posted by Lithic View Post
    My ears are burning! heh.

    As for the topic, someone mentioned deconstructing 1250 items would cap you ? How much exp do you get for 1) putting shards on items or 2) deconstructing an item? 3) Does the level of yield of the deconstructed item matter? 4) How did they adjust the recipes to take fewer ingredients? Are only lessers dropped, or greaters as well?
    1. none
    2. equal to the pre/suf level deconned i.e. Deathblock is 5 so you get 5 Divine on a decon
    3. no, only the level of the pre/suf
    4. you now make shards that add to your item's potential and you have to make each one in step to the other. A disjunctioned item has a base of 5 potential.


    Last edited by Marten; 05-13-2011 at 07:53 PM.
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  17. #17
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by Marten View Post
    1. none
    2. equal to the pre/suf level deconned i.e. Deathblock is 5 so you get 5 Divine on a decon
    3. no, only the level of the pre/suf
    4. you now make shards that add to your item's potential and you have to make each one in step to the other. A disjunctioned item has a base of 5 potential.
    What is the ingredient for the Shards of potential? I don't recognize the image of it in your picture?
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  18. #18
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    its xxx of any lesser, must be that many of same type - but any can be used.

  19. #19
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    Also, some strategy in levelling is needed as you run out of recipes... milk recipes dry before you outlevel them, rather than focusing on the highest w/most xp.. still not running short anywhere here...


  20. #20
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by Beldain View Post
    its xxx of any lesser, must be that many of same type - but any can be used.
    Oh good, a use for the 8k lesser body essences I have heh.
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