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  1. #1
    Community Member krisz93's Avatar
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    Apr 2010
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    Default Rahl's Disciple (Big F'n Stick variant)

    I've always had interest in quarterstaves, but i do not like relying heavily on sneak attacks.
    This version replaces SA with brute force and terrible crits using Rahl's Might.

    Earth III Stance grants +1 to crit multiplier, raising it to a stabile x4.
    You can boost it further by spamming Fists of Iron for x5 attacks, then finishing it off with The Trembling Earth (combo finisher) for an x6 critical multiplier.

    Being a two handed weapon, the bonus from Power Attack and Kensei are doubled, then multiplied by 4/5/6 for outstanding results.
    Splashed in Paladin for Divine Grace and occasional Smites.


    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Orc Male
    (6 Fighter \ 2 Paladin \ 12 Monk) 
    Hit Points: 372
    Spell Points: 0 
    BAB: 17\17\22\27\27
    Fortitude: 21
    Reflex: 11
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             20                    30
    Dexterity             8                    10
    Constitution         16                    19
    Intelligence          6                     8
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
    Level 1 (Paladin)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 5 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 6 (Monk)
    Feat: (Selected) Cleave
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Feat: (Monk Bonus) Toughness
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Fighter)
    Feat: (Selected) Greater Two Handed Fighting
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: CON
    Feat: (Fighter Bonus) Quick Draw
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Kensei Quarterstaff Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Orcish Extra Action Boost I
    Enhancement: Orcish Extra Action Boost II
    Enhancement: Orcish Extra Action Boost III
    Enhancement: Orcish Fury I
    Enhancement: Orcish Melee Damage I
    Enhancement: Orcish Melee Damage II
    Enhancement: Orcish Power Attack I
    Enhancement: Orcish Power Attack II
    Enhancement: Orcish Power Attack III
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Orcish Great Weapon Aptitude I
    Enhancement: Orcish Great Weapon Aptitude II
    Enhancement: Orcish Great Weapon Aptitude III
    Enhancement: Fists of Iron
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Shintao Monk I
    Enhancement: Shintao Monk II
    Enhancement: Adept of Rock
    Enhancement: Master of Stone
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I

    Damage Breakdown
    This is the damage I'd expect on critical hits under these conditions:
    - 46 Strength
    - The Claw set
    - Shintao Monk set
    - Bard song


    A. Using Earth finisher in combination with Smite Evil
    [ 5.5(1d10 base) +5(Enhancement) +27(STR mod) +16(Power Attack) +2(Weapon Spec.) +2(Kensai) +4(Racial) +4(Claw) +2(Shintao) +9(Inspire Courage) +10(Seeker) +13(Smite) +1(Prayer) ] * 6= ~603 weapon damage + 24.5(7d6 Alignment) + Glancing blow


    B. Using Fists of Iron with Smite Tainted
    [ 5.5(1d10 base) +5(Enhancement) +27(STR mod) +16(Power Attack) +2(Weapon Spec.) +2(Kensai) +4(Racial) +4(Claw) +2(Shintao) +9(Inspire Courage) +10(Seeker) +43(Smite) +1(Prayer) ] * 5= ~657 weapon damage + 21(6d6 Alignment) + Glancing blow

    Pretty good for a staff :P

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