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  1. #41
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    Heres the numbers I got from a DPS calculator, Min2 Falchion vs a HBofGLOB Falchion using my bards stats. Link:

    Code:
    http://www.afterlifeguild.org/Thott/ddo/analyze.php?1label=Min2&1bab=20&1atktype=2h&1spm=97&1phd=2d6%2B40&1phed=2d6%2B1%2B1d4&1phth=14&1phthreat=18%2Fx2&1phxcrit=&1phfocus=on&1phcrit=on&1ohd=1d4&1ohed=0&1ohth=0&1ohthreat=18-20%2Fx2&1ohxcrit=&1str=40&1dex=10&1pwr=on&1sneakpct=100&1sneakd=8&2label=craft&2bab=20&2atktype=2h&2spm=97&2phd=2d4%2B39&2phed=2d6%2B2d6%2B3d6%2B1&2phth=17&2phthreat=18%2Fx2&2phxcrit=2d12&2phfocus=on&2phcrit=on&2ohd=&2ohed=&2ohth=&2ohthreat=&2ohxcrit=&2str=40&2dex=10&2pwr=on&2sneakpct=100&2sneakd=8&report=on&minac=40&maxac=60
    I assumed Greater Bane weapons add +4 to-hit, is this correct?


    And eSOS is still quite a ways ahead, base hits are pretty close but the eSOS x3 multiplier pushes it way ahead.

    Code:
    http://www.afterlifeguild.org/Thott/ddo/analyze.php?1label=sos&1bab=20&1atktype=2h&1spm=97&1phd=5d6%2B45&1phed=2d6%2B1&1phth=19&1phthreat=18%2Fx3&1phxcrit=&1phfocus=on&1phcrit=on&1ohd=1d4&1ohed=0&1ohth=0&1ohthreat=18-20%2Fx2&1ohxcrit=&1str=40&1dex=10&1pwr=on&1sneakpct=100&1sneakd=8&2label=craft&2bab=20&2atktype=2h&2spm=97&2phd=2d4%2B39&2phed=2d6%2B2d6%2B3d6%2B1&2phth=17&2phthreat=18%2Fx2&2phxcrit=2d12&2phfocus=on&2phcrit=on&2ohd=&2ohed=&2ohth=&2ohthreat=&2ohxcrit=&2str=40&2dex=10&2pwr=on&2sneakpct=100&2sneakd=8&report=on&minac=45&maxac=70
    Last edited by FastTaco; 06-17-2011 at 11:29 PM.

  2. #42
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    DOo you have any numbers for a khopesh, or scimitar, or rapier?
    Quote Originally Posted by Melcena View Post
    Who is Shade?
    Lives? Nonsense. We are gamers - None of us have lives.
    404error is a practitioner of giving someone exactly what they ask for whether it's what they want or not

  3. #43
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    Quote Originally Posted by bkasavan View Post
    DOo you have any numbers for a khopesh, or scimitar, or rapier?
    Rogue HBoGLOB Khopesh - 653.63
    Rogue HBoGLOB rapier - 631.41

    Both have quickdraw, so if you drop toughness i guess you can have both quickdraw and khop proficiency and do the most dps.

    Khopesh withouth quickdraw - 639.14 and you gain 42hp and loose 3 enhancement points for horc toughness, not to mention the calc is used for bosses where you dont have to move so this is the way to go imo.

    And I hate to admit this: Rogues using Khopeshes look a lot cooler than mine using rapiers, but hey, I did need one of my toon to use those epic rapiers and shortswords =)

  4. #44
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    so if i am understanding this insanity, the idea is to craft the lowest level, cheapest shard you can, add nausium, for 0 shard crafting exp, but then you deconstruct all the shards for the 1 exp per shard...?
    Last edited by Setin_Myways; 06-21-2011 at 04:25 PM.

  5. #45
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    Quote Originally Posted by Setin_Myways View Post
    so if i am understanding this insanity, the idea is to craft the lowest level, cheapest shard you can, add nausium, for 0 shard crafting exp, but then you deconstruct all the shards for the 1 exp per shard...?
    Indeed so. The side effect is that you can pretty much convert lesser essences to greater this way, since you get 1-3 lesser essences + a chance of 1 greater essence when deconstructing a lvl1 shard. So if you make lvl1 shards that cost you 3 lessers and then deconstruct them, it tends to average out in the long run, you end up with roughly the same amount of essences as you started with, just some of that will be in greaters, it wont be all lessers.

    It is extremely tedious though, and while I admit Ive finished a level a few times this way (when I was like 20 XP or so from lvling in a school), I cant imagine getting thousands of XP this way. I will take the slow "decon what you find and buy at good prices from time to time, then train on unbound shards" way any day over the pure grind. But if you have the time, patience and want to get to the top RELATIVELY quick and pretty much for free, the grind is the way to go. If you have the plat, dont have anything else to spend it on, buy huge amounts of essences and/or decon loot and just craft training unbound shards. Each way is better suited for someone else, nobody can really say that one or the other are simply "better".

  6. #46
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    I have been leveling using the 'take the 50% chance and hope' method and it is hit and miss, seems to miss more than hit, but i think this could be a method i will use from time to time to finish off a level, as you said. I also have a few spots where I have 1000+ lessers and less than 10 greaters, so I could use this to try and get back into a more balanced place. I am only 40/37/36 so i can see doing this while waiting for a group to fill or when i only have short time to play, but not enough to really run a quest.

  7. #47
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    Default The real minimal cost of crafting

    I have been using this method to craft for a while (9400 shards constructed, 10,112 deconstructs), and running some numbers against my averages.

    Aside from the general randomness of essence from deconstructing, you seem to be able to typically recycle a single lesser essence 5 times, meaning you can derive 5 XP per lesser essence.

    Using the base cost of greater essence of 1Kpp per on average from the AH (Ghallanda), this works out to an expense of 40pp per XP.

    I am not going to factor in the remover or kyber shard costs, and say that this balances with the few times you can buy greater essence for less than 1k.

    If the xp requirement progression continues at the same rate to level 150, the following will happen.

    You will need 111388 XP to reach level 150
    Your last level will cost you 60kpp in essence.
    You will have spent 4,456,000pp to acquire this level.
    This translates into 4456 Greater essences.
    You will have clicked your mouse button no less than 300k times.

    Reaching this level in all three schools will cost you around 13.5 million plat.

    Using the same formula, just reaching the now available level 100 will cost 1.94 million plat and 2k greater shards per school.

    Level 75 was just over 1 million.

    Also remember, this is far and away the cheapest way to do crafting.

    I think this is horribly broken, but fixable.

    First, make the hard cap 100. Don't go any higher; just add new recipes at lower levels to the already existing mix. Having to spend close to six million plat to master crafting is excessive enough.

    Second, if the cost/xp from the construction/deconstruction is what you want it to be then add in another mechanism that doesn't require pointless repetition of tasks. I personally think if that at any point in a game you consider or use a click bot, there is a fundamental game design flaw. A possible simple fix is to change the shards of potential so that they give a fixed XP award of 5XP/lesser used to match value. Have this xp award stay constant regardless of the level of the builder, or times completed, and add in the elemental school to the options for building the shards under. These shards are already usable and required for any gear with more than +5 on it, so having extras could not be considered "useless".

    In summary I would like to re-state that I feel any game system that has a method that gives an advantage, in this case the cheapest advancement cost possible for crafting, is a system that is broken.

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