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  1. #1
    Community Member OldAquarian's Avatar
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    Default Holy Rock - WF Earth (with a Pally Splash)

    Not as optimal as pure sorcs - but caster level for Acid should is above what it could be before the PrE
    Goal is kill things - but don't die

    Spells:
    (1) 4 - Jump(Upgrade: Repair Light Damage), Shield, Hypnotism, Grease(Free: Acid Spray)
    (2) 4 - Resist Energy(Upgrade: Repair Moderate Damage), Knock, Web, Scorching Ray(Free: Melf's Acid Arrow)
    (3) 4 - Repair Serious Damage, Frost Lance, Haste, Rage(Free: Acid Blast)
    (4) 4 - Dimension Door(Upgrade: Repair Critical Damage), Acid Rain, Fire Shield, Stoneskin
    (5) 4 - Cloudkill, Teleport, Niac's Biting Cold, Protection from Elements,
    (6) 3 - Reconstruct, Disintegrate, Acid Fog
    (7) 3 - Finger of Death, Waves of Exhaustion, Otto's Sphere of Dancing
    (8) 2 - Summon Monster VIII, Otto's Irresistible Dance
    (9) 1 - Mass Hold Monster

    Upgrade: Swap out repairs as upgrades are available - but keep Repair Serious - It costs 12sp so you can always cast it due to Echoes of Power
    Free: Swap out when they become free from PrE

    EDIT: lowered Acid and Repair enhancements a shade to get 1 level damage, crit and mult for Cold, Fire, and Force (skipped Electric) better rounded that way
    EDIT: Swapped Toughness to be sooner and Quicken later

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Holy Rock 
    Level 20 Lawful Good Warforged Male
    (2 Paladin \ 18 Sorcerer) 
    Hit Points: 274
    Spell Points: 1744 
    BAB: 11\11\16\21
    Fortitude: 22
    Reflex: 14
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity             8                    10
    Constitution         18                    21
    Intelligence          8                    10
    Wisdom                6                     8
    Charisma             16                    24
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
    Level 1 (Sorcerer)
    Feat: (Selected) Empower Spell
    
    
    Level 2 (Sorcerer)
    
    
    Level 3 (Sorcerer)
    Feat: (Selected) Toughness
    
    
    Level 4 (Sorcerer)
    Ability Raise: CHA
    
    
    Level 5 (Sorcerer)
    
    
    Level 6 (Sorcerer)
    Feat: (Selected) Quicken Spell
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    Ability Raise: CHA
    
    
    Level 9 (Sorcerer)
    Feat: (Selected) Spell Focus: Conjuration
    
    
    Level 10 (Sorcerer)
    
    
    Level 11 (Sorcerer)
    
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Feat: (Selected) Maximize Spell
    
    
    Level 13 (Sorcerer)
    
    
    Level 14 (Sorcerer)
    
    
    Level 15 (Sorcerer)
    Feat: (Selected) Heighten Spell
    
    
    Level 16 (Sorcerer)
    Ability Raise: CHA
    
    
    Level 17 (Sorcerer)
    
    
    Level 18 (Sorcerer)
    Feat: (Selected) Greater Spell Focus: Conjuration
    
    
    Level 19 (Sorcerer)
    
    
    Level 20 (Sorcerer)
    Ability Raise: CHA
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Sorcerer Improved Maximizing II
    Enhancement: Paladin Focus of Good I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Sorcerer Earth Savant I
    Enhancement: Sorcerer Earth Savant II
    Enhancement: Sorcerer Earth Savant III
    Enhancement: Corrosive Spellcasting I
    Enhancement: Corrosive Spellcasting II
    Enhancement: Corrosive Spellcasting III
    Enhancement: Corrosive Spellcasting IV
    Enhancement: Corrosive Spellcasting V
    Enhancement: Glacial Spellcasting I
    Enhancement: Combustive Spellcasting I
    Enhancement: Kinetic Spellcasting I
    Enhancement: Deadly Acid I
    Enhancement: Deadly Acid II
    Enhancement: Deadly Acid III
    Enhancement: Deadly Acid IV
    Enhancement: Deadly Acid V
    Enhancement: Deadly Ice I
    Enhancement: Deadly Flame I
    Enhancement: Deadly Kinetics I
    Enhancement: Acid Manipulation I
    Enhancement: Acid Manipulation II
    Enhancement: Acid Manipulation III
    Enhancement: Acid Manipulation IV
    Enhancement: Acid Manipulation V
    Enhancement: Acid Manipulation VI
    Enhancement: Acid Manipulation VII
    Enhancement: Frost Manipulation I
    Enhancement: Flame Manipulation I
    Enhancement: Force Manipulation I
    Enhancement: Repair Manipulation I
    Enhancement: Repair Manipulation II
    Enhancement: Repair Manipulation III
    Enhancement: Repair Manipulation IV
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Spell Penetration II
    Enhancement: Sorcerer Spell Penetration III
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Subtle Spellcasting I
    Enhancement: Sorcerer Subtle Spellcasting II
    Enhancement: Sorcerer Subtle Spellcasting III
    Enhancement: Sorcerer Charisma I
    Enhancement: Paladin Toughness I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Inscribed Armor I
    Last edited by OldAquarian; 07-28-2011 at 07:45 PM.

  2. #2
    Community Member NaturalHazard's Avatar
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    [QUOTE=OldAquarian;3790266]Not as optimal as pure sorcs - but DC for Acid should be above what they couild be before the PrE
    Goal is kill things - but don't die

    nice build......

    just on the kill things but dont die bit, isnt that the goal of every charactor in this game?

  3. #3
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by NaturalHazard View Post
    just on the kill things but dont die bit, isnt that the goal of every charactor in this game?
    I meant - I thought it worthwhile to sacrifice some possible DPS, for greater survival

    Also, I usually play Wizards and am used to just hotswapping all my spells and not really focusing on optimizing the list as permanent - anyone have a good idea for Final Spell list?

  4. #4
    Community Member wax_on_wax_off's Avatar
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    I'd suggest to keep your acid investments to the minimum required for the PrE.
    Put full damage line on cold and 1 point in each cold crit line.
    Put 1 point in electricity damage line (for eledar's electric surge).
    Put 1 point in force damage line (for disintegrate).
    Put 1 point in fire damage line IF you take firewall (it's an option but I have ice storm instead).

    Cycling Eledar's Electric Surge, Niac's Biting Cold, Melfs SLA, Acid Rain, Awaken Acid Vulnerability and Burning Blood is an awesome way to spend a raid pushing out considerable DPS.

    I was considering not taking spell penetration feats too but over level 6 spells there are so many good options that require penetrating spell resistance (Otto's Irresistable Dance, Waves of Exhaustion, Circle of Death and more). Unless you have multiple wizard past lives I'd suggest to take the spell penetration feats.

  5. #5
    Community Member Fejj's Avatar
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    It's possible i missed something, but what have you gained here with the pally splash?

    I never though of a self healing Warfarged Sorcerer as needing to be buffed up in the survivability department.

    I have never liked 8 intel on any characters, what skills do plan to have?
    I assume - UMD and Concentration?
    No room for - Balance, Bluff, Intimidate, Haggle, Diplomacy, Jump, Swim
    You will still need about 4 points in jump to hit 40 (without and jump item)

    Do you plan to melee with the pally splash" I don't see any melee feats.

    Caster level has no effect on DC's so I don't see how they are higher? What you do loose is all spell penetration. No feats, and -2 caster levels. I know damage is your thing here, but some of the best spells in the game require some spell penn.

    I don't mind splashing on any character, I just don't see what is gained here.

  6. #6
    Community Member Dawnsfire's Avatar
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    Quote Originally Posted by Fejj View Post
    It's possible i missed something, but what have you gained here with the pally splash?
    My guess is that it is for Divine Grace. Charisma bonus to all saves is a pretty sweet thing on a Sorc.

    Quote Originally Posted by Torc View Post
    I’m only nerfing you now so I can buff you later.

  7. #7
    Community Member AtomicMew's Avatar
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    I think helf 18 sorc / 2 monk with paladin splash would be better. That would give you straight up +8 to reflex. Full cha to saves is overkill, imo.

  8. #8
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by AtomicMew View Post
    I think helf 18 sorc / 2 monk with paladin splash would be better. That would give you straight up +8 to reflex. Full cha to saves is overkill, imo.
    Helf doesn't give you self heal

  9. #9
    Community Member AtomicMew's Avatar
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    Quote Originally Posted by OldAquarian View Post
    Helf doesn't give you self heal
    That's true, but you can get respectable UMD and you'd be a lot hardier with evasion, monk stances and two extra feats.

  10. #10
    Community Member DrNuegebauer's Avatar
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    Quote Originally Posted by AtomicMew View Post
    you'd be a lot hardier with evasion, monk stances and two extra feats.
    No.


    You're a lot hardier as a WF being able to cast quickened reconstruct!

  11. #11
    Community Member AtomicMew's Avatar
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    Quote Originally Posted by DrNuegebauer View Post
    No.


    You're a lot hardier as a WF being able to cast quickened reconstruct!
    That's very much a matter of opinion and situation. There are lots of situations where evasion would mean avoiding hundreds, or even thousands of damage.

  12. #12
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    Quote Originally Posted by OldAquarian View Post
    Not as optimal as pure sorcs - but DC for Acid should be above what they couild be before the PrE
    Goal is kill things - but don't die
    First,

    You took quicken to early. You would be better off switiching quicken to later, and taking toughness earlier.

    Next. Switch max and empower (my personal opinion).

    Then, I would switch from Acid, to Electric.

    I love acid, but its not as good as Electric or Frost. Acid has dot capabilites, but AOEs are king for electric, and single target is Frost. Acid, just dots, and on bosses, your going to lose DPS to a Frost or Electric sorc. If you just like Acid (like me) its fun. You don't have a single target nuke, and you don't have a good spell past acid rain (stoneskin does own as acid). this is my opinion.

    Just to let you know (spiders in vale are immune to acid.)
    I am one of the 1%

  13. #13
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by skunk View Post
    First,You took quicken to early. You would be better off switiching quicken to later, and taking toughness earlier.
    Agreed - updated in OP
    Next. Switch max and empower (my personal opinion).
    Max can wait - I find it too much SP early on

    Then, I would switch from Acid, to Electric.
    Thinking of going Acid anyways (not that hard to swap later)

    Just to let you know (spiders in vale are immune to acid.)
    This can be a good thing
    Last edited by OldAquarian; 09-02-2011 at 06:13 PM.

  14. #14
    Community Member voodoogroves's Avatar
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    Way too many repair spells. Jump, Resist Energy, Ray of Enfeeblement, Dimension Door, etc.


    I leveled my Tukaw to 16 before I took a single repair spell. My last WF sorc went to 13 before I got a repair spell.
    Ghallanda - now with fewer alts and more ghostbane

  15. #15
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by voodoogroves View Post
    Way too many repair spells. Jump, Resist Energy, Ray of Enfeeblement, Dimension Door, etc.
    Now with fewer repair spells - pays to keep Serious at 12 sp it will always be available
    And nothing wrong with swapping out repair spells as you level

  16. #16
    Community Member voodoogroves's Avatar
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    Touche ;-)

    Others to consider

    Burning Blood (4), Ray of Enfeeblement (1)

    Ray + Waves + Strength Sapping weapon can help you manage some tougher creatures; though not sure how effective that is post U9 anymore.

    Burning Blood is a very handy dual-type DoT that gets the earth boost.

    I'd also probably scroll Teleport. If you're serious about a cold minor, cone of cold maybe?
    Ghallanda - now with fewer alts and more ghostbane

  17. #17
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    Dimension Door - change for Burning Blood or firewall (i keep firewall because the length is still longer then Acidrain and if something is acid resistance you can use this very well (this is also great to level with)

    Summon Monster - change for polar ray (maybe)

    Teleport - cone of cold or Cyclonic Blast

    Chain Missles - Haste (you don't need all 3 attack spells.)



    You can scroll DD or Teleport.

    level 6-7 drop hypo get expeditious retreat.

    At 18, drop fireball, to get rage. (what i would do is take acid blast to level and then switch to rage at 18, i wouldn't take fireball. Your acid spec).


    I am working on a 12 sorc (acid) 6rogue, 2 pali spec. Using a q staff hoping to make a acid q-staff from the shroud someday, if they fix it.
    I am one of the 1%

  18. #18
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by skunk View Post
    Dimension Door - change for Burning Blood or firewall (i keep firewall because the length is still longer then Acidrain and if something is acid resistance you can use this very well (this is also great to level with)
    Chain Missles - Haste (you don't need all 3 attack spells.)
    Good idea
    At 18, drop fireball, to get rage. (what i would do is take acid blast to level and then switch to rage at 18, i wouldn't take fireball. Your acid spec)
    AFAIK fireball can be used to blast open Strength doors - any other spell work?

  19. #19
    Community Member flaggson's Avatar
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    Quote Originally Posted by OldAquarian View Post
    Good idea


    AFAIK fireball can be used to blast open Strength doors - any other spell work?
    Pretty sure u can pick up a cheapo fireball wand if thats your primary reason for hangin onto it.. btw really like the build
    Infynity, Flaggson, Grazzit, Liryc
    Yep, I think I facepalmed my nose off.

  20. #20
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    not sure about anything opening doors, i never have used a spell to do it.
    I am one of the 1%

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